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Honestly, you surprised me. This is a strong entry with great ambition and I enjoyed the available content. That said, I'm a bit sad that it isn't a contained experience. I like the mechanics, the boss battles, the chit chat... and the alluded story feels like it has substance, aside from the theme. Now, I do feel that the minimalist chunky pixel style chosen for the characters clashes with the very detailed levels, backgrounds and bosses. A unified, consistent style while keeping the light vs. dark theme would elevate this game a lot more for me. Furthermore, the levels are a bit too big because they aren't filled meaningfully. It's a slog to backtrack one entire area. Lastly, while the difficulty was fine for me, you get one entire health back per enemy, which, combined with the ample health already, made traversal inconsequential aside from the challenge courses.

This has potential. Good job!

OK yeah thank you for playing it! For difficulty, the actual game has only 5 hearts not 8, I made it way easier for the jam so people with less skill could play it, for in the past I get a lot of hate for difficult games. And for the art and the level expansiveness, those are the 2 consistent bits of feedback I get, and in future games I'll definitely make sure to address those! I was trying to make the background more detailed for the minimalist feel to give contrast to the simple characters, but I don't think it gave the effect I wanted. Good feedback, and I'm glad you liked it!