0.9.1.0
Other Changes:
- Crafted equipment should now more commonly be an item the guild (probably) needs.
- Room stats now impact the performance of service guests.
- Some parts of the game were saying that heroes worked 11 hours a day when they actually work 10.
- Instead of passing illness onto others when they wake up, heroes now have a chance to CATCH illness when they wake up.
- Crafting recipes are now unlocked when they are crafted, not discovered.
Balance:
- Hero base wages have been increased slightly.
- When unlocking a new raid with a tattered map, you no longer have to use another map to actually raid it.
- Before placing a notice board, the guild can now only recieve small orders.
- Basic (green, blue, red) potions and slimes have had their prices slashed.
Bug Fixes:
- Fixed a glitch with the crafting guide filter.
- Clicking to return to the game while paused no longer softlocks the game.