Thanks! I'll add the right clicking functionality in the next patch.
Untouch
Creator of
Recent community posts
0.11.4.0 - Clean Up
Additions:
- Dropping an item on a start raid slot now adds it to that hero's inventory.
Other Changes:
- The order of crafting recipes has been tweaked so that earlier recipes appear first.
- When heroes had no weapon equipped, it was counting as if they had a broken weapon, this has been fixed. (Not really a bug, was just considering the empty slot at 0 weapon durability.)
- In raids, three sound effects can now play at the same time instead of two. Previously, some stuff was being cut off and not playing right, but that should be fixed.
- Skill effects are now drawn above the popup top bar.
Bug Fixes:
- The guide can no longer have an automation condition. Oops, accidentally copied that part over from the craft popup.
- Fixed an odd side effect of the new swap system with the crafting popup.
- Unlocking skills with the training popup was broken, level 2 gymnasiums were unlocking level 3 skills and visa-versa.
- The player never opened the options menu, the game's defaults were broken. This only really impacted the options where popups were started as pins automatically, but it was likely impacting a lot of people nonetheless. Sorry about that.
0.11.3.0
Additions:
- Dragging and dropping items and heroes between different slots on popups now swaps the item instead of replacing them!
Other Changes:
- Popup tutorials past the initial setup no longer start automatically on the first load, if you want to play the tutorial click the flashing "popup help" button.
Balance:
- The guild now starts with $1500 again.
- On the first day, the game now speeds up automatically more leniently. (Cannot automatically speed it up on day 1.)
- Orders now unlock after 4 raids again.
- Leniency for room fullness has been reduced again.
Bug Fixes:
- Fixed a crash caused by making a guild hall too big.
- A couple variables were only being setup properly on load when an hour had passed, this has been fixed.
- Expense and profit values are now wiped when the week ends.
- Dragging a potion onto a raid staples slot on a hero popup no longer uses the potion to heal the player.
- Some text formating issues have been fixed.
- Fixed a dungeon related crash that could have been related to the tome skill.
- Clicking on the time indicator wasn't speeding the game up as much as it should have been, which was causing a bug.
0.10.4.0
Additions:
- Rerolling intermediate and advanced skills is no longer random, you'll advance in the skill list depending on how long you're training, instead.
- Added skill crystals! Crafting refined glass and magic dust will give you a mana crystal. Dragging it over to a hero portrait changes their advanced and intermediate skills! (Same as above, but each crystal represents one.)
- Tweaked the time system to consolidate some stuff. Variable time and normal speed have been merged into one. The faster setting also uses variable time, too. There was little reason to ever use the normal setting before, so that has been fixed. (Also, 3x speed is now 4x speed. There were some strange time stutters at 3x.)
- Dragging potions to heroes that aren't in a raid or tournament now heals them so they can get back to raiding faster.
- Merged the inventory filter for clothing and weapons, and instead added a filter for relic items, and a filter for raid consumables.
- You can now sort items whether or not they're new, and for the age of the item. Sorting wasn't working well before, and now should be. Old files may be glitched in this regard as the indexes being saved are not set up properly.
Other Changes:
- Added some more guidelines while moving objects in the guild hall.
- Some popups have had slight tweaks so that text is easier to read.
- Some saving has been trimmed down.
- Tournament signups now start one day later.
- Hero raid staples that are out of stock are now shown in red on the pin.
- Newly hired heroes now get picked by the start raid auto selector.
- A couple of default colour schemes have been tweaked to look brighter and be easier to read.
- The custom colour sprite no longer includes the last colour as that is now automatically generated.
- Tweaked the text on the "Get the ball rolling!" list.
Balance:
- Slightly increased the reputation cost for missing an order again. (Around a 18.5% increase.)
- Retooled how much the guild pays when heroes die. (Was using an old calculation for hero wages multiplied by 120, so was far higher than it should have been. It's now effectively 2 weeks of pay.)
- Enemies now target the first hero in the party more often, and the last hero in the party less often. (This was sort of already in, but not functioning properly. It was actually impacting enemies, not heroes. Oops.)
- Material furniture now has a 7.5% stat boost if the floor is the same level as the furniture, and a 7.5% boost per level if the furniture is non-material.
