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(+1)

--- GERMAN ---

Ein kleiner Space-Sim in dem man Anhand von gegebenen Planeten und Handelsrouten ein florierendes Reich zusammenklickt.

Pro:
- sehr simples, süchtig machendes Spielprinzip
- kurze Runden von ca. 30 Minuten
- sobald man versucht zu optimieren wird es richtig knifflig

Contra:
- kein Tutorial, Quickstart-Guide lesen für ganzen Spaß ist Pflicht (zum Glück nicht lang)
- keine Zoom-Funktion auf der Sternenkarte
- zu viele "Scheinplaneten"

_________________________________________________________________

--- ENGLISH ---

A little Space-Sim, were you build your empire with the given planets and setting up trading-routes (slipways).

Pro:
- very simple, addicting gameplay
- short rounds of arround 30minutes
- when you start to optimize, it get's really tricky

Con:
- no Tutorial, reading the quickstart-guide is obligatory for the most fun (luckily it's a short one)
- no zoom-option on the starmap
- to many "non-planets"

Thanks for the review! Watched it and enjoyed it to the extent my rusty high-school German permitted :)
I'm actually surprised it took this long for somebody to mention the lack of zoom. Couldn't do it in the PICO-8 edition due to technical constraints, but that's obviously one shortcoming I intend to remedy with the full version. Same goes for a comprehensive in-game tutorial. What do you mean by non-planets? The ones that turn out to be useless and disappear, or the hard-to-use ones (barren, iceball, etc.)?

(2 edits) (+1)

Heya!
Glad, you liked the video! - honestly, watching it makes me scream at myself, it is really hard to play this game while trying to focus also on talking about it ^^"

I already thought, that the lack of zoom is down to PICO-8 (even though I know nothing about it, but the comments show me it is very limited in what you can do with it). But since I tried to show the game of as what it is, I felt the need to at least address it as an issue (when you are able to build longer slipways it was more a problem then in the early phase of the game).

With "non-planets" I mean the ones dissappear after you scan them, aye. I had a lot of games where I started in the busiest sector and ended up with an earth-like, a water-planet and a barren and not many options. It feels like too many of them dissappear. I would feel more comfortable if it would be coded in a way, that the first x number of planets you scan have a bigger chance of being hospitable.


Oh by the way: For fun, I just tried to start the game on my iPhone and was able to at least colonize 3-4 planets and build slipways and I liked the way it looked and felt on a mobile device even though I wasn't able to move the map or use any other right-click or mouse-over actions.
Any plans for a mobile version after the full pc-version is out there? :) I pretty much enjoy the puzzle-like very light gameplay and I think this one would be a nice one to have for a 20min session on public transport.


bests,
Verg :)