Honestly, not for me. This is more of a Roguelite. Movement is stiff and clunky, level design gets boring, progression is a grind that actively punishes you for being bad. Which is a shame because the general idea is interesting! Having to gather resources to upgrade and explore further tied with risk and reward AND with directional combat sounds cool! But the execution is jarring. It is certainly a choice to tie combat to movement, and I don't think it works here. You're always moving, trying to avoid getting hit, but that directly influences where your sword will swing next. Locking the movement with Ctrl does not help because then you're vulnerable to attacks. Additionally, the gravity and jumps between battles are brutal, so it ended up feeling frustrating rather than rewarding. An alternative way of gathering resources, retrieving corpses and learning enemy patterns would have helped greatly, but does not solve the underlying issues. On the positive, the in-game HUD and menu are neat and there were no technical issues aside from the aforementioned gameplay.
I bested the first boss and upgrade. After dying in the subsequent battle, with no hopes on retrieving my gear, I lost motivation. Sorry for being harsh. After two hours of piling up robot corpses, I admit defeat.