- Retooled random rewards from orders slightly. (Less potions, more materials.)
- Heroes will now ask for raises much less.
- The Apothecary now longer sells Slimy Elixir as early.
Bug Fixes:
- Fixed a potential crash caused by unlocking skills.
- Fixed the Big Top mission not randomizing crafted items.
- Some popup buttons could be clicked when the popup didn't have priority, and now can't.
- Double clicking to restart the popup's size no longer messes up if the default size is larger than what it was before.
- Fixed a crash caused by loading a file with a crafting pin open.
- Fixed a bug that was causing the rival guilds on the audit popup to get mismatched.
- Fixed some strangeness with hero raid staples.
- Completing the Big Top mission no longer counts as completing the demo mission and visa-versa.
- Fixed a couple weird issue with items and skills in raids.
- Raid statistics popups are no longer saved.
- Super potions were not being merged automatically and now are.
0.10.3.0
Additions:
- Half potions are now automatically merged when found.
- Rooms with enough furniture in them will now automatically get some nice wooden flooring to match the material quality.
- You can now edit hero raid staples through the hero info pin, and equip weapons and clothing.
- Double clicking on the top bar of popups now restarts the popup size to the default.
- When hovering over the scrap while dragging an item now shows you what the item will be scrapped for.
- You'll now be alerted when a starred hero finishes work for the day.
Other Changes:
- Tweaked how the raid auto-selection works again. Now, heroes who have battled together previously are more likely to be paired up. Raid leaders are more likely to be picked as raid leaders again, too.
- When heroes level up, the skill they've unlocked, or stat they've improved is now a part of the alert.
- Non-important alert messages are now smaller than normal ones, to make them stand out more.
- Updated some unhelpful hover texts and descriptions.
- The guild hall now completes construction if a hero dies, to prevent weird softlocks.
- Made the background slightly darker so that it is easier to read.
- Order/Container loot has been reworked to be way more actually random. It was using a modified version of the random drop table for enemies before.
- You can no longer speed the game up during off-hours on the first day to prevent players getting overwhelmed.
- Changed how resource gathering works in-raid slightly. Previously if a hero's inventory was full, it would not try and reroll to fill another hero inventory, it does now.
- The Gladius Challenge map can no longer spawn multiple times, and the chance of spawning is based on reputation again.
- The game is now clamped to 1280px by 720px again. Sorry about that, but it was causing issues with the menu at 800px.
- Dropping an item into the recipe slot on the crafting popup no longer updates the recipe if the product is the same as the current recipe.
- Heroes will now request to have weapons repaired.
- Heroes will now go out on projects if their energy is above 10%, not 20%.
Balance:
- Volatile Slimes now take a bit longer to start sizzling.
- Locusts now have less health.
- Increased how lenient a room being considered "full" is.
- The Big Top: Crafted items are no longer scrapped, but the chance of an item being randomized has been increased.
- The Explorer service now grabs from the order drop table, not the enemy drop table.
- The tournament entry fee is now decided when tournament signups start.
- Rooms now get dirty slower.
- Weapon quality is no longer clamped at Dull. This is more of a bug fix, but still.
- Heres will no longer use status and stat potions after they've already found the chest.
Bug Fixes:
- Returning to the menu now properly resets campaign mode variables.
- Changing screen scale and then returning back to the main menu no longer reverts it back to a glitchy state.
- Fixed a huge bug where having the guild hall open would mess with anything that is random at all, locking it to only 2 possible states. A huge list of bugs have been fixed by this getting fixed, such as...
- Fixed an issue with the Big Top mission where crafting would always result in the same output.
- Fixed an issue where enemies and heroes would get into loops missing/standing around every attack.
- Fixed an issue where particles on popups would spawn in the same place every frame.
- It is no longer possible to open up locked icons through the advisor button.
- Fixed some strangeness with the (couple patches back) change to how popup buttons work.
- The item storage will no longer show empty pages.
- Item Storage pins will no longer spawn broken.
- The hero info tutorial will now start when expected.
- For the final time, since I for sure exhaustingly tested all edge cases and made sure it was fixed this time, actually opening containers no longer counts as crafting the item.
- Fixed a bug related to resizing the window ingame.
- The Arms Dealer now requires level 1.5 training, not crafting like the description says.
