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Verganon

16
Posts
A member registered Nov 24, 2016

Recent community posts

============== GERMAN ==============

Die Preview zum erfolgreich Kickstarter-Finanzierten Spiel Stoneshard.
Ein Rogue-Like mit vielen neuen Ideen.

Pro:
- interessante Features (Anleihen von Diablo, Darkest Dungeon ...)
- spannende Welt
- gut gepolished und balanced

Contra:
- leider keine pure Tastatursteuerung vorhanden
- so detailliert gebaut, dass das Fehlen von Animationen (laufen, Angreifen) stört
- keine Speicherfunktion zwischen Spielsessions

============== ENGLISH ==============

The preview to the successfully kickstarter-financed game Stoneshard.
A Rogue-Like with a lot of new ideas.

Pro:
- interesting features (inspired by Diablo, Darkest Dungeon ...)
- intriguing world
- very well polished and balanced

Con:
- sadly no keyboard-only-controls
- the amount of detail makes missing animations (walking, attacking etc.) a little annoyance
- no saving between sessions

I have a looping day again, sadly. Friday evening goes to Bus back home Thursday's... :(
Also a collission bug home on tuesday or wednesday at the stove, but I can enter the bed anyways.


Damn I don't have any luck with your game... :-(

============= GERMAN ==============
(english below)

Ein sĂŒĂŸ zusammengedampfte Variante der Elder-Scrolls-Diebesgilde mit einem lustigen Twist. FrĂ€ulein Langfinger auf der Suche nach legendĂ€rem Loot.

Pro:
- Möglichkeit alles zu stehlen fĂŒhrt zu amĂŒsanten Situationen
- Missionen in Form von RĂ€tseln fĂŒr legendĂ€res Loot
- schöne PrÀsentation

Contra:
- bei vielen GegenstÀnden unmöglich sofort das richtige Item zu greifen
- keine Indikatoren wann man gesehen und gejagt wird
- Tutorial zu Textlastig


============= ENGLISH ==============

A cute and small version of the Elder Scrolls thiefesguild with a fun twist. Ms pickpocket looking for legendary loot.

Pro:
- Option to steal everything leads to amusing situations
- Missions done through riddles for legendary loot
- nicely presented

Con:
- with a bunch of Items it's impossible to grab the correct item immediatly
- no indicators when being seen or hunted
- tutorial too text-heavy

Posted in Bug/Oddity

I was playing 1.3.3 like 2 hours ago, the loop from Thursday to Tuesday still occured for me (windows-version). also had a lot of the bugs, seen in the video in the other thread. (missing collission in the office one day, double character at the end of wednesday (?).. saaad. want to play it through (and also do a video about it then)

=========== GERMAN ===========
(english below)

Ein 3D Streets of Rage Demo wirkt wie ein Proof of Concept mit guter Grundlage die Lust auf das fertige Spiel macht.

Pro:
- Grundlegende Kampfmechanik fĂŒhlt sich gut an
- sehr gute Vermittlung von Entfernungen und Angriffsreichweite

Contra:
- Stunlock fĂŒr Gegner zu lang
- Grafikstil verursache Motion Sickness (persönliche Erfahrung)*

=========== ENGLISH ===========

A 3D Streets of Rage, Demo currently feels like a Proof of Concept. Good basic mechanics, which make me want to see the final game.

Pro:
- Basic combat mechanics feel great
- very good feel for range between characters, objects and attacks

Con:
- Stunlock for enemies is way to long
- graphical style sometimes induces motion sickness (personal experience)*



* I like the artstyle very much, but I really have a big problem for playing it longer than 20 minutes without getting a headache or feeling sick which is super sad!! :(

Posted in Secend comments

========== GERMAN ==========
(english below)

Ein Fan-Spiel zu "Minit" mit dem Konzept auf die Spitze getrieben. 1 Sekunde und tot.

Pro:
- "Minit" auf extrem
- Speedrun-GefĂŒhl sehr gut
- Spieler muss extrem akkurat steuern

Contra:
- leider viel zu kurz


========== ENGLISH ==========

A "Minit"-Fan-Game with the concept cranked up to 11. One Second and.. dead.

Pro:
- "Minit" on steroids
- very good speedrun-feeling
- player has to move very accuratly

Con:
- way to short (wanna see way more! Dev, please do more puzzles!!)

