was fun
Toreole
Creator of
Recent community posts
Great visual effects and fitting sounds, but uhm it seems a bit broken rn unfortunately. enemies keep infinitely respawning while the wave counter remains at 1. the faster i shoot the faster enemies spawn, and it just feels kinda laggy when theres 10 enemies dying at the same time every time you click
the sprites and animations were nice, but the movement was really slow, so i didnt end up completing the goal of 10 carrots, the foxes would just randomly decide to sprint straight onto me without a chance of escaping, yeah kinda unfun when that happens. But dont let this discourage you from making games, just keep going!
Uh you shouldve really added a "in the direction of the wiggling arrow" to the "space to jump" tutorial text. I didnt notice the arrow at all until like 2 minutes in and just repeatedly jumped into random directions, dying instantly, which isnt a great experience.
Looked nice tho and the thematic concept somewhat resembles what i had in mind initially so thats cool that someone actually made it.
Ahh. a fellow mushroom game.
I like the weirdness of the mushrooms/plants themselves. But i ran into the problem of never getting those purple spores i needed for the first objective, instead just getting all sorts of other spores to plant, so i just didnt see everything there is.
Besides that the only two minor "bad" things about this are (imo): the talking-like noise being there all the time in the background, couldve had it stop at some point i think; and the camera movement - it was kinda nice at first, but having it move all the time when just looking at the book or when waiting for the plants to grow is just a little too much unnecessary movement