- Fixed trying to view tournament brackets without a full team and the money to enter.
A lot of the customization is tied to items and clothing sets, though I could probably label them as tank/healing/damage/support based as that's what the designs currently fall under.
You can't change project start times, but you can cancel and restart them. Hero shift schedules are changed in the hero info popup, I think a tutorial is supposed to start later on but isn't for that though.
There's also some automation but it isn't really intuitive or fleshed out well right now.
Thanks for playing, I'll try and make crafting a lot more smooth, there is some bugs associated with it right now. I'll probably also auto-merge half potions as there's not really a reason not to.
0.10.2.0
Other Changes:
- Improved popup functionality further.
- Raids in the raid list now appear from earliest to latest, rather than latest to earliest as they were before.
- The Project and Start Raid popups have had slight makeovers.
- You'll now be informed when un-starred heroes level up.
- Tutorials have been fixed and polished a bit more.
- Refined raid pathfinding behavior even further.
- The Tournament icon is now unlocked when you have three heroes on the same shift, or when tournaments would normally unlock. Also, old files with tournaments running will be broken as a result, sorry.
- Changed how rival guild names worked as they did not before.
- Skirmishes can now be run any time, even when tournaments are running.
- Tournaments now run more often.
- Slightly tweaked the Spring and Night color schemes.
- You will no longer be constantly asked to check Ventura before the "Get The Ball Rolling" list is complete.
Balance:
- The Farmer clothing set's bonus has been nerfed and the number of extra gathers is now random.
- Slightly less items are now gathered from gathering nodes. (Tweaked the number last patch and didn't really have time to properly tune it.)
- Heroes now have their health restored when they start and finish tournament and skirmish battles.
- Heroes can no longer get sick while a tournament is running, the magic of competition stops it.
- Orders now unlock after 5 raids again.
- Reduced the amount of reputation guilds get from winning tournaments.
Bug Fixes:
- Fixed some oddities with hover boxes and hover text.
- Some items had no price and now do.
- Placing a hero in a guest room with a shop or service lodging inside will no longer crash the game.
- Heroes were attacking considerably faster in tournaments than rival guilds were.
- Heroes who have died in skirmishes will no longer continually battle until they win. This was likely happening in raids as well, and was probably resulting in times where heroes were revived.
- Rival guild weapon gem and clothing sets were previously all not working.
- Fixed the raid clickbox on the raid list popup.
- Building a new room right next to an old one no longer glitches up the walls.
- Fixed a crash on the dungeon list.
0.10.1.0 - Emergency Patch
Balance:
- The chainmail set was by far the worst set in the game. Now, instead of granting bleed immunity, it now drastically reduces how long all status effects last.
- Farmer Set: Changed how it functions, now increases the amount of items the team can gather.
- The Trusty Pickaxe is now much more effective.
- Heroes will now get lost in raids a bit more often.
Other Changes:
- Improved hero movement behavior in raids.
Bug Fixes:
- Heroes were not gaining experience in raids unless they have spectacles. Sorry about the quick patch, but this is a major bug that needs to be fixed.
Other Changes:
- Dungeons are now viewable for much longer after they finish.
- Projects are now delayed if heroes are too tired to participate. (Less than 20% energy.)
- Dragging an item to the inventory selection button on the start raid popup now adds the item to a random hero's inventory.
- Non-critical alert popups now stay on the screen considerably shorter.
- Hovers will no longer vanish for a bit when the text is updated.
- Items in the scrap section of the item storage will now be scrapped ALL times except when bought, previously they were only scrapped if found in a raid.
- Dragging a drop over the item storage page button will move the pages.
Bug Fixes:
- A previous change to hero fleeing broke something and it was never happening, this has been fixed.
- In exceptionally rare cases, enemies could drop raider's digest awards and no longer can.
- Fixed a crash caused by scrolling on the raids popup.
- Raids past 0 star difficult can no longer give decimal value cash rewards. (This wasn't actually happening and was just visual.)
- I know I've probably fixed this seven times now, but for actually real this time, opening containers no longer counts as crafting the items in the container.
0.9.5.0
Additions:
- Added an activity section to the hero list.
- New relic: Shiny Spectacles. Increases experience gain rate in raids by 20% when held.
