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Hot Shot!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #104 | 2.828 | 4.000 |
Graphics/Animation | #113 | 2.687 | 3.800 |
Music/Sound | #114 | 2.546 | 3.600 |
Overall | #115 | 2.659 | 3.760 |
Theme/Limitation | #121 | 2.687 | 3.800 |
Technical Implementation | #124 | 2.546 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The gun that the main character uses is used for both hurting enemies and for propelling the character forward.
Team Size
Completeness
What tools did your team use to construct the game?
The game was created in Unreal Engine 5.
Which art and audio did you / your team NOT create?
I did not create most of the 3d assets. There are a few objects in the background that I made, like vials and orbs but not a whole lot. I also didn't make the music and the background ambience sounds.
Which art & audio did you / your team create BEFORE the jam started?
No art or audio was created by me before the jam.
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Comments
Awesome game! I really liked the push and pull of using the gun. I think if you wanted to expand on he idea you could add enemies which require you to be really mobile and vertical to defeat.
I did not finish the game because after many tries of getting up a huge building I gave up, so I don't know what would happen after this sequence in terms of platforming or enemies.
What I played, minus the frustration, I liked. The art style is pretty cool, I'm a big fan of these low poly voxel styles that are enhances by light and shadow and neon colors. It was a bit dark in some area but overall it looked pretty good.
The controls and shooting were also fine, it could feel a bit better to hit enemies but I liked your particle effects, especially when the gun was fully charged and you blast this charge to jump.
The level design was a bit unforgiving for the platformer parts. You had to be rather precise. If the blast jump would have been a bit stronger or the platforms a bit closer together it would have felt better.
The staircase, it was also mentioned in a comment, was tricky but I think it's a nice to have variety in the levels. Coming from the street, entering a house, running to the top of the building and jumping out of a windows is cool. Maybe something like this would work better:
I enjoyed playing it and will give it another try. Well done!
Oh! That's a really good idea! I don't know why I didn't think of that. There were definitely a couple of things I wanted to work on making a bit easier but didn't have the time to refine them down.
If you do give it another try, I suggest waiting a little bit after the rating period is over. I'm wanting to implement a few changes (and for sure that idea for the stairs) when I can upload the game again.
Thanks so much for playing and for giving such detailed feedback!
Had a blast with this entry for sure. Good atmosphere, for more feedback check out hte vod here!https://www.twitch.tv/treblig_punisher
Thanks so much for playing! I'll be sure to check out the VOD!
I really like the art style here. The screenshots caught my eye right away. The gameplay is simple to understand and get into. It ran pretty slow for me (probably my computer having issues, so I'm not holding any of that on your work). I had some issues registering if my shots were hitting the enemies, but that could be linked to the previous thing. There were also some errors that printed to the screen when I first got to the crosswalk section (I liked that there were cars driving down the road that can take you out). Also, I had some difficulty climbing the stairs. I just couldn't get all the way up lol. I ended up clipping through the back of the building and getting stuck.
Thanks so much for playing! There are some particle effects that trigger when you hit them, but I think a sound or even just a hit marker would have worked well in addition. I love the little intersection, I had a lot of fun coming up with ideas for playing a 2d game in a 3d space. I should have just scrapped the stairs part but it looks cool when it works lol. I'm sorry it's a little too buggy to finish but thank you for the comment!