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A member registered Oct 30, 2019 · View creator page →

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This slaps so good. Cool vibe, stellar execution in the sensory and enjoyment department... I had fun all around. Pulling this movement off must've been tricky, and I respect how frictionless it ended up! Love me some skatin' and stylin', it mixes up the 'vania aspect in a good way! If for whatever reason the water level had dropped to reveal another layer of platforming fun with the skills available at the end, my inner child would've jumped with joy. Some minor gripes were the controls, because a break and decoupling of the two joysticks would've been nice, and that the reset button can glitch you inside geometry. But, if the biggest bummer is the lack of more content, then that's a damn good achievement. Y'all can be proud of your work and I'd love to see more in the future!

Playing this felt like a bad acid trip. Every time your body tries to cope, it immediately injects another dose. Slipped from another plane of existence, it is our mission to comprehend. Trust the creative process, let the substance invade your veins - once it elevates you, you understand. It sure elevated me.

Honestly, you surprised me. This is a strong entry with great ambition and I enjoyed the available content. That said, I'm a bit sad that it isn't a contained experience. I like the mechanics, the boss battles, the chit chat... and the alluded story feels like it has substance, aside from the theme. Now, I do feel that the minimalist chunky pixel style chosen for the characters clashes with the very detailed levels, backgrounds and bosses. A unified, consistent style while keeping the light vs. dark theme would elevate this game a lot more for me. Furthermore, the levels are a bit too big because they aren't filled meaningfully. It's a slog to backtrack one entire area. Lastly, while the difficulty was fine for me, you get one entire health back per enemy, which, combined with the ample health already, made traversal inconsequential aside from the challenge courses.

This has potential. Good job!

Oh no, of course there had to be a bug right there...
It's patched now. Sorry for the inconvenience.