- Added a toggle on the guild hall builder to specifically expand or create rooms.
Other Changes:
- The Quiz Master's boxes (and order rewards) used to not be able to give clothing and weapons, and now can. Also they have been renamed as the last name was a placeholder for an item the player was never supposed to see.
- Pinned and un-minimized popups now have priority when created.
- Made resizing and dragging popups a bit smoother.
- Added some missing hover tooltips.
- The Guild Overview icon now becomes visible on day 2, not when an audit comes through.
- The Item Storage and Shop popups now have bigger item icons. Sorry, this also means you'll have less shown on the popup, but at the same time this was very heavily requested.
- Popups will no longer always spawn in the middle of the screen in compact mode UNLESS the screen is smaller than 900 px big.
Balance:
- In the Big Top mission, crafted items are no longer always deleted. Instead, there is a 20% chance they're deleted, and a 20% chance they get turned to a random item.
- Orders can now request relic items.
- As the shop now has less icons on the popup, the maximum amount of items that can be carried by shops has also been reduced. (Was 36 before, and has been reduced to 30.)
Bug Fixes:
- Fixed some misaligned text related to shops. Oops.
- Campaign variables were not properly being saved across save files, and now are.
- Fixed a crash caused by the projects icon.
0.9.4.0
Additions:
- Services are now based on tier! Unlock tier 2 services at 1000 guild rating, and tier 3 services at 4000.
- New service added at tier 3. Promoter. When in the guild, either one or two extra raids and orders will be available to the guild, daily. I don't anticipate anyone unlocking this in the demo, but it's there regardless.
- New mission. The Big Top. A pseudo-randomizer, crafting either scraps the item, or creates a random drop. Every day, a merchant that sells random items will appear in the guild, as well.
Other Changes:
- The compact and speedup buttons are now always drawn on top of popups.
- Hover messages are now drawn over everything, and are clamped to not go offscreen.
- Services now appear in the merchant section of the guide, now called "guests."
Balance:
- Tweaked the auto selection for raids again slightly.
- Expiring projects no longer reduce reputation as much.
Bug Fixes:
- Icons in the compact UI are no longer drawn above popups.
- You can no longer interact with portraits when the sidebar is closed.
- The crowd getting restless during tournament battles is no longer FPS dependent, running while the game is paused as well.
- Fixed a crash caused by multiple orders expiring on the same day.
- The rating bonus on some pieces of furniture wasn't being calculated right.
0.9.3.0
Additions:
- Added a new UI option, compact mode. When playing in a smaller screen, this will automatically turn on unless changed in the options menu.
- Added a small reminder for Ventura's "Get the Ball Rolling..." tasks.
Other Changes:
- The smallest size a window can be is now 900x720, though this is not reccomended.
- Some of the positioning of stuff has been moved slightly.
Bug Fixes:
- Fixed a crash related to dungeon orders.
- Trying to equip though the hero popup no longer tries to equip it twice, which was causing dupes.
- Guild metrics were not saving properly before, and now are.
- Reloading a file would rerun the current hour you are on, and no longer does.
- Fixed rescaling the UI in setup.
- Fixed some issues with resizing the window.
- Fixed a crash with the store.
0.9.2.0
Additions:
- Added a visual tracker for reputation and money! Double clicking on either will bring the graph up.
- Added some more Did You Know tips.
Other Changes:
- Tweaked the "Get the Ball Rolling..." popup slightly.
- It is now possible to spam click the guide to craft items again.
- Heroes with the "farmer" set are more likely to get resource drops, and team leaders are now more likely to get loot drops.
Balance:
- Tweaked the way guild rating is calculated slightly, as to not overly punish large rooms while encourage smaller rooms at the same time.
- Heroes now have a "sleep quality" that is based on how many other heroes are working when they are supposed to be sleeping. This determines how likely they are to have a bad sleep. Unhappy/Happy heroes are also more/less likely to have bad sleeps.
- Tweaked the formula that determines the maximum of exhaustion that can be recovered based on room stats.
- Heroes will now get at least one roll at resource nodes. Note, this doesnt mean they WILL get drops, as some of the nodes have an empty drop as a potential roll. This may be a bit overtweaked, during testing I was getting far more resources than usual but in reality it shouldn't be doing that much. May be nerfed in the future based on more testing.
