Recent community posts
This is way too hard, and not in the good way. Bullets are too slow, enemies too fast, it's almost impossible to hit them. Enemies are almost not dodge able. Couldn't make it past the first 3 bombs.
Other than that, art is really good! Music was good as well, but had some detuning that got on my nerves.
You can interpret it however you want, that's why I like those kinds of themes.
However for clarification, the saying "history repeats itself" is often used as a way to express that events follow a pattern that will eventually come to pass again, following the same pattern. For example, war is something fairly common in human history, and often follows the same kind of pattern.
You're upset because you've done a lot of prep work, which is understandable.
I'm upset that we might end up with 275 games that do not only have the same COLOUR but even the same SETTING.
Think about that. Nearly 300 cowboy games with GBA palette.
Settings or genres just aren't really viable as a theme in my opinion.
Theme's for jams are generally to BOOST creativity, not to cut it down. So for a theme to be announced on short notice, it will make you design a game from scratch including concept. This means you have a lot of free reign in your design, instead of baking/nailing down every detail WEEKS before (which DOES cut down creativity).
In fact, you could even start developing the game then already, that's why the theme is always announced a little before the kick-off, so everybody has exactly the same amount of time and work in their projects.
All in all, I think you can still make one of the games you already designed, since theme isn't the only thing games are rated on. In fact, it's only 1 of 6-7 things the game is rated on. If you still make a good game with the limitations presented, theme shouldn't be a problem.
And also, 2 weeks is more than enough to write/design/develop a proper game of the expected quality.
That's how I feel anyway.
Yeah that's kind of what I was aiming for. Something that allows for enough freedom to make what you want.
However themes DO have an interesting effect on creators, that's why I was thinking of something abstract or open for interpretation.
The themes seem a bit... generic. They're more like settings, which will make for a non-diverse pool of games.
Themes are a tat more interesting if they can be interpreted differently, like a saying or a feeling or a quote.
I thought this might be a good place for some theme discussion and/or suggestions?
First time doing Lundum Dare. I had to work all weekend so sadly I couldn't join the compo, however had the entirety of Monday to work on this thing. It's mostly cobbled together code snippets from my other projects, so it didn't take too long.
You play as a tiny cloud, hoovering around a tiny planet where you tend a tiny garden.
Have a looksy at my LD submission page.
Or play here on Itch!