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(+2)

This slaps so good. Cool vibe, stellar execution in the sensory and enjoyment department... I had fun all around. Pulling this movement off must've been tricky, and I respect how frictionless it ended up! Love me some skatin' and stylin', it mixes up the 'vania aspect in a good way! If for whatever reason the water level had dropped to reveal another layer of platforming fun with the skills available at the end, my inner child would've jumped with joy. Some minor gripes were the controls, because a break and decoupling of the two joysticks would've been nice, and that the reset button can glitch you inside geometry. But, if the biggest bummer is the lack of more content, then that's a damn good achievement. Y'all can be proud of your work and I'd love to see more in the future!

Thanks for the kind words!

The movement was really tricky to pull off. (X . X)
It turns out that Godot's built-in CharacterBody behaviour doesn't maintain momentum on slopes the way roller skates do. I had to actually code new physics logic for moving the player and handling its collisions.

Also, ouch, I thought we fixed all the reset-button glitches. DX
The whole point of that was to be a quick fix for getting stuck inside of geometry. It became what it was made to destroy... (   _   _)

The water level dropping would be so cool. :O

I'm glad you enjoyed the game! (^o^)