Bug Fixes:
- Fixed a crash caused by hero related tips.
- Sick heroes no longer prevent the auto speedup from activating.
- Fixed a crash caused by Pharaoh Tensis.
- The tournament battle popup is no longer gargantuan.
- Fixed a bug where only one member of a guild team would get gathering loot.
- The price of gold and silver bars has been fixed.
0.9.1.1
- I was halfway through adding a feature when I found a large and almost unavoidable bug. There may be some bugs related to that.
- Fixed a crash caused by heroes using bombs when a raid map is pinned.
- Money rewards for orders before notice boards are placed are no longer always $3.
- Trying to send a hero off to train/gather now stops the auto start.
0.9.1.0
Other Changes:
- Crafted equipment should now more commonly be an item the guild (probably) needs.
- Room stats now impact the performance of service guests.
- Some parts of the game were saying that heroes worked 11 hours a day when they actually work 10.
- Instead of passing illness onto others when they wake up, heroes now have a chance to CATCH illness when they wake up.
- Crafting recipes are now unlocked when they are crafted, not discovered.
Balance:
- Hero base wages have been increased slightly.
- When unlocking a new raid with a tattered map, you no longer have to use another map to actually raid it.
- Before placing a notice board, the guild can now only recieve small orders.
- Basic (green, blue, red) potions and slimes have had their prices slashed.
Bug Fixes:
- Fixed a glitch with the crafting guide filter.
- Clicking to return to the game while paused no longer softlocks the game.
0.8.8.0
Other Changes:
- Shifted the holiday and speedup boxes down so that they don't overlap with pins placed at the top of the screen.
- Improved the pathfinding during raids so heroes get in loops less.
- The time speedup when heroes aren't fit to raid is now even faster.
- Improved the selection criteria for the autofill button on the startraid popup.
- The project popup now shows when heroes are on shift.
- Rearranged and fixed the Getting the Ball Rolling popup.
Balance:
- Spiderlings now have a higher chance of dropping items and webs. In order to compensate, egg sacs now drop less webs.
- Previous patch for hero mood actually did the opposite of what it was supposed to do and was fixed.
- Explosive barrels now drop less items.
Bug Fixes:
- Volatile bombs are no longer considered 1 star on the guide, allowing players to craft them early.
0.8.6.0
Additions:
- Revamped the initial tutorial to consolidate a lot of the text into one area and reduce a lot of the flashing popups and stuff. I'm not going to lie, this was rushed out to meet the end of Next Fest, so I'm anticipating some potential bugs. As far as I tested, I could not find anything game breaking, but that doesn't mean it isn't there. I will be pushing out a patch relatively soon to polish everything up. Thanks for playing.
0.8.4.0
Other Changes:
- Tutorial fixes and tweaks.
- Opening the guide will now put it at the highest priority.
- Raids are now considered "complete" much faster now, and the timer for the window to close them off has been extended.
Bug Fixes:
- Opening a hero info popup from the herolist would occasionally put it under the hero list popup.
- The game speed is no longer paused until you click on the advisor icon.
0.8.3.0
Other Changes:
- Further tutorial changes and fixes.
- The end of day visual has been changed slightly.
- Slightly increased the base double click leniency.
Balance:
- Slightly reduced enemy health on the first difficulty tier.
Bug Fixes:
- Finishing the full guild hall tutorial now actually finishes it.
0.8.2.0
Additions:
- The end of day message is now optional! Click the box when it appears at the end of the day.
Other Changes:
- Tweaked the tutorial further.
- Some advice will appear a little later to avoid players getting overwhelmed.
Bug Fixes:
- Fixed glitched inventories when multiple are open at the same time.
0.7.5.0 - (Real) Next Fest Patch
Additions:
- Added some hero thoughts.
Other Changes:
- When hover text is going to go off screen, the alignment has been changed not to cover stuff up.
Balance:
- Reduced how much the apothecary charges from 1.8x to 1.5x the base cost of the item.
- Missing out on an order no longer impacts the guild's reputation as much.
- Heroes are now less likely to wake up off shift.
- Increased base exp gained while raiding slightly.
Bug Fixes:
- Some bold text misalignment issues have been fixed.
- Shops out of town have been fixed for real when pinned.
- Fixed some incorrect text.
