Thanks for letting me know, the issue was that the Steam keys allocated for itch.io purchases ran out.
If you try now, it should be fine - but do let me know if for some reason it's still giving you trouble.
Unfortunately, chances for that are pretty slim at the moment. It would mean a pretty involved port, in return for quite a risky financial proposition (with earning money on mobile platforms being hard for games that just want to charge a price upfront).
I do agree Slipways would play well on an iPad, though, and I never say never - things might change in the future.
Glad it worked well in Firefox!
Normally, I add Windows/Linux/Mac executables as downloadables for my PICO-8 games, but I see that for some reason I didn't do this for Dank Tomb. I'll make a note of adding those - once they're up, you can play without PICO-8 just by using the standalone executables. I'll try to put up the executables some time next week, since there is really no reason for them to not be here.
If you want to play the original cartridge file, you do need PICO-8 to load it.
Sorry to hear that! The bug is kind of surprising, since the game hasn't really been updated or changed since quite a while (years), and that's the first I hear of a saving issue like that.
Using another browser might help - or playing using one of the downloadable executables, if you bought the game. I'm afraid I can't offer much help otherwise, since I don't have the right hardware to try and reproduce this (my Mac is too old for Monterey), and the issue seems to be somewhat specific to your machine.
Loved it! A space trader was one of my ideas for the jam as well, using the same idea you did with pictographics used as good types :) I'm glad somebody else did that so I don't have to ;)
Had quite a bit fun! Would love a bit more challenge in terms of eg. diminishing fuel or similar, but it's a nice chill game as it is - not everything has to be made for challenge-seekers like me.
Congrats!
The PICO-8 version of the game is not getting any new development, sorry.
You can take a look at its bigger brother, which includes many new ways to play (including an endless mode for when you want to colonize *everything*): https://store.steampowered.com/app/1264280/Slipways/
Feel free! No need for credit - palette cycling is an old, old technique with a lot of history behind it. It can be used for lots of cool stuff, eg. http://www.effectgames.com/demos/canvascycle/
In any case, have fun!
Sure. It's a palette-based effect. Each frame, before the swipe is drawn, a continuous band of colors is set to various shades of gray, while all others are set to transparent. Each frame, the "band" in the colors moves one step forward, giving the impression of an animated swipe.
The item "glow" animation uses the same approach for a different effect (at sprite #41).
Sure! The game just looks for mods in a dedicated folder on your disk - as long as the right files are there, all store versions can share mods with no problems.
One small caveat is that only the Steam version will support Steam Workshop - so mods only available there will not be easily accessible unless the author uploads them elsewhere as well.
Unfortunately, the Patreon creator page is no longer active. Slipways is indeed 99% of my creative output right now and it's treating me well financially, but the flipside is that I have much less time and energy left for other projects. This might change in the future once the project is complete (soon!). Thanks for your support either way!
A coincidence that indeed gets pointed out from time to time!
I only played Star Ruler 2 after I made the original PICO-8 version of Slipways (prompted by a comment much like your own), and I must admit, the ideas around resource delivery and the resulting "leveling" of planets are very similar. They're very different games in all other regards, though.
In my case, the inspiration for how the resource/leveling system works was the original Railroad/Transport Tycoon games from the 90s :)
Slipways is not very content-driven, being more of a replay-based game with 1h-long runs (with each run featuring different content when it comes to eg. technologies). It should take you about 10 hours to see all of the technologies, perks and then go through the campaign, but it all boils down to whether you like the style of gameplay the game offers. Right now, the average "time played" on Steam is a little over 12h, with quite a few hardcore players having 100h+.
That's just how energy works - and that's true even in the updated PC version. If you use it to replace a need, that needs gets replaced completely - only more energy will be accepted, not the original resource. So, not a bug - but maybe a little counterintuitive.
Have fun with both versions of the game! :)
The Steam version works well with Proton, which I think is just Wine + their patches? The only issue consistently reported there is that you can't see the tutorial videos (video parts of Windows are not well emulated, it seems). I don't think I heard from anybody trying on straight-up Wine and I'm not sure how that compares to Proton.
Note: We don't officially support Linux, so I might not be able to help if there are issues.