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0.9.1.0

Other Changes:

- Crafted equipment should now more commonly be an item the guild (probably) needs.

- Room stats now impact the performance of service guests.

- Some parts of the game were saying that heroes worked 11 hours a day when they actually work 10.

- Instead of passing illness onto others when they wake up, heroes now have a chance to CATCH illness when they wake up.

- Crafting recipes are now unlocked when they are crafted, not discovered.

Balance:

- Hero base wages have been increased slightly.

- When unlocking a new raid with a tattered map, you no longer have to use another map to actually raid it.

- Before placing a notice board, the guild can now only recieve small orders.

- Basic (green, blue, red) potions and slimes have had their prices slashed.

Bug Fixes:

- Fixed a glitch with the crafting guide filter.

- Clicking to return to the game while paused no longer softlocks the game.