- Dragging equipment out of the shop pin's tabs will no longer create fake equipment.
- Fixed some more z-fighting issues in the 3D guild hall viewer.
0.7.4.0 - Next Fest Patch
Additions:
- Added some missing hover tooltips.
Other Changes:
- Players will now be warned when a hero is starting work early.
- New players will now be asked what language they want to use during the first time setup again.
- Fixed some of the "Clean" text scaling and positioning.
Balance:
- Reverted the last patch's change to the resource rooms, but slightly reduced the amount of resources heroes will gather.
- Waking up a hero off shift no longer impacts hero happiness as much, mood is still impacted the same however.
Bug Fixes:
- Fixed an issue where the scrollbar on the menu would move to decimal values and ultimately break everything.
- Fixed some strange edge cases with the optional speedup that was making it not activate when it should have been.
- Fixed a crash caused by starting a tournament battle. This may have been causing issues in boss fights as well. The text on the tournament battle was broken too, but it wasn't possible to load so this wouldn't have been seen anyways.
- Fixed some odd text highlighting issues.
- Fixed a glitch where shopkeepers out of town would still have their shops shown on shop pins.
- Fixed some Z fighting issues with the 3D guild hall view.
0.7.3.0
Additions:
- Added some slight variation to the hit effects during raids.
- Highlighted important information in the text box during raids.
- Added a request indicator to the hero info pin.
- Added a prompt as to when to manually start the variable time speedup, this will activate when heroes are all tired, relaxing or busy.
Other Changes:
- Added some missing localization strings.
- The dungeon list tutorial now uses the new system, forgot to convert this one.
- It is no longer possible to interact with stuff on the desktop through popups.
- Tutorial wording has been slightly changed up to be more clear.
Balance:
- Slightly reduced the amount of resource nodes in dungeons.
- Enemies will now drop more slime on Slime Day.
- The scarab swarm enemy will now spawn scarabs slower.
Bug Fixes:
- Advice pins will no longer be saved as item storage popups.
- Fixed a couple broken interactions with the advice pin.
- Fixed a glitch where Gladius wasn't showing up properly.
- Fixed an issue where far too many shopkeepers would show up in the 3D section of the guild hall and was likely causing slowdowns.
- Sending a hero off to relax no longer totally wipes their energy.
0.7.2.0
Additions:
- Added a pin for tips.
Other Changes:
- Starting wages are now psuedo-random.
- The "Did You Know?" tip no longer counts as a tip.
- Changed the "Night" colour theme up a little bit.
Balance:
- Reduced the attack cooldown inflicted when frozen.
Bug Fixes:
- Services will now show up in the guild hall occupancy viewer again.
- When services did show up in the guild hall, it was possible to double click to open up their shop.
- The hero list was showing the expected wages for heroes, not the actual current wage.
- Fixed an issue where dragging an empty crafting slot would create a glitched item.
- Finishing the shop list tutorial will now actually finish it.
0.7.1.0
Additions:
- Added a section for wages to the hero list.
Other Changes:
- Changed how shop generation works slightly. The order in which shopkeepers stay in the room is now randomized for Lumberjack, Miner, Fashionista and Weapon Dealer, but the rest will always appear first if they can.
- Tweaked the effective level system.
Balance:
- Increased the amount of EXP that enemies give.
- Slightly increased enemy damage.
- Sending heroes to relax no longer impacts their mood.
- Heroes will now arrive on their next shift, not the next day.
- Training and gathering projects now last 4 hours, not 5.
- Reduced how much recieving a raise does to hero mood.
- Spiders and Spiderlings will now drop a small amount more webs.
- Resource nodes are now more common.
- Projects will now unlock 1 raid earlier than before.
- The Powder Barrel now explodes less often.
Bug Fixes:
- Ventura will no longer say that a hero is furious when she was supposed to talk about armour sets.
- The training popup now actually properly displays how much experience the hero will get.
- The wrong stats were being checked when shopkeepers were moving in.
- Actually fixed the reputation and money hovers.
- Heroes and enemies can no longer use skills while frozen.
- Fixed an extremely rare case where dungeon keys could spawn on the goal chest and softlock the game.
- Fixed a bug where taking an item out of the recipe part of the crafting window would create a bugged recipe.
