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treblig-punisher

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A member registered Sep 30, 2016 · View creator page →

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Phenomenal job! the amount of polish this jam game has is actually ridiculous. Features work as expected and you get straight to the point without wasting time. The SFX and graphics are just amazing, especially the graphics.  There's just so much it's kind of crazy to think this was done in 48 hours.

nothing short of lovely and very atmospheric. Truly enjoyed this one. Everything was handled w great care.

A truly lovely, super charming little game <3.
I only had one issue with the game, and it was when  you planted seeds, or put your water thingy right on top of the place where the seeds can be purchased. That stops you from either picking your plants up, or the water thingy. I had to restart the game the first time I tried the game.

If you keep working on this, add some level progression. This is already addicting enough as it is, so a little something more will definitely scratch that harvesting itch haha. Your kid should be proud he's dad is this awesome.

https://mightyjor.itch.io/buildbreakgo/devlog/447812/build-break-go-20-is-here

Post Jam Version

BBG has received quite an update to both UI/UX and Gameplay tweaks.

MAKE SURE YOU DELETE BOTH YOUR GAME savedgame.sav and goldgame.sav or the game will crash.

Everything New:

  • Level select screen with 10 levels to play
  • Audio settings
  • A new tool bar from where you can pick your items when making your levels. Press tab to hide/show the tool bar. M to enable/disable the rectangle selection tool
  • Game Over Screen with the option of restarting or going to main menu
  • Pausing now offers the option of going back to main menu during gameplay
  • New Enemy Type
  • New Item Type, Heart
  • Ladder climbing improved. Holding up to latch on to ladders is no longer necessary
  • Revamped Winning screen
  • Revamped warning messages
  • In Game Clipboard tool that can be accessed with alt+V
  • New SFXs
  • Game juice added 
  • Item cycling using the mouse wheel
  • Level navigation by holding the SPACE bar key and moving around with either mouse or keyboard
  • Upgrades Menu upgraded
  • Menu cycling using arrow/WASD keys or mouse wheel. Press enter on the selected button

Gameplay Changes

  • Blinking sprite effect when hurt to display invincibility frames
  • Better Knockback
  • Better Item collection
  • Damage numbers fly out when taking or damaging enemies
  • Target hit display. Enemies and items get displayed when they take damage
  • balloon bounces higher
  • cross hair added
  • Instead of losing half the money you currently have when dying, you now lose all the money you collected during the play of the current level. This way you keep what you started off with. 
  • Falling offscreen bounces you higher, but you take half your life damage. You can die if you fall off while invincible.
  • Going offscreen insta-kill you.

Bug Fixes

There were A LOT of bug fixes mostly regarding the UI.

  • Game no longer crashes if you paste in invalid level data
  • All objects can be selected in the level editor and they display their selection
  • Fixed a bug where you could have more than 1 end goal/star, or none
  • Fixed a bug where you could end up with no Player item upon entering the level editor
  • Fixed a bug where you lost all your used items for your levels if you left the level editor. Now you get your item count back
  • Fixed a bug where L shaped items could never reach you and would get stuck right next to the player
  • Fixed a bug where you would take damage non-stop when hit by an enemy and die almost instantly

These are some of the bugs I was ble to fix regarding the jam versio of the game. Everything else after it is just part of the process. 

I hope you guys enjoy this newer version of the game a lot more <3

-Treblig-Punisher

Man, I had a shit ton of fun playing this game. I honestly found it very grindy at the beginning...but once I realized  how much stuff you can get from mining other more precious minerals, the pricing made a lot more sense!

I got one of the 2 endings. I wanna get the second one.
Now I wanna make small games like this one :D. Wish you expanded this even further.

Very nice game that can be further pushed as everything is very simple and easy to grasp. That background music gave me life though, holy hell that was good!

Just played and finished this game for the first time and I must say it's such a shame I didn't get to play it up until now. Very well done. Loved the art, sounds, and music.

I wish I could move while just pointing with the gun at least, but Im sure this was intentional to make it more tense, which truly added up to the atmosphere and tension of the game.

I realized there was some sort of gamepad  support, just directionals. For the WASD, I wish I was able to interact with something other than E and W. I think that was the only minor issues I encountered. Is the Updated build available through download only?

(1 edit)

I loooove everything about this game. My only issue is that it crashed after I was in the recipes menu, or at least the ones I've collected, and I pressed M or N, and i just could do anything else other than pausing while in it, and un-pausing. This looks very polished, very nicely put together Doc. I loved your AM2R game, and now that you're working with Unity, I'd like to ask, how does the 2d workflow of Unity compares to Gamemaker's?

I'll give this game one more try later today, but an awesome entry for sure!

Very glad you enjoyed our game :D. That's a great suggestion, and as Jor said, we'll take that into consideration for sure!

