Beautiful and whimsical. I can't wait to make my own creature!
Best of luck!
Tomasque
Creator of
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Rot13 Encrypted: Nqzvavfgengvba qnl vf jura gur Bcrengbe (na nyvra ragvgl) vf culfvpnyyl fhzzbarq gb Rnegu juvyr vgf phygvfgf va xrl cbfvgvbaf bs cbjre (Nqzvavfgengbef) yrirentr gurve erfcrpgvir bssvprf gb pbafbyvqngr cbjre vagb vgf unaqf. Ercerfragngvirf ner gur zvqqyrzra gung uryc yrnq gur Nqzvavfgengbef fb gur Bcrengbe qbrfa'g unir gb qb vg nyy crefbanyyl.
Great job all around! Art, music, and SFX are top-notch. I love the sword and shield abilities. The early tutorials were clear and straightforward. My only gripe is that the puzzles themselves didn't feel like they were building off of each other. I still had a lot of fun, though. Super impressive, especially for a game jam this short!
It's fun and easy to play - perfect jam game scope. I wish the boss used harder attacks as you brought his health down, to keep it challenging and fresh. I like that it takes a moment to aim - it makes the boss look intimidating, and I'm scared each time that he'll attack before I can finish shooting. I think if I had to aim at a specific point on the boss, it would make me feel even more tense.
I like the roguelike feel of it. Picking new items for each run kept things feeling fresh. My biggest gripe is that spikes were an instant kill. They ended my run suddenly and often killed me when my health bar was full, so enemies and other damage sources (and by extension, items that dealt with them) didn't feel very important.
Awesome concept! I love how you used the actual lighting system, so I could see the foxes cast shadows. It's a bit hard to place chickens, though, and they always seem to end up in a different spot than I wanted to put them. Still, I had a lot of fun with it.
You guys should make a web build, so more people can play the game. I think you could get more ratings that way.













