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Toreole

87
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4
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21
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A member registered Mar 12, 2018 · View creator page →

Creator of

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was fun

obviously you gotta have the cat there yeah, no brainer

really nice

that was something lmao

that was beautiful

neat

amazing way to procrastinate for an hour

Incredible

really cool what you can do with pico8

Good game, but im real bad at it

We crawling the moon with this one 🗣️🔥🔥🔥

funny golf

got stuck on lvl 15 and gave up lol

Damn this is great, only issue is that i sometimes fall through platforms, i.e. the collider probably isnt perfectly aligned with the sprite

now thats some high praise! thanks!

There some good stuff in here,, but its very very clunky (the input buffering especially)

This is pretty cute. a full little story with a happy end and all :)

Is it possible to kill the endboss? because it doesnt feel like it is lol, too many other enemies spawning, with too much health to get through

Great visual effects and fitting sounds, but uhm it seems a bit broken rn unfortunately. enemies keep infinitely respawning while the wave counter remains at 1. the faster i shoot the faster enemies spawn, and it just feels kinda laggy when theres 10 enemies dying at the same time every time you click

I think it was the one with the clock and one of the others, they just didnt seem to have any effect, but maybe it just wasnt noticable enough

Uh yeah i just straight have no clue what to do and clicking a group you want to try out is just annoying when they keep randomly running around at this speed

the sprites and animations were nice, but the movement was really slow, so i didnt end up completing the goal of 10 carrots, the foxes would just randomly decide to sprint straight onto me without a chance of escaping, yeah kinda unfun when that happens. But dont let this discourage you from making games, just keep going!

Well that was amazing apart from the ending where youre left being confused until you read the pastebin. Fantastic game. no notes.

Uh you shouldve really added a "in the direction of the wiggling arrow" to the "space to jump" tutorial text. I didnt notice the arrow at all until like 2 minutes in and just repeatedly jumped into random directions, dying instantly, which isnt a great experience.
Looked nice tho and the thematic concept somewhat resembles what i had in mind initially so thats cool that someone actually made it.

Ahh. a fellow mushroom game.
I like the weirdness of the mushrooms/plants themselves. But i ran into the problem of never getting those purple spores i needed for the first objective, instead just getting all sorts of other spores to plant, so i just didnt see everything there is.
Besides that the only two minor "bad" things about this are (imo): the talking-like noise being there all the time in the background, couldve had it stop at some point i think; and the camera movement - it was kinda nice at first, but having it move all the time when just looking at the book or when waiting for the plants to grow is just a little too much unnecessary movement

Having different abilities to work with is pretty cool, but some of them didnt seem to really work and i dont know whats up with that. Other than that, pretty fun and a good result for a week!

Yeah there is a second patch you can unlock after all the "more mushrooms" upgrades on the left side. But it just takes too long to get there. I kinda just threw things together and didnt really have the energy to balance it out all nicely and all. Thanks for the feedback!

ayo this is cool

this is a pretty great little game. was a bit tedious to find the aliens in the last bit, but its all nicely made.

Theres an issue with the ground sprites in that level rendering black lines inbetween them, which could be fixed by using the pixel perfect camera package. 

but yeah, good job

i enjoyed the little bits of text throughout, makes it way more fun than without it

the menus are really high quality damn
unfortunately the gameplay doesnt hold up to that same level, the movement being inverted (up moves down, left moves right, etc.), and the character moving without any input, ouch

Cool concept, but unfortunately i just got stuck on the lever repeatedly, and flew over the checkpoints/dialogue circles repeatedly by accident

this is surprisingly good, only issue i have is the "change room" button being at the top left corner of the screen, when youre going to the right side to prepare the potion. just having the button be on the right side would make it a lot smoother imo.

either way, nice work

the characters look cute, but imo the gameplay is too slow and clunky as it is rn, didnt have a lot of fun.
but seems pretty complex with lots of things implemented and working, so that definitely deserves some recognition.

This is really good! 

Actually reminds me that I was initially playing with the idea of making a game like this before the gamejam, but then i kinda forgot about it and made something else instead.

Well made, good use of the 2D lights, a bit in need of balancing, but its a gamejam, so great job!