Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Vennyhedgie

63
Posts
1
Topics
192
Followers
5
Following
A member registered Jul 19, 2018 · View creator page →

Creator of

Recent community posts

Very likely, kota's story isn't over yet.

That's unfortunate, there might be some issue with the unity player not running properly on your desktop. If you have any other device you could give it a shot there. Worst case scenario, you can watch Chapo's playthrough of it here, since it's fairly short:

There are no updates planned for this. Did you try both the desktop and browser versions? Did neither of them work?

Yo comencé a hacer una traducción al español (europeo) y llegar al cap. 3 me llevó varias semanas. Es algo que me gustaría hacer cuando sea el momento apropiado pero no dispongo de tiempo libre suficiente ahora mismo para dedicarle a la traducción.

Minoh ready with the content. You were faster than me!

Youtube VoD of Chapo's playthrough. I join in around the 00:13 min mark for an interview that lasts the entire playthrough. You can get some insight on the development.

(Warning: contains adult themes)

Thank you! This was definitely a successful test, and I'm looking into expanding this idea further.

Bombs drop from enemies as well!

A neat trick: Just like the original game, killing 9 enemies without being hit and then killing the 10th with a bomb should guarantee you get a bomb drop.

A peak? More like 90% of the game, he got through so much! (Granted I provided some guidance but still)

Fair warning, this stream contains adult themes both in terms of content and the interview.

Thanks for pointing that out, I will definitely add these for the next update. The only android device I own is a phone though so this will be hard to test for me. 

I'll admit I never considered people would use gamepads on Android. I believe I might be able to make them compatible. I'd suggest playing the pc version instead if you're planning on using a gamepad though!

No, this is sfw only. Nothing against it, just wasn't the target for this project.

The Legend of Zelda: Fragments of Power

Getting the bombs first is a very good idea ;)

Heya DarkBloodbane, thanks for playing some more! This is really helpful.

1. The key purchase was indeed a bug, thanks for catching that. You could only buy keys if you had more than one already, which I'm surprised you happened to have when you bought them on the other spots. You should be able to buy keys once I post the update (shortly after this post). 

That said, you really shouldn't need to buy keys. They were added sort of as a scapegoat in case I messed up a puzzle design in a dungeon so the player was never locked from progress, but in theory you should never need to buy keys. Dungeons have either the exact amount you need or sometimes an extra one or two.

2. You can't get the shield because you already have it, in fact you have it equipped in the picture. The first two shields are volatile, they can be lost, which is why there's more than one place to get replacements. (You just happened to find the one that's free!)

3. The jumping enemies were fixed in one of the updates. Once you update they should behave properly. If they still do weird stuff after an update, please post a screenshot of the room they're having trouble with, it would be greatly appreciated.

4. The time stop will temporarily disable any enemies that can become invulnerable like the Wizzrobes (wizards), Leevers (burrowing enemies) and Zora (fish guys). This is intentional as otherwise they would be frozen in an invulnerable state and you wouldn't be able to progress. They don't get killed however, just disabled, so returning to the room resets them. This is intentional.

5. I've tested this and found no issues. To clarify, only the Master Sword can destroy the white rocks. Were you using the Wooden Sword perhaps? The rock next to level 5 should work just like the others.


Again, thanks a lot for playing! Since you've progressed quite a bit, what are your thoughts so far? Also, if you have a rough estimate of how many hours you've played, would you mind sharing that?

Oh shoot! Yeah that's definitely unintended. In theory you shouldn't be able to get bombs until you find the bomb bags. But that was changed later in development after the item shops were made so I might've missed that. They should just not show up on the vendor until you have the bag. I'll add that to the list of fixes.


To answer your other question, the blue bottle is a health potion. You can't use it if your health is already full. You may also encounter a red potion that has 2 servings.

Good good! The levels are mostly a rough difficulty indicator, but many dungeons can be beat in a different order.

If you found dungeons then you are not stuck. Keep exploring!

Great to hear! I posted a hotfix just a few mins ago, if you haven't downloaded it yet I'd recommend the new version.

Left a comment on the video but thanks a lot for playing it! I took your suggestion for muting the audio and added it on a hotfix, as well as fixing a couple bugs I noticed during the video.

(2 edits)

After many years of on and off development as well as a few debating wether I should make this publically available or not, I decided to publish my Zelda fangame: The Legend of Zelda: Fragments of Power!

Based on the original NES Zelda, it's created from scratch on GameMaker Studio (1.4 version, 2 wasn't even out when this project was started). 

It tries to closely replicate the original game's mechanics. There might be some slight differences that the more exprienced players might notice, but otherwise I tried to stay close to the original. 

However, this is a brand new quest with a new overworld and dungeon layout, filled with secrets and quite a number of dungeons!


A randomizer mode is also included though not recommended for a first playthrough.


Link: https://vennyhedgie.itch.io/fragments-of-power



A familiar look...

New inventory and equipment system. Now with 100% more item slots! (Sword is equipped to its own button!)

Hope you enjoy and any feedback is welcome, as well as any bug reports. A single person can only test so much!

Finally found the courage (heh) to publish this! Please let me know if you find any bugs, though it has been pretty thoroughly tested, one person can only find so many!

Human characters with Eldritch auras you say?

(Sorry for the shitty image, using google images is not what it used to be)

Oh you found my pillows

Asterion cannot have children because he himself isn't alive anymore.

Holy Moly this is wonderful!

Furry porn VNs are canon in this Furry porn VN

Speedrunner Asterion doesn't need therapy, he's doing just fine.

This is wonderful if it's some of your first work, keep it up!

I like Storm a lot but this lad is also pretty rad. I don't know much about them but I'm very much looking forward to them showing up with the hoodie outfit. 


Who do you think Asterion would main in Smash if his clumsy fingers could play videogames?

I've drawn Storm so much lately the filenames started having numbers added to them 8)

Minotussy of mass destruction.

Drawing Black once was not enough.

Can't wait for this beautiful character to be added to the cast.

Well to be fair I think nothing that has happened in the story until this point would be particularly distressing directly to the MC himself, other than getting attacked by the Effigy, or his first encounter with Asterion. Everything else in between is fairly casual and non-threatening in comparision so I don't see a reason why we would see a negative side of the character. He's just very pragmatic and I actually kind of appreciate his level-headedness.

It's not that he had a different design, it's just that characters occasionally get redrawn because the old art was very low res and makes their sprites blurry (for example, Khenbish just got his sprites updated in the last patch). In Asterion's bashful expression he used to have a blush in the older version but in one of the redraws it was removed. The rest is essentially the same.

The only one I've seen so far have an actual design change was Kota, as he is very different in the new version.

Unstoppable force vs immovable object.

As someone else has mentioned I also tend to not really put myself in the shoes of the self-insert characters. I do think it's best if they remain somewhat ambiguous but well defined. I mentioned this before at some point but I think one of the things that can make an MC more of a self insert than a character is the way they are presented, which in a VN is basically their name (or if they are visible through customization, which is not the case for Minotaur Hotel). In this case, whenever the MC speaks, if they are shown with a name or with "You". Even if you can name him, it's more akin to naming the main character in an RPG or the like.

I like the characterization for the MC so far regardless, I can definitely tell he's a much more mature person than your typical FVN characters. I'm honestly very tired of teen drama and angst and this is a refreshing take on a MC. Someone who's had time to develop emotional maturity and is understanding of other's feelings and needs. Very much what I would hope an adult would act like.

If this is some of your first digital work you're got quite a promising future ahead. This is good stuff, keep going!