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Bug/Oddity

A topic by KamikazeCarl created 48 days ago Views: 173 Replies: 7
Viewing posts 1 to 7
(Edited 1 time)

Only experienced this on Tuesday thus far. But when I finished my shift at work I went to the right and found I could keep going right. The wall never stopped me and I walked for about 5 minutes in total darkness but not finding anything. Took the same amount of time to walk back and finish out the day.  Edit: Also it seems when I go to bed on Thursday I wake up and it's Tuesday. 

Developer

Will fix prompty. It seem a collider is missing from this side of the office level for that day, I'll look into the level loading and respond back shortly.

Developer

Version 1.3.3 Change-Log:

-Fixed collision issues/lack of on the aforementioned map, "Tuesday_Morning_Mon".

-Fixed Thursday waking up and it's Tuesday.

-Renabled dev console in case anyone has any unseen/unreported issues with the game.

Nice...I'll check it out as soon as I can. 
Thank you

I was playing 1.3.3 like 2 hours ago, the loop from Thursday to Tuesday still occured for me (windows-version). also had a lot of the bugs, seen in the video in the other thread. (missing collission in the office one day, double character at the end of wednesday (?).. saaad. want to play it through (and also do a video about it then)

Developer

I don't understand why this is happening or why I fix the same bug 4-5 times, Unity just doesn't recognize the changes in build or eeditor after reboot. Atm my paypal has been locked and I have no way of paying for anything in the real world, dealing with lot but I will issue a patch later today if I am able too.

I've only mad it to tuesday after work and couldn't move on as when i tried leaving work i just stumbled into darkness ... like the door dissapeared and when i reset the game my charater was invisible so couldnt play.

Developer

I'll be issuing a patch later tonight, here very soon that will clear up any issues anyone is having. My sincerest apologies for any inconvenience to streamers or players in general.