I'll make sure we have a lot of the things I want to get done work with the rectangle selection tool too to speed up the level making process.
Thanks a lot for playing!

Pretty fun and gorgeous game for sure. I left some more feedback in here!
https://www.twitch.tv/treblig_punisher

Truly enjoyed this entry a lot. You can watch me giving a try here!
https://www.twitch.tv/treblig_punisher

How do you even get these many minigames? that's crazy good! not only that, they all use the same mechanic really damn well. At first I was lost since I missed out on the tutorial button, but after reading that I was right at home.

Very creative, and a good amount of cute artwork too. Unbelievable. The minigames also don't feel too long, but sometimes too short because I wanted to play for longer haha.

Great job so far, for real!

Level Name: A Journey With No Return

HEAT RATING: 43

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We ask ourselves that too haha. It's definitely a crazily scoped fun game. I am very glad you liked our work!
Hope you come back for the post-jam version of it. As Sony would say:

" Greatness Awaits!"

Thanks a lot for playing!

Oh man, thank you so much for the kind words! truly warms my heart to get so much love for my art <3. I am beyond happy with the reception of the game in its current state. There's a lot of things we wanted in the game that didn't make it, but that we're now getting to add it. Most of the programming was done by Jor. By the time I joined Alot of the game was already in place, so i had to make sure I delivered, and as you can see, we've gotten nothing but love from you guys.

Thanks a lot for playing Mavvy!

glad you liked it!

We'll be including tool tips with the next release, and bug fixes. A lot has been revamped already. We're trying to make things a lot more intuitive for sure!

Glad you liked it! we got some levelsl you can import in the comments!
Thanks for playing!

This game is very addicting, and also way too damn cute. Great job!

Level Name: One Hell Of a Climb!

HEAT RATING:  5

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"I wish we could adjust the tiles property better, it's a permanent upgrade which makes it hard to design easier or harder parts."Thank you! We'll take this into condieration! There are some cool things I've been wokring on, so make sure to give both me and mightyjorn a follow for more cool things!
Thanks a lot for playing!

It was pretty ambitious for sure! Glad you liked our work!
If you get to make any levels make sure to pos them here!

Marcus, for the love of everything you cherish, leave my tridents alone! haha. I loved that feature*! Hit me up either on twitter(@punisherx6), faster, or through here when you got a new build for the game.

Dude, I loved the game. Im coming back for more!

Pretty fun and challenging game, which truly followed the theme to its core. The lack of controller support had me pulling my hairs out haha.

Will be playing this one again soon!
Watch the vod here:

https://www.twitch.tv/treblig_punisher

Had a blast with this entry for sure. Good atmosphere, for more feedback check out hte vod here!https://www.twitch.tv/treblig_punisher

Truly loved the concept and artstyle. Here's far more feedback: https://www.twitch.tv/treblig_punisher

It was a interesting take on the jam themes. Here's far more feedback:
https://www.twitch.tv/treblig_punisher

Gave your game a try, you can find the video here!
https://www.twitch.tv/treblig_punisher

Played your game and gave you some feedback. 
Check out the vod:
https://www.twitch.tv/treblig_punisher

Im live playing some of the creations for the gamejam #Vimjam3

Come through!

Submit your game here!

https://forms.gle/aMGGfvrfxe5orn938

stream:

https://www.twitch.tv/treblig_punisher

Gonna be streaming the game in a bit, so if you can tune in to twitch, go ahead. Yeah, I never saw the tent. It was just the fire, and nothing else.
Would love to play your game in glorious 4k fullscreen!

damn, I wanted more Foxies :'(. It is for a good cause though!
I'll check out your other game. You did a great job for sure. I also hate the arrow keys. I run away from them like the plague haha.

(1 edit)

Just played this, and let me tell you, this is a banger! You guys truly went above and beyond with the theme, multi-use. The graphics, the sound and the simple gameplay. truly delightful. 

I was a bit lost at first because I was reading the text on the top portion of the screen, and I did try using my stick as an axe, but man...little did I know I had an array of tools with this skinny fellow!
I did find the tree chopping mechanic a bit non-intuitive, and a bit inaccurate at times,  unless you understood the same stick is used for everything else. Once it clicked I found it genius!

I think the truly one and only biggest offender was the lack of fullscreen here. I was clicking outside the game window constly, and this was a bit too sad. I must ask...y U no fullscreen mang?

Truly one of the heavy hitters of this jam. Wish I had not decided to play this game so late, and left it for tomorrow to stream it along with the other games.

Great job guys!

Edit: Another thing I forgot to mention, I was never able to go to the next night...where was the tent? i never found it. I''ll give thi sa go tomorrow again on stream. Hope to see you guys there!
treblig_punisher is my twitch page :D



Glad it was fun for you!
Make sure you share your creations in the comments so others can play too :D. Thanks a lot for playing!

