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theowlgorithm

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A member registered Nov 02, 2025 · View creator page →

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Are you going to join oink server? Makes contacting you a little easier. Or is this just CFBR?

POWERUPS == Evolution. while I didn’t accept that when the theme was announced, it is a very common take, one that I drifted toward myself. This game does powerups extremely well, in that all the powerups feel equally useful, to the point where I didn’t need to read what each did anymore.

Fun game, I took damage, in the end, but it ended before it got grindy. On second thoughts… it needs more balancing (where you magic up more hours to go around), it’s like racing mini-metros in a Ferrari. Fun.

Impressive graphics, and load time! Basic sound, but very responsive and informational.

Unreal Engine. Never seen that in a jam before.

Impressive title screen and music.

I really liked the music. It could have used a time compression multiplier as playing the same waves repeatedly, is, what it is.

Nicely animated mobs with a good variety of attacks. Didn’t think much of the 8-direction cacti mind. It hardly ever triggered. The starting flowers dealt with the dragonfly better, when they went slow enough.

Really well balanced, and drawn. It’s nice to see Construct3 in the wild, though. Couldn’t have asked for a more polished experience.

Didn’t get lag on my potato PC, except loading, hence I’d rather use Phaser next time. I had to reload after getting this error:

c3main.js:4 Error creating WebGPU renderer:  Error: WebGPU disabled on Intel Gen7 and Gen9 GPUs - see https://issues.chromium.org/issues/462468373
    at Qu.Gfx.WebGPURenderer._TryGetDeviceOnCurrentAdapter (c3main.js:4:360385)
    at async Qu.Gfx.WebGPURenderer._InitDevice (c3main.js:4:359625)
    at async Qu.Gfx.WebGPURenderer.Create (c3main.js:4:359527)
    at async ST.CanvasManager._InitWebGPUContext (c3main.js:4:1144896)
    at async ST.CanvasManager.CreateCanvas (c3main.js:4:1143137)
    at async PT.Runtime._InitialiseCanvas (c3main.js:4:1206832)
    at async PT.Runtime.Init (c3main.js:4:1199939)
    at async InitRuntime (workermain.js:1:2795)

I only have gens 7-9 here; and it worked great after reloading. Just not prime time in that aspect.

Music, brill graphic, an incremental game, mute button, insta-load. This has it all. Game was a little shallow, as might befit 48h, but very well polished.

Good to hear I’m not the only one struggling with balance. I thought yours was nicely balanced, or I wouldn’t have played 20+ levels. I think you said there were 3 specials… Getting that lightning chain made me want to play more.

Amazed you could read all that from my screenshot! It took me 20 years to find my bank balance. Now I understand the bars, I would’ve played some more.

I felt really bad when my farmed blobs died. They were really cute and happy.

Interesting development of the evolution genre.

Something addicting about this. It has its flaws but this level of original playability within 48 hours is very commendable. The log was interesting but I’ve no idea what time zone you used for it, making “Jam Start - 4AM” meaningless to me.

Thanks for the easy autofire. I wasn’t able to activate the lose condition, as it would seem from my screenshot that I had 50% flowers remaining. Probably my mistake, but it is starting to grind after 26 years. I think the epic music carried me this far.

Awesome graphics and musix, super chill and comfy. The ramp in difficulty between the duck beanies and the, whatever came next (don’t have time to see it) is a bit high. The game is real, and balanced in that I don’t have to start over on failure, only that garment resets.

I can see you expanded the Wisteric palette, it’s still the palette right? Who thought games with limits was something people wanted? The energy I’ve wasted on shaders to stay in-palette D:

It was Edge I used before, and I only tested my own game on multiple browsers.

It actually works on Firefox.

Here’s the console log:

Godot Engine v4.6.stable.official.89cea1439 - https://godotengine.org index.js:452:16
OpenGL API OpenGL ES 3.0 (WebGL 2.0) - Compatibility - Using Device: Mozilla - ANGLE (Intel, Intel(R) HD Graphics 400 Direct3D11 vs_5_0 ps_5_0), or similar index.js:452:16
Build configuration: Emscripten 4.0.20, single-threaded, no GDExtension support. index.js:452:16
WebGL warning: drawElementsInstanced: Depth texture comparison requests (e.g. `LINEAR`) Filtering, but behavior is implementation-defined, and so on some systems will sometimes behave as `NEAREST`. (warns once)
Request for pointer lock was denied because the document is not focused.

HD Graphics 400 huh?

Yeah, my hardware is definitely stretched my your game, more so than my game, but I’d like to see a little more headroom than this.

Fun game, in the end.

Oh wow, a platformer I could finish. Better tuned than even my game (no one finishes).

It is indeed a seamless loop, no marathons between save points, right back where we started with hardly any fanfare to signal the game is complete (maybe I need to do it without dying).

No sound, but I appreciate the play testing that went into this. Spot on I would say. As for theme, would I be forgiven if I it felt at times like I was still playing winter games? Its subjective, I’ll call it early Spring.

