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Good job! I loved the art style, and the idea to tie the player's dash/health to the torch was excellent. Outside of adding enemy variety, it would be nice if the enemies were more aggressive or agile, as I was able to funnel them one by one pretty easily.

(+1)

Thanks for reminding me that they bunch together, I'll increase the forces they exert on each other. Stay tuned for a good update once voting ends!

The "good update" I hinted at is finally HERE! you can play it right now and see for yourself whether the combat is more interesting :^)