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(1 edit) (+1)

Yes, yes in many ways. Oh, I adore this entry. The level design feels clever and there is much to see. The reveal of the Park made me giddy up and I knew that I was in for a treat. The presentation makes me nostalgic and sets the tone right. Nails it, even. Controlling the marble feels just right. The areas feel distinct and have their own thematic puzzles, and the different combinations of elements surprised me in a good way. The little pointer on the checkpoints indicating points of interest is a helpful touch. Also, the music slaps! I want to praise it much more.

I sadly must admit that I got stuck after finding the Wood and Gyro marble one hour in, and then softlocked myself a few times. Luckily nothing major, just reloading the save got me back on track. The levels do feel spacy after rolling around much. I sadly am pressed for time and can't give it the proper review it deserves, but what I've seen definitely won me over!

(+1)

Thank you so much for playing!! Now that the jam judging period is over I've uploaded an update to the game based on user feedback that makes a number of improvements to the world progression, fixes a few of those softlocks people were running into, and overall just a bit more polish I didn't have time to get in before the deadline. I hope if you end up giving the game another shot that the updated version is a better time!

Totally agree on the levels feeling a bit too spaced out - I ultimately want to go back and completely re-evaluate the world progression from the ground up, and making levels a bit tighter is a huge part of that goal.

Really appreciate your feedback and kind words!