I loved this from the main menu. Very well put together.  I loved the atmosphere, graphics and music, along with the animations. One thing I disliked a bit was the camera. At some points it was a bit too far, so I couldn't see well where could be walked to or not.  The part that I enjoyed the least was being forced to go through the apple eating animation every single time I had to go back. It was very cute the first couple times, but a waste of time for the rest of the playthrough.  Damn, I just wish the game was longer, I was getting too attached to it.

For future reference, make sure animations can be skipped enitrely after seen once. make interactions like those optional. Now my other issue was the controls. WASD + Arrow keys never fails, except when the Z key is the only way to interact with the apple. I was playing on WASD, and it was not a nice experience. I wish keybinding had been a thing, but the amount of quality and care put into this shows given the short time. It was well worth it!

Super well done. Hope we can get an expansion or something in the near future <3

I gave this game a try, but I honestly don't see how this fits the theme. It was also a bit confusing what I needed to do after the main menu. I just clicked on a dude, and then I was in the game. Ok, quick enough, but then I started trying to understand what I needed to do since I couldn't see much of what the cards said because I had hit space a couple times. This made being able to see the cards a lot harder. Once I was clear on how to play, it just didn't push me to keep trying.

This looks very cleanly done even if neither the art nor the music were done from scratch, so this is great technically speaking in this regard.

I will for sure. I also joined the discord. So it's time to grind the engine, and enter some jams here and there.

Truly a great  simple, yet captivating, puzzle game. The background music is super charming and contagious. The color pallet a joy to look at. Truly loved the variety in hue, and the rich contrast. The gameplay, for the most part, just works. I must say I am very disappointed it doesn't have more levels, I NEED MOAR!

With all that last funny act aside, I think you guys have a great game in your hands to expand upon, and turn into maybe a full game. Doesn't have to be anything too big. I feel it needs more attention to detail in some minor but crucial areas.

One of the issues I had with the game was the line not spawning more times than I could count if you just didn't click at a certain angle. Other times it worked as intended. I also feel that, although very neat and helpful, the line snap would need to be made a little shorter in terms of detection. 

Another issue I had, and i think this was the second most annoying one, was having to go to the right side of the screen to change tools. Maybe some people won't care, but it breaks the immersion a tiny bit, and when you make more mistakes it dries out the fun out of the game. A few solutions could be:

Add a command that makes it pop next to the mouse cursor, but that you can switch and wrap around using the mouse wheel. You could also add a shortcut, let's say the S key, to switch back and forth the two modes. If you wanted to take this a bit further, allow the users to set a key of their liking to it, that way everyone's happy.


I think that's all. If this is the level of polish you guys can put out in a week I can't imagine a month. Truly wonderful work!

Don't feel embarrassed in the slightest. Go check out mine and you'll get a good kick out of my jams haha. You got a shit ton done, so this is a massive thing to overcome. Since I know C#, I'll definitely dive deep into Unity to see what it feels like. My Expereince so far is with Gamemaker and Godot, nothing 2d with Unity.

Don't let this discourage you, you will only get better from here on. Looking forward to more of your games <3

I tried to play this game for longer than I could, but I still was not able to progress much in it. I think the amount of content you made for it took a toll on some aspects that needed more attention.

graphically speaking, it looks very cute and charming. Post processing effects make that even better, and the funny enemy walking animation truly made me chuckle every time I saw them, especially after seeing their brains flipping on top of their heads haha.

The SFXs were nice and not too distracting.I truly feel like everything came together very harmoniously. The graphics and easy to pick up controls truly sold me on giving this as much a try as possible.


The only thing that didn't allow me to enjoy the game that much were the bugs. There are fun bugs, and there are those pesky ones that never stop bothering you.


The Bugs I encountered:

The biggest offender is the buggy collisions. Anything that stops you from moving, will stop you from moving  one way or another. If you get sandwiched between a solid object and 2 enemies, GGS.

You could get pushed through walls and get stuck outside the level. Now that was pretty unexpected XD :

https://imgur.com/a/O25g62b

You die, but you still have 1 life left? When this one happened, I was just transitioning into the basement, bam! Ripperoni. I later noticed this happens everytime you die, so it's just a small visual thing.
https://imgur.com/a/D1O2D5i

The Gameplay:

Now, the issue here is that enemies are just bullet sponges and bullets neither hurt them much, nor come in good quantity. I honestly feel like the game could've used a bit more of a transition of: hey, you get 1-3 baddies well spaced out, and more down the line. The 3 burst gun was neither fun nor useful. This is a bit rare since these are the weapon types to be a bit op but super fun.

I'll definitely give this game another try tomorrow, or tonight to see if I can beat it.