What browser are you using? Have you been able to run other Godot webgames? I have tested my page on 4 different devices and it seems to be working fine. Maybe try reloading?
vib
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Definitely one of the games so far, added to my list of favorites. You guys did amazing as team with what you accomplished in so little time. The game looks beautiful and is fun to play. Some suggestions:
- the mouse cursor is ambiguous and didn't make it clear where in the cursor the click happens. Took me a while just to figure out how to click the initial trash. I like the idea of a coral as a custom cursor, but maybe have it shaped a little more like regular mouse with a regular click position
- I would like to be able to skip the initial intro just like you can with the rest of the dialogue
- As Akaki said, it's hard to tell apart some of the trash pick ups from the trash enemies. My suggestion would be to add a slight glow or outline to the pick ups.
- Would have liked a little more details about each tower in the tooltips, it was hard o tell how they were different from each other.
- Maybe an indication of where the waves will come from before they do so you know where to setup your defenses?
- The sound effects are probably the only thing that doesn't feel very polished. Sounds for attacking, hits etc would go a long way.
Over great game. Grats. Wondering if you'll continue working on it after the jam?
This was super cute. Added to my list of favorites for the jam! Playing this really motivates me to get back into drawing, thanks for the encouragement!
My suggestion would be adding a hotkey to push up or down instead of having to click (which can get cumbersome) and maybe another to skip the dialog. Because at level 3 I was losing too much and had to read the same thing again constantly 🤣
Why don't they want my love? Are they all my ex-wife?
Seriously tho, if you over-price something that no one is buying, is there a way to edit the price on the table? Or once you put it there it's gone and you have to replace it with something else?
Also would be nice to be able to see some indication in the UI that you can only hold 2 types of resources at once. That took me a while to figure out why stuff wasn't building. It was because of that.
I really loved your take on the theme. Grats on the game!
- ESC is used by the web player to cancel fullscreen. So avoid using it for the menu, use something like P instead. Currently you can only open the menu if you go out of fullscreen.
- Was hard to know if the upgrades were working because the UI doesn't show cost and your points don't update reflect what you just spent until you close the menu. That's a common symptom of the not letting the UI widget update while the game is paused. You have to set Process -> Mode to "Always" on the Control that handles and shows the points
- Probably the quickest way to improve your gameplay would be to make the enemy spawns get faster over time. Just keep track of time since the game started and use that to determine how many/how fast to spawn enemies. Right now your game starts hard then gets very easy quickly. It should be the other way around.
- I didn't know I could move with WASD until the very end. Maybe that's just me being dumb lol But I'd add that to your itch page anyway just to let people know.
Wow very impressive amount of stuff you managed to develop in only 10 days! That combination of genres is really interesting and makes me wanna try it in the future.
I think one of my towers glitched because it seemed to be firing too fast with too much range. But I'm not sure if it was intentional because the visual feedback on each tower shot makes it unclear what is going on.
Amazing game. I've learned a lot about tower defense balance playing your game that I did wrong in my game. Such as earning money from each wave instead of just from each enemy. So hopefully my next one will be better.
Only problem I had was that I could never figure the difference between the 2 towers. I'm guessing the slingshot does more damage per shot so it's better against high armor enemies?
Great story, very fitting with the theme. Gameplay could have some difficulty scaling over time.
Just so you know, using ESC for pause menu tends to be a bad idea for web games because ESC cancels fullscreen. But I did like that you add F to toggle fullscreen. I did the same thing in my game and I'm surprised more people don't do the same 🙃
Haha, we picked very similar themes 🙃
I liked the general art style. Maybe the game should start a little easier and get harder later on. And in case you're not aware, some symbols show up in your text because apparently you're trying to use some emoji or something like that, that isn't supported in my PC.
Hey, glad you liked it. Google some art by Escher, he made some really amazing stuff!
One of the many things he was known for was drawing tiles that fit together seamlessly despite looking very differently from each other. Such as this one where he tiles bird together and space between them look like fishes, and vice versa!
The idea of the Escher tower was to make the Drawing Hands seem like it's drawing one of those birds. Then the birds splits into fishes like in that other drawing.