πŸ€‘ Indie game storeπŸ™Œ Free gamesπŸ˜‚ Fun games😨 Horror games
πŸ‘· Game development🎨 AssetsπŸ“š Comics
πŸŽ‰ Sales🎁 Bundles
A jam entry

attac_ protec_View game page »

a basic proof of concept of a twin stick shooter idea
Submitted by cannedjava with 13 hours, 31 minutes before the deadline

Results

CriteriaRankScore*Raw score
Innovation#1453.6003.600
Theme#1703.6003.600
Overall#3292.8202.820
Overall#3562.8002.800
Feel#4172.2002.200
Aesthetics#4761.9001.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Its a game where the bullets defeats red enemies, but also pushes the barriers to re-position them.

The red enemies serve as well, an enemy, but when they die they become said barriers, protecting you from the white diamonds.

The white diamonds, despite you not being able to defeat them directly and while they also turn the barriers back into enemies, are the main way you earn points, as each barrier they transform back into an enemy gives you one point.

Each object in the game serves multiple purposes, which in turn matches the theme of the jam.

Third-party resources
Made using Game Maker Studio 2
Certain assets made using Paint.NET
Submitted using Google Chrome

Contributors
Just me, myself, and I

Leave a comment

Log in with your itch.io account to leave a comment.

Comments

Interesting concept, needs a bit of polishing to feel complete though as you instantly die without seeing what hit you and where, some sound effects would be nice too.

Really nice concept! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)

Simple but works. I like how I had to think about where I killed an enemy, lest I get myself stuck with a cluster of them. The controls just felt a little stiff.

Neat idea. Needs sounds, but otherwise it feels kinda like a throwback to SmashTV with a unique core concept.