==================== GERMAN ====================
(english below)
Puzzle-Platform-Shooter im Ägypten-Setting.
First Impression Video:
Pro:
- Steuerung perfekt umgesetzt (ähnlich griffig wie Doom 2016)
- Aufbau der Rätselräume erinnert an Prince of Persia
- mehrere Lösungswege
Contra:
- Manche Mechaniken werden schlecht erklärt
- Spielerführung allgemein eher ungenügend
==================== ENGLISH ====================
Puzzle-Platform-Shooter with egypt-setting.
Pro:
- perfectly nailed controls (very close to Doom 2016)
- level-design of the various rooms reminds me of Prince of Persia
- different solutions
Con:
- some mechanics are badly explaint (like shooting the displays for upgrades)
- player-guidance is not very good in general
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For the devs:
I really hope there will be more than just this Prototype. I enjoyed it very much and would happily buy it as a 5-6h game! :) It just feels so good to play! (modding-support would be the best thing here! so much potential for an active community^^)
for my cons, here are some ideas how to make it better:
- make a control-panel in the first room that says something like "shoot panels to activate upgrades" or so. When the player does this, give him a first ammo-upgrade as an example (maybe from 10 to 15 shots) and open a door to the next area.
- for guiding the player, I would assume make more use of lights in general. The game is very saturated and it feels good (gives me that Sands of Time vibe) but maybe just make it a little darker and use red and blue lights as a hint how to solve some parts of a level and neutral or green lights to light up doorways to the next area of interest. very subtile, but it should to the trick. :)