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Dungeon Intern: Heroes' Feast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #8 | 4.000 | 4.000 |
Concept | #9 | 4.091 | 4.091 |
Overall | #9 | 3.750 | 3.750 |
Enjoyment | #10 | 3.636 | 3.636 |
Use of the Limitation | #22 | 3.273 | 3.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
8
Software used
Godot, Aseprite, Visual Studio Code, Git, A Program For Making Music (the person writing this doesn't know)
Use of the limitation
We interpreted "items" as in "items on a menu", so we created a game where with ONLY 2 ITEMS on a menu you have to satisfy the most HEROES!
Cookies eaten
Too much to count
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Comments
Great game! Well made and amazing presentation!
The use of the limitation fits perfectly and the game itself is really fun!
SO well done!!! love the idea and the execution!
Thank you, loved your game too!
Holy cow, this is so awesome that you made this in 72 hours! So impressive. It looks great and is such a fun concept. It was really hard and a good challenge to have to run back and forth to check the order before the heroes got to the table. Such a cute interpretation of "hero" too, not having the typical hero being the main character but the customers instead, loved that! Nice work!
Thank you! <3
Feedback in the form of various categories that are used by other jams:
Innovation: Okay yeah wow. I really like the concept here. The gameplay is really creative. I like how I only need to get 1 of 3 requirements on the order right. Very nice!
Fun: I'll admit I probably wasn't playing right. There were so many customers, it felt like a waste of time to actually see what they were ordering. I just threw a random dish together under the assumption that it will satisfy most customers. That said- it was still fun even if I wasn't playing how you probably intended.
Graphics: Oh it's charming. The 2D sprite work is marvelous. The characters, the food, the animations, the room, it's all presented in such a lighthearted and cheerful vibe. I love it.
Audio: the music slaps. I love the "RUSH HOUR!" and the music changes. great stuff.
Mood: Very cheerful and wholesome. It's a place I'd like to be.
Theme/Limitation: I love how you are not "the hero" in this game. You feed them. Great take on the theme! The limitation is also well done, as you only have 2 slots to place your food (which is composed of 2 items (and a special meal prep)). Great use of the limitation! It's not just another "you have two weapons. a [fill in the blank] and [fill in this blank too] type of 'two item' game".
Overall: Stunning work. You all made a great game. Cheers!
Thank you so much for the in-depth feedback, it really helps us out a lot! We agree that the design should have been tuned more to force the player to look at the orders more, unfortunately time slipped away and we didn’t have time to do proper playtesting and balancing! ^_^’
This was a really creative take on the limitation. I like the idea of balancing your two food items to satisfy the wants of the customer. This game is also a really creative take on the theme. You aren't the hero. You are serving the hero. (But lets be honest those who work in the food service industry are heroes) Awesome concept that was very well executed. Good job!
Thank you so much! Yeah, service workers are the real heroes!