==========GERMAN==========
(english below)

"Sid Meier's: Pirates!"-Lite mit etwas Pixel Pirates und einem Hauch Monkey Island Humor. Macht mehr Spaß als man denkt.

Pro:
- klares Gameplay, schnell zu erlernen
- Steuerung geht flĂŒssig von der Hand
- Humor und AtmosphĂ€re Sorgen dafĂŒr, dass man mehr entdecken will

Contra:
- keine Hauptquest, Entwicklung der Welt nur ĂŒber NebenauftrĂ€ge
- Schwertkampf ist einen Tick zu schwierig
- SchiffskÀmpfe oftmals ein DPS-Race

==========ENGLISH==========

"Sid Meier's: Pirates!"-Lite with a little bit "Pixel Pirates" and some Monkey Island humor. More enjoyable then you might think.

Pro:
- easy to learn Gameplay mechanics
- easy controlls allow very fast play
- humor and atmosphere make you want to explore more

Con:
- no Main-Storyline, world only develops via sidequests
- Sword-fighting a little too hard (a little more time to see enemy attacks coming would be great)
- ship-fights are a DPS-Race for the most part

(Edited 2 times)

Heya!
Glad, you liked the video! - honestly, watching it makes me scream at myself, it is really hard to play this game while trying to focus also on talking about it ^^"

I already thought, that the lack of zoom is down to PICO-8 (even though I know nothing about it, but the comments show me it is very limited in what you can do with it). But since I tried to show the game of as what it is, I felt the need to at least address it as an issue (when you are able to build longer slipways it was more a problem then in the early phase of the game).

With "non-planets" I mean the ones dissappear after you scan them, aye. I had a lot of games where I started in the busiest sector and ended up with an earth-like, a water-planet and a barren and not many options. It feels like too many of them dissappear. I would feel more comfortable if it would be coded in a way, that the first x number of planets you scan have a bigger chance of being hospitable.


Oh by the way: For fun, I just tried to start the game on my iPhone and was able to at least colonize 3-4 planets and build slipways and I liked the way it looked and felt on a mobile device even though I wasn't able to move the map or use any other right-click or mouse-over actions.
Any plans for a mobile version after the full pc-version is out there? :) I pretty much enjoy the puzzle-like very light gameplay and I think this one would be a nice one to have for a 20min session on public transport.


bests,
Verg :)

--- GERMAN ---

Ein kleiner Space-Sim in dem man Anhand von gegebenen Planeten und Handelsrouten ein florierendes Reich zusammenklickt.

Pro:
- sehr simples, sĂŒchtig machendes Spielprinzip
- kurze Runden von ca. 30 Minuten
- sobald man versucht zu optimieren wird es richtig knifflig

Contra:
- kein Tutorial, Quickstart-Guide lesen fĂŒr ganzen Spaß ist Pflicht (zum GlĂŒck nicht lang)
- keine Zoom-Funktion auf der Sternenkarte
- zu viele "Scheinplaneten"

_________________________________________________________________

--- ENGLISH ---

A little Space-Sim, were you build your empire with the given planets and setting up trading-routes (slipways).

Pro:
- very simple, addicting gameplay
- short rounds of arround 30minutes
- when you start to optimize, it get's really tricky

Con:
- no Tutorial, reading the quickstart-guide is obligatory for the most fun (luckily it's a short one)
- no zoom-option on the starmap
- to many "non-planets"

---GERMAN---


Ein Metroidvania mit einem bisschen "Best of: vieles Anderes" (Zelda, Collect-a-Thon Spiele, Mario uvm.).
Motivierendes Konzept, das nun mehr abliefern muss.

Pro:
- Konzept ist sehr Vielversprechend und spielt sich bereits sehr gut
- Gameplay-Mix und Anspielung auf verschiedene Klassiker sind gelungen
- ZugÀnglichkeit und Stil laden zum entspannten Feierabend-Zocken ein

Contra:
- Preis aktuell mehr Entwickler-UnterstĂŒtzung. FĂŒr ca. 1h Gameplay sonst eher ungerechtfertigt
- Welt hat Charme, braucht jedoch mehr um zum Erkunden zu Motivieren
- Treffer-Feedback und GefĂŒhl fĂŒr die Reichweite von Waffen und Force-Cube noch zu schwach

_______________________________________________________________


---ENGLISH---

A Metroidvania with a little bit of "Best of: a lot of stuff" (Zelda, Collect-A-Thon-Games, Mario, etc.)
Motivating Concept, now it has to deliver more, soon.

