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Wayfind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3 | 4.300 | 4.300 |
Concept | #7 | 4.300 | 4.300 |
Overall | #8 | 3.975 | 3.975 |
Use of the Limitation | #23 | 3.600 | 3.600 |
Presentation | #25 | 3.700 | 3.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
ME (Artem) AND MY SHADOW
Software used
Unity, Aseprite
Use of the limitation
Light is core mechanic
Cookies eaten
:0
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Comments
Good game, it really feels just the right amount of challenging.
Very well balanced.
The "loop" in the end was nice, could have the game "restarted" from there in a seamless way.
The way you light up the place after you explore them and it staying lit when you undo is a very creative mechanic! The art and sound design is also very good too! No suggestion from me, this game is a really good entry in my opinion.
Amazing! Revealing parts of the puzzle is such a fun mechanic, especially when you combine it with being able to undo (and still seeing the puzzle afterwards). The pacing is also very good. May I ask how you handle the map? Is it all always there or do you use some sort of chunk system?
Thanks for the good words! I actually wrote chunk system at the start, but in the end I didn't use it (coz final map is not too big), so entire map is loaded at all times. Used small optimizations later tho, such as clearing the undo by trigger (when you are cut off by the rock) to optimize memory usage.
bless the undo button, great atmosphere. gave me pokemon boulder movement flashbacks. very very nice work!
loved the ambientation and the idea, really fun!
Cool game man!!
i had a really good time! lovely work, all puzzles felt great. im always a sucker for little guys with wizard hats...
Puzzles games are always a good time, love the music and sound design, the undo button is also very helpful.
Always like a good box pushing puzzle. Really like your addition of the undo button; easier to recover from mistakes :p
When I saw your title screen I was scared that we'd made the same game. This was very fun to play. I like how you introduce new ideas over time.