No wiki yet, but we do have a Discord with some people capable of 18000+ scores on the highest difficulty and probably willing to talk strategy :)
Recent community posts
The new version is still going to be plenty chill, though definitely less retro :)
I'm afraid there is no option of making the new version use pixel art graphics, even though I understand some might prefer it. It'd require making two versions of everything in the game, essentially - which probably wouldn't be a good investment of the development effort as opposed to actually finishing the game :)
PICO-8 0.2.1b has a small bug due to how the add() function is changed. This has unfortunately broken most of my cartridges.
I reported the bug and it is already fixed for 0.2.1c - but I'm not sure if that update is released already.
It appears to be a bug on the PICO-8 end, introduced in a recent update. It affects most of my carts and I'd have to work around it by changing the carts one by one, so for now I contacted Zep (the creator of PICO-8) to see if I can get it fixed in a future version.
(EDIT: zep tells me that the bug will be fixed in the next PICO-8 version, 0.2.1.c)
This cart will work fine in any 0.2.0 or earlier version (you can get those at https://www.lexaloffle.com/games.php?page=archive)
Thanks! Difficulty is really hard to get right in jam games - you have basically no time for playtesting, and the only person testing the game (you) has so much practice that it's very easy to make things almost impossible for new players :)
No worries - feedback is valuable, even for a jam game :) As you both noticed, it's unlikely I'll ever update this - but it's never a problem hearing what others think, even if it's negative. I actually agree with a lot of the issues - but I'm still really happy with the game considering the whole thing was done in 6 days ;)
If you'd like to hack the PICO-8 source code (and have access to the .p8), just search for "self.game_end=", though the game is really not designed for infinite play.
The new version will have a longer campaign and probably some kind of infinite mode as well.
That's a shame, but I can definitely understand being burned out on a project, happened many times to me as well.
Take care of yourself and take your time to rebuild your motivation to do cool stuff - big fan of the original Witchway! :)
Played enough of it to complete it :) Pretty basic for now, but has quite a bit of potential!
If you're up to polishing it, I think all that's needed is more types of islands and more fun adventures to be had on them, a little balancing (digging repeatedly until your hold is full of coins feels like cheating, I'd look towards forcing the player to work for their gold) and something to make the combat a bit more tactical/dynamic. Maybe a shifting wind direction giving one side the advantage (shot carries farther downwind, you can sail faster downwind)?
Hi, as you noticed, the downloads are just additional materials for the game. If you're not a PICO-8 user, the best way you can play the game currently is right here on the site, with no download necessary. I haven't prepared a standalone version yet.
The new, expanded version is still under heavy development. You can track it's progress on Twitter (https://twitter.com/SlipwaysGame) and find out more about the plans at https://slipways.net. So I'm afraid it's not available for download or purchase yet - but I'm working on that! :)
I'm sorry if the page is somehow unclear - but this itch.io page and all the downloads on it are for the original, PICO-8 version of the game.
Hey, sorry for that. I updated the downloadable Mac app to support 64-bit, which means it should theoretically work on Catalina now - but I can't check myself, since my only Apple computer is still on Mojave. Let me know if you have any more trouble!
And your contribution is much appreciated - what helps even more than money is knowing that people enjoy the game and are looking forward to the sequel :)
Unfortunately no, unless somebody made a fan version - you'll have to explore on your own! :) There are four tech levels, you can get 2/2/3 from the first three, and all five from the last level (if you can afford them).
The full PC version is something I'm still very much working on, and isn't available for order yet - that one is definitely going to have an endless mode, plus gobs of other improvements.
The Windows etc. versions for download on this page are just the same as the web version, but wrapped as a standalone app for convenience.
No, this page is only for the PICO-8 version, which is what you get for buying on itch.io right now.
The "big" PC version in development is not available to purchase yet - the earliest opportunity to buy it will be during crowdfunding early next year. Hope that clears it up!
The Patreon is currently suspended - I had a very demanding job which didn't leave me much time for me indie pursuits. Now that I'm back to working on SlipWays full-time, I'm thinking of reactivating it - but haven't done it yet. In any case, I've removed the misleading link from the description, thanks!
Currently, the best way to support the project is to either buy this version, or wait for the Indiegogo campaign and back it then! :)
Don't want to tie myself to specific features yet, but one will definitely be available once the crowdfunding campaign is underway and later during development.
If you're interested in the broad strokes, the first devlog post on the site (https://slipways.net/devlog/01) goes into the goals for the PC version.
Thanks for the kind words!
I am working on a bigger PC version of the game - there is a link to a website in the description. This version will have an endless mode, since it's a really common request among players (though it'll be a challenge to design it properly so it doesn't get tedious).
The development was on a hiatus for a while, but I'm now back to working on Slipways full-time - leave your e-mail on the site if you'd like to be kept up to date :)