Pro:
- Concept is promising and gameplay is solid already
- Gameplay-mix and hints to different classics are good
- accessible and style make it a good game for relaxing after work

Con:
- pricing is more a dev-support. 1h of gameplay isn't really worth the asking price, else
- world is charming, but needs "more" to motivate for more exploring
- weapon feedback and reach for weapons and Force-Cube are not feeling great

oh a gif just for me? that's much appreciated (I like it quiet a bit ^^)


Looking forward for more! already bookmarked the itch.io-page ;) It looks very promising. Probably coming up with a few more ideas later. (if you plan a tablet-version, I actually have quiet a good idea of how it could work for 2 players) But I want to see more of your ideas first. I honestly was surprised when I played with a friend how intense the game can get, even with just this very simple mechanics! great game-idea! :))

(Edited 1 time)

First Impression Video (German):


GERMAN:
Aktuell in der ersten Alpha. Mehr ein Proof of Concept, verspricht aber schon jetzt kurze intensive Taktik-Schlachten gegen Freunde. 

Pro:
- selbsterklÀrendes Gameplay
- kurze, spannende Runden (aktuell nur gegen Freunde am gleichen PC)

Contra:
- nur eine Karte und 3 GebÀudetypen
- kein Online-Multiplayer oder KI-Gegner

____________________________________________________


ENGLISH:

Right now in it's first Alpha. More a Proof of Concept than anything else, but already very promising with intense Tactic-Battles against friends.

Pro:
- gameplay explains itself
- short, intense Rounds (2 players only - same PC)

Con:
- only one map and 3 building-types
- no online-multiplayer nor KI-enemies


____________________________________________________


Wishlist for the Developer:
- more buildings (maybe a Loadout-System with picking 3 buildings for each battle)
- inverted colors mode / "dark mode"
- Tablet/Smartphone Version (I feel like sitting on an iPad Pro, face to face with a friend could be a lot of fun and chaos)


Looking forward for more content! :)

Na aber sowas von! ;-) Muss ja auch mal Klicks abgreifen, auf anderer Leute Spiele :-P

Ich hoffe das Video ist unterhaltsam/halbwegs Informativ geraten wenn auch sehr kurz.

Und Danke fĂŒr die Nachhilfe in der Namens-Aussprache. Aber das NICHT auf Englisch auszusprechen ist echt eine Herausforderung. Aber das hörst du gaaaaaaanz bestimmt grad zum ersten Mal ^^"


cya, ich stalke dann mal weiter die Fortschritte auf Twitter!


PS: Ich hoffe danach gehts mit SKTBRD weiter bei dir!! Da wart ich ja auch drauf!

(GERMAN)

Die 2$ "Demo" zum baldigem Party-Klassiker "Last Man Sitting". Ein Modus zum Austesten im Couch-CoOp, verspricht großes fĂŒr das vollstĂ€ndige Spiel.

First Impression Video:

Pro:

- ein (gepolishter) Spielmodus aus "Last Man Sitting" (Fußball)
- Couch-CoOp an der Tastatur oder mit Gamepads fĂŒr bis zu 4 Spieler
- leicht erlernbar und hat (mit Freunden) großes Suchtpotential

Contra:
- kein Online-Multiplayer
- sehr spartanisch im Umfang

_________________________________________________________________________________


(ENGLISH)
The 2$ "Demo" for the upcoming partygame-classic "Last Man Sitting". One Gamemode to test in a couch-coop enviroment. Gives me a positive impression for the upcoming full game.

Pro:
- one (polished) Mode (Soccer)
- Couch-CoOp on Keyboard or xBox-Gamepads for up to 4 players
- easy to learn and (with friends) a huge timesink

Contra:
- no online-multiplayer
- very scarce contentwise

I did a first impression (german only) as well. Loved the game, played it in one sitting!

Hope you will come back to the game after university. I would pay 30$ for a good lenghy campaign in this style! (if KI in fights are getting better, that was my only problem with the game)


love it! <3


Cheers for the update. I found the game a few weeks ago and still playing the hell out of it. Also still figuring out new stuff (I was happy like a little boy when I found out it is absolutely possible to dig through mountains with a pickaxe).

Please take your time, make the game as good as possible without forgetting about yourself. But you seem good in that regard :) definitively looking forward to the dev build, to help out. Maybe also translating... well we'll see.
Any chance, you'll set up a discord at some point?

Have a good night!
bests
Verganon