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_TONYROOS

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A member registered Jan 18, 2024 · View creator page →

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i'm using google chrome

the damage indicator over the ghosts was good enough for me, maybe blinking their colors in the moment of the damage.

did you put 1920x1080 in unity and in the web site ?
still couldnt play, i didn't find the button to start, tryed to press all arrows, enter, space, z, and everything else in the keyboard.

Hey.
Maybe upload a web or linux version so i can play it too.

Other people said is a bit dificult to distinguish between green and blue, and is true. Also, in the last part it became REALLY difficult, because you can't see the collor while the oponents are far, so they get close in a horde.
5 Stars!
Just need some polish and is a really good game.

Still, is really nice.
Procedurally generated stuff sometimes get hard to mamange. Impressive.

This game got easy after the beggining, maybe create harder challenges, like a big tank ghost that shoots back at you.
Also.. does the ghosts make any damage at all ?

but, besides that, it flows and looks amazing, is fun just to play around.

Great creativity.
Should post some more screenshots, maybe some video, this game really broke my expectations.

I agree with Kent about the controlls, if you are using unity, take a look on your animation transitions, maybe take off the transition time.
Also, need to take a look at physics, it maybe worth to try to change the constraints in the rigidbody.
Maybe make the moving platforms one sided colisions, because 2d moving platforms generally can be jumped to from downside, a lot of people with hit the head and fall for the spikes expecting that.. not me tho *blinks

I agree with Kent about the controlls, if you are using unity, take a look on your animation transitions, maybe take off the transition time.
Also, need to take a look at physics, it maybe worth to try to change the constraints in the rigidbody.
Maybe make the moving platforms one sided colisions, because 2d moving platforms generally can be jumped to from downside, a lot of people with hit the head and fall for the spikes expecting that.. not me tho *blinks

It's broken to me in google chrome.
If you get caught, you can still play and win.

this made me chuckle, good idea for jam game, and pacman gameplay is not old, is vintage.

Looks like the most minimalistic Magicka game ever.

Remember me of TES: Arena. played on dos-box.
Really cool style, scary sometimes.
Is the level procedurally generated ?

Very well done!
is hard, but not too hard, has simple but consistent graphics  and has good controls.

good puzzle, well balanced and fun.
i liked that you uploaded a build for linux, web and windows and included a license in the game itself.

Hey! could you upload a web or linux version ?

Good game, it really feels just the right amount of challenging.
Very well balanced.
The "loop" in the end was nice, could have the game "restarted" from there in a seamless way.

Fun, but the steps really sounded like a cartoon in a hurry. 
Also, first level seams to be the hardest, the level 3 seamed broken, i'm not sure if i should keep looing for a way to go on, but i couldn't find the path.

Can you upload a web or linux version ? 

i found a little hard to distinguish between the floor and the spikes sometimes.
But it was pretty cool, some interesting mechanichs there, and fun to play.

Thanks, i already changed the color on the local game, will polish more and post it after the jam.I wanted the energy taken from the enemies to look like pieces of them, but looking at it now, i get how it can be frustrating for most players, specially because there are a lot of different monitors, and little variations in color can make it actually impossible to distinguish one another.


The aura should be the health bar, but i see now that somethings looked obvious to me as i created them, but not for so much for most players,  But i will polish the game after the jam and adjust it untill it works better.

Thank you for playing and for your feedback!

Finally someone though about linux users. Really cool little game, loved the style.

Cool, i made a bullet hell too.
But yours sure is more of a bullet hell, a had no experience with the genre, and tryed to make it 3D.

Nice graphics, interesting mechanics.
i missed some sounds tho, maybe is just in my browser, but the sound had no sound or music at all.

Great atmosphere, just played the linux version.
Even tho i felt the need for something else.. like a story or something, i still enjoyed a lot the ambience and style.

I think it would be nice if you would record a gameplay, you could also use it as trailer.
But maybe i can help you with a linux build via discord ?

I'm curious, could you upload an browser version ?
As a linux user, i can't play the windows version.

I loved! the idea is cute, pretty hard sometimes tho, that cat is crazy.
Remembers me from my own cat, Pietra. 


How many cats do you need to catch a bug ?
I don't know, mine plays around with them and then they scape.

I will add some features in the future, including skiping text for sure.
Is not polished at all, so it may even look a lot different in the "final" version.
Thanks a lot for playing! <3   I am glad you had fun.

Damn!
This game is worth the dev time and the players time.
So much that it may worth polishing, giving it a few new features and selling it.

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Later i will take the time to read the notes and enjoy the intended pace of the game. 
Right now i'm at work.

Thanks! i will take a look. :D

Good to know. i will try to troubleshoot and discover what is going on.
My local version already got a lot of little changes here and there.

Thanks!
I've actually noticed  most of those thing and will be working on balancing the game for a better experience.
For now i will only make the changes in my computer, but as the jam voting ends, the adjustments will be posted.

Wanted to play, but i'm a linux user.
Does gamemaker have support for linux and web builds ?

Really fun platformer.
Enjoyed the experience!

I meant on purpose. English is not my first language, sometimes I make mistakes.

Very nice, but a bit repetitive, felt the need for some kind of challenge or story development.