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Knight Diana and the Dungeon of the Fire Spewing Skeletons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1 | 4.844 | 4.844 |
Concept | #2 | 4.375 | 4.375 |
Overall | #2 | 4.414 | 4.414 |
Enjoyment | #3 | 4.313 | 4.313 |
Use of the Limitation | #6 | 4.125 | 4.125 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Luis Moreira
Software used
Godot, Aseprite, sfxr.me
Use of the limitation
Needs to collect the Sword and Shield itens in order to defeat enemies
Cookies eaten
No cookies or crackers, but I had a surprisngly good chocolate+strawberry smoothie.
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Comments
This is SO GOOD! From the art style to the puzzles, really a bite-sized fun experience that utilizes the limitation well to make a great game. A very simple and clever idea polished to a brim, love to see it! <3
This game is UNBELIEVABLE! The gameplay, art and music, everything is AMAZING!
Awesome game! Love the art!
The game looks super professional : it is super impressive to have made this entry in such a short amount of time ! The gameplay is intuitive and puzzles were interesting, i LOVE the idea that you can change the color palette while playing, amazing entry ♡ It felt like I learned a lot, pixel-art wise, by playing your game !!
Art style is A+++ and puzzles were fun. nicely done!
The art + music is super cool!!!
Great job all around! Art, music, and SFX are top-notch. I love the sword and shield abilities. The early tutorials were clear and straightforward. My only gripe is that the puzzles themselves didn't feel like they were building off of each other. I still had a lot of fun, though. Super impressive, especially for a game jam this short!
What a great little game! The tutorial stages do a good job introducing the basic mechanics, and I like how later stages introduce new ways to use them (e.g. dodging fireballs with the sword). The aesthetics are top notch, too.
Super cute and fun puzzle game! Finished it, took me around 15 mins, level 7 felt much harder than level 8 haha, great submission overall :)
Couldn't figure out the 5th(?) puzzle, but cute idea and cleanly executed! Wouldn't have minded a way to see which level I was on, or escape to menu. A highlight of where I started might also help.
Wasn't obvious which skeletons shot fire and which didn't?
great game, looks good too
too bad i couldn't beat the last three levels on my first playthrough, i'll get back to it 😁
Very cool puzzle game! The game boy style graphics and music were very nostalgic. Great job! The turn based puzzles had depth even with the limitation of only using two items.
Feedback in the style of Ludum Dare:
Fun: Oh I love it. The puzzles were unique, interesting, and fun! I enjoyed solving the puzzles, and each room felt good to clear.
Graphics: Oh heck yes. I love the gameboy style limited palette. You did a stellar job. No notes.
Audio: Likewise, the gameboy chiptune really sells the gameboy aesthetics. Honestly, once again, no notes.
Innovation: These were some really creative puzzles! I love the idea of a turn-based puzzle game. Honestly this was delightfully unique.
Theme/Limitation: I've honestly been giving a lot of developers crap for just having two weapons (like melee and range weapons. wow.) but this works. The way the different items were used for different purposes to create interesting puzzles... yes! You found a great use of the limitation. Thank you.
Overall: Great game. You know what you're doing. Keep it up!