- Heroes will no longer spam asking for raises.
Thanks. I do agree a lot of stuff isn't explained super great now or isn't intuitive. The speedup for example only happens if you're on variable time which only gets turned on automatically if you're doing the tutorial (there's no point to this limitation so I'll change it.) Refined silk is also for mid-game items so it dropping early probably isn't needed either.
I'll look into everything and try to refine it so that it makes more sense and is a lot smoother.
0.6.5.5
Other Changes:
- Added some advice.
- When on variable speed, the game will now speed up if every available hero has been relaxing for 2 hours.
- Increased how long heroes have to be relaxing to be considered bored.
- Added a system to encourage heroes to fall back to a proper sleep schedule if it is off.
- Trying to create a popup that can't be created now puts the existing one at the top of the popup priority.
Balance:
- Heroes are now more impacted by mood and exhaustion while in raids.
- Tweaked the attack accuracy ratio.
- Heroes now take dramatically less damage when moving around while shocked. (Used to deal 20% of your health per step, now deals 6%.)
- Heroes now dislike working when tired less, but working overtime more.
Bug Fixes:
- Raid maps for Gladius and Major Mimic fights no longer break and softlock the game. Tournaments may have been broken in the same way as they use a similar system.
- Fixed some oddities with colour.
- Fixed a potential crash caused by the staff skill.
- Sharpening a weapon that's pristine will no longer revert it back to well-made quality. Sharpening was also giving different bonuses depending how the weapon was sharpened, and that has been fixed.
I got up to level three, I don't know what else is after that.
I like the visual style and sound effects, they fit and work. I also like each unique hero and how they all play differently. (Don't know what the wizard is supposed to do, the explosion ring is really weak.)
Without a tutorial, though, some things are confusing, though. The first thing I see is a list of like 200 items with attributes I don't understand. That's probably for debug though.
The other thing that confuses me is the entire lose state. On level 3 it says 1/0 so I don't think it's that. In the first 2 levels I could have all heroes on the board and not lose, and sometimes I lose when a hero dies, and sometimes it's fine.
My suggestion is to tie it all to hero health, and have recalling damage the hero. If all heroes are dead, the round is lost. Right now, health doesn't seem to do much as heroes don't attack even if left on the board.
Also the cannon sounds like a bird when moving.
0.6.4.0
Other Changes:
- Tweaked the early tutorial and setup.
- Hovering over a hero in the siderbar will now show their current thoughts if they have any.
- Added and fixed some missing and incorrect guide entries.
- The item visual effect for clothing/weapons found now shows the actual weapon/clothing being found.
- The raid map pin now shows what items are being picked up.
Balance:
- Weapons now decay slightly faster.
- Orders will now ask for more slimes.
- Mini slimes now scale up slightly more in higher level raids, and spiderlings slightly less.
- Heroes that were relaxing before the shift starts will no longer be considered bored right away.
- Chests placed in the guild will now expand the inventory size by 12 spaces instead of 16. (This was originally buffed to combat inventory crowding, but as the amount of loot gathered was reduced, this isn't needed anymore.)
Bug Fixes:
- Fixed the explosion particle.
- Fixed the enemy death and item gather particle not drawing if the popup is selected.
- Giving heroes equipment when there's two or more pieces of equipment of the same type that was already equipped now swaps the equipment out properly.
- Fixed moving things around in the inventory with a filter active.
- It is no longer possible to pin the shortcut pin popup.
- Fixed an issue where pinning an item storage popup with a shortcut filter applied would wipe the filter.
- Trusty Pickaxes and Compasses are, once again, for real this time, no longer classified as $PWDR.
- Fixed spike traps not making the spike trap sound when stepped on.
0.6.5.0
Other Changes:
- Improved hero pathfinding.
Balance:
- Enemies spawned by Pharoh Tensis and Captain Grey Bones now have reduced health. Also slimes spawned by King Slime have slightly more health.
- Boss Enemy scaling based on number of heroes in the raid has been flattened. (Something for this was added for all enemies and it just compounds really fast.)
Bug Fixes:
- Fixed a crash on load. Between testing and patching, a script got corrupted and was causing a crash, this has been fixed.
- Enemy death visuals now appear only on the raid popup they were created by.