If only this jam didn’t score music, I enjoy letting my ears breathe.

Very coherent art and theme. I hope I can work with artists like this some day; making games is much more art than it is code. Not that the inventory system isn’t solid. Music never gets old either.

Being miles from any countryside myself, I would not have thought of this, but it works well and the sound effects are immersive.

Lovely graphics and music and smooth gameplay.

Was a bit fussed about not being able to fly over things, but flying around them is bee-realistic.

The controls were actually nice despite my little grumble there.

If anything the graphics were a bit too high quality in that I can’t really see which subtly shaded flower I am supposed to be targetting given the timer at the top of the screen. Tired eyes maybe. I’m not using more than 960x540 again, unless I get good at 3D.

I don’t want to sound a total fascist, because it does its job, but Unity builds weighing in at 50+MB can’t be easy for developers to iterate. I swear (to myself) I’ll learn unity, and games like this do it proud, but it’s just so chubby compared to godot.

I’m 90% the problem is the iGPU can’t cope. I had to drop a significant shader on my game and take a large hit to the graphics to get it to behave moving to WebGL.

Can I ask what low-end iGPU you tested with?

I wrote the CPU was at 100% playing your game, not the GPU, which was unexpected, but they share a heatsink. I can’ recall how far under 100% the iGPU was, but my game was bugging out with just 90% load when I had that rogue shader.

The whole Task Manager was a laggy mess playing your game, I didn’t want to prolong its agony, once I had identified the offending tab, and shut it down.

Being godot scripts I can (I hope) decompile and run relatively safely that way, later. Kudos for that, who knows what low end hardware you find here.

Browser experience only. I feel this gives everyone a level playing field. I have machines where exes are blocked at several levels.

Several browsers in Windows.

I cannot hear music but the gameplay is smooth, I compressed it for the clip to fit under 3MB. You want more frames, I gotta drop colours.

Is the bird chirps the music? Not a melody, but a not unpleasant sound.

I used to love pigeons until about a week ago when I heard about the effect they have on crop yields and the price of bread. Beautiful animals and beautiful game. I respect the use of Wisteric17 here, it is challenging to make a detailed simulation with such a small pallete, and increasing resolution is a lot of work. It could be difficult to see which icon was selected. The solution? Big ugly borders.

It was tough finding even examples of vertical parrallax backgrounds. I like the sky texture behind yours. When learning to fly, the pigeon is seen to walk on the spot while the background moves but not the foreground. Until he flies. Then, after figuring the lose condition, by losing, I entered a mini game where all I could do was poop. And weigh myself.

You left off Esc from the controls. Only way out of the weigh-in screen.

Maybe something else is missing there because I can poop and weigh, and am not sure how to proceed after 50 poops. Ah, I got it now, mouse to move him around. Of course, it was mouse to fly as well.

There’s a lot to this game, a big world with several mechanics and artworks, the author clearly cared about. I miss being the baby, life was simpler.

You have convinced me this palette actually had brown! My checquerboarding ethnic diversity just added Rey Enigma. Big wow for big graphics.

My initial idea was top down, and I couldn’t get wood to work. I suspect because I started with the walls, where it was perfect for plaster and brick, which, let me tell you, don’t look good on the floor.

No CPU throttling.

I could spam space to pop all the bubbles and it didn’t affect the odds of me getting a 2 or 1 star fish. A small tip you may not need: why require keyboard and mouse? It slows the flow. Fishing is boring IRL but the scenery compensates, which it more than does here.

Best graphics so far. Spring is the fishing season, the only time I can catch anything.

Awesome environment. Replace chopping wood with any grim 9 to 5 and you have captured most peoples lives. Super chill vibes.

I couldn’t figure out how to chop wood. The axe bobs, the tree bobs, there is no sound other than the birds, and my failed swing. The cursor doesn’t change no matter where I aim it. Where is the rhythm I am to follow? Now I hear a periodic ping like a failed swing, but I’ve still no indication of what time in that long period I am supposed to chop at. Trial and error yields only error.

Bonus points for it not glitching on my HD630. I see my CPU was at 100% so maybe not that well optimised and could explain the bug.

I want to enjoy the graphics more, but they weren’t optimised enough it appears. I can enjoy the sound. I’m impressed to hear it is stutter-free.

I am not MicroSlop, my 7th gen is legit.

Good shout, forgot about QWERTZ. I usually just use my mouse, hovering over the straighten icon.

image.png

It’s just luck at this point. I’ve deduced where there cannot be a mine but the positions of the remaining two uncovered tiles are unknowable, as shown in the second screen.

That said, it’s Roblox inspired Godot, so of course I went back to have an enjoyable experience.

Some stiff competition here

https://itch.io/jam/christian-game-jam1

Nice music, I’m a sucker for strings, but very nice. Second track not so good, should have left it at 1, IMHO. 3rd track good but short. Appreciate the credits, even though I don’t speak Dutch. SFX, are there, bees and flower spawning.

