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Thanks for the comment and rating! Yeah, I should've communicated better to the player what effect rationing, funding, and talking to heads does so they can better make choices. I probably could've done it in the submit screen with an extra screen to say the effect of your actions. My goal was to have a high number of variables to deal with so the player can't perfectly lay out their plan, and instead push things in the direction they wanted and then deal with the consequences that come. Despite that, I should've explained how actions helped influence things so the player could actually influence things the way they wanted to.
Good job! I loved the art style, and the idea to tie the player's dash/health to the torch was excellent. Outside of adding enemy variety, it would be nice if the enemies were more aggressive or agile, as I was able to funnel them one by one pretty easily.