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Desert Vilage Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #9 | 4.041 | 4.667 |
Concept | #23 | 3.175 | 3.667 |
Overall | #31 | 2.706 | 3.125 |
Enjoyment | #36 | 2.021 | 2.333 |
Presentation | #40 | 1.588 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Cyprian Siwy
Software used
Unity, Krita, AudaCity
Use of the limitation
you can chose only 2 items for single run
Cookies eaten
I've forgot to buy them, again :(
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Comments
I like the concept of going on different runs, equipped with different items to collect specific resources. Reminds me a bit of hunting in Oregon Trail. It's unfortunate that you didn't get to add a village mechanic, but if you're planning on expanding on this I wish you luck!
Not really sure what I'm doing in the game, but I can see you've clearly thought about how a run can vary depending on what items you select. My only question is what is the outcome? What have I gained by collecting 5 stones with the pick. What benefit am I receiving by gathering water. Who am I helping by defeating the red squares. I could see this being an excellent mobile game about gathering resources to upgrade a town. You have a solid foundation for a gameplay loop, just missing some purpose.
Thank you for feedback. Using resourses to upgrade buildings in village was the plan. I didn't have idea for enemy (red squares) exept obstacle on your way. It would made more sense, if I aded distance counter and distance based goals.