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A Game With A Flamethrower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #83 | 3.000 | 3.000 |
Music/Sound | #123 | 2.455 | 2.455 |
Overall | #147 | 2.309 | 2.309 |
Graphics/Animation | #157 | 2.182 | 2.182 |
Fun/Design | #170 | 2.000 | 2.000 |
Technical Implementation | #172 | 1.909 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Flamethrower can burn Enemies and Doors and Crates
Team Size
Pair (2)
Completeness
Demo / Vertical Slice
What tools did your team use to construct the game?
Unity and asepirte
Which art and audio did you / your team NOT create?
The music, Tileset and fire and water effects
Which art & audio did you / your team create BEFORE the jam started?
None
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Comments
Gave your game a try, you can find the video here!
https://www.twitch.tv/treblig_punisher
Cool Game, Cool Art, I Love The Theme Usage For This Game!
Fire Burn. Water bad. Fire burn stuff. Blue water OP! The hitboxes on that water got me so many times, but it made me patient. The simplicity is charming.
Interesting idea with overall nice controls. Some feedback:
All and all congrats folks!
Rocking soundtrack! Smooth controls. Moving around and setting everything on fire is just as satisfying as it sounds.
Obstacles that have been fully burned should appear as a pile of ashes, if at all. A bulky object in flames still "reads" to the eye as an obstacle that will block the player.
A few simple sound effects would be nice. You can use bfxr or a similar utility to create some 8-bit-style blips and bloops.
Graphically, the game is pretty bare. It would benefit from some interesting environments.
Lastly, the instant respawn is good in that it doesn't waste the player's time, but it's actually so fast that the first couple of times, I just thought I had been teleported!
Thanks for your feedback also I forgot how to do sound effects but I would have added them if I knew how
Sometimes you would die a bit unexpectedly, but other than that it was a interesting game.
I don't like that either, but the code did not work as indented but I tried to fix it