I had to palette sniff those bees! Well done for getting them inside the palette. With time you could have nailed the UI elements to the palette too, but it probably isn’t worth the effort hunting those tweaks.

I don’t understand the game. I saved up for the “Call night” and it just wiped out all my progress, plants, and bees, with no means to recover from there.

If Spring the Season can be summarised by one thing, it is bunnies.

It says I finished the nest in 31 turns and the lowest possible is 20. Didn’t feel like I wasted too much time backtracking, and yet I was able to raise just 0 kits. Very of-its-time in exploring the role of a male bread winner providing for, while being removed from, their kits.

I thought the art was great, 960 x 720 was an interesting choice, and it worked. Less coding than I’d have gone for, but the game made sense (I am a certified loser, lol), so narrative and art were great. As were the puzzles, though it felt like it could have done with a turn counter as I lose track of time and the ending seemed to spring out of nowhere. Though I had probably obtained everything there was to obtain (there was a number given initially), I had lost count of the McGuffins.

Couldn’t find this on itch’s jam page. Hard to believe that jams can exist outside of there. There’s 1:20 and if I could submit, anything within the rules, it would probably win!

Won't reveal my inspiration as these are all ace and I might try again later.

Enjoyed this a lot. Reminds me of my "Office of Offers: Beat the week" game, only nicer graphics (and no 1-bit constraint). The icons and descriptions work really well, no need for headhunter jargon (I didn't even look at their classes after repeated firings). Also, I'm assuming music was your own, it was very repetitive, I think only 4 bars, but it worked. I will not whine about not having a composer again, it was sweeett!

I had to come here and read Team Sloop's comment about dragging stuff at random to figure out how it worked. Now I'm worried my game will feel that unintuitive to first-time players.

My immediate impression- red-light-green-light, with coins, nice!

On point with the micro management giving us mysterious knobs and dials with no obvious purpose. They were fun to play with. I am not convinced the blue button on the coolant has any purpose. The 3 digits... they blew up my stash... The pusher, hmm, very micro-management.

I suffered serious lag once I was given my final goal and told I was being timed. It made lining things up really difficult. But I could see, having taken 25 minutes to even get my target I was on a hiding to nothing. I finally gave up when the RNG I bet my retirement gave me bombs instead of prizes.

Took me a while to notice the volume slider at the bottom. I  thought the sound effects were good, but the music got annoying, would've been nice to control them separately, and a menu to restart, especially when you tell me I am being timed! Permanently on-screen tutorial was a nice touch but found it could get out of sync telling me stuff too late, or stuff I already knew.

Didn't think I'd see micro management become fun, but this is the best synergy of the two.

I wanted to cut sound, but no sound at all made me doubt everything was working. If I wanted, in my game, I at least had some free music playing so I knew the audio bus would accept any SFX I could find or tempt a composer to work on. Not proud of my sound effects, but it is such a quick fix if you have (having chosen some) an hour (maybe less [*flex*]) spare at the end.

Amazing. The game is frustrating micro management, exactly as intended. Graphics and implementation really shine.

I had some issues with the pointer escaping which were quickly resolved by concentrating on one task, the game.

I wanted to start again after running out of time reading the instructions and finding I had a monumental pile of coins covering two orders which I could not, now, distinguish.

Truly a valiant, original, and pretty fun take on micro management.

No sound, no menu to quickly start again, but I probably need a whole play through getting everything wrong to learn from.

The writing is too small. I could not see if the price was 60c or 80c. So I moved to give him it all back, and it all fell into the dispenser slot. Getting stuff into that slot was like asking a dog/2-year-old to pour their own cereal. It looks easy, but isn't. My boss throwing money at me added to the realistic pressure feeling.

Pretty well tuned, orders take about the allotted time. I gave up when I saw double orders coming in. It is unforgiving in that I had the mess of all previous orders in the way.

Leaderboards | Talo - the open source game backend

Are we naming names? I wasn't sure who one of your guys was, with light grey hair. There has been wall-art on reddit of red coats and other British politicians. Politicians tend to get overlooked by other countries, especially when retired. I don't watch TV so I couldn't even name 4 equivalent Brits, but you know, they say we prosecuted more than those famously litigious Americans did.

I copied my score, but screenshot overwrote it, 505, in case all 3 above me mess up :D

A British version would be rich pickings here.

Teaching is so stressful. Felt like I was back at school. I was about to call it impossible but I noticed you mentioning the whistle, 2 uses, right sounds powerful then. Indeed. Bought me quality time.

Quite the experience. The whistle sound was so fitting, like purpose made. I think you borrowed the sprites and classroom from somewhere, possibly LimeZu related but it must be paywalled because I can't find it. Don't know how much you drew yourself but I struggled reading some of the numbers, 8 vs 9 especially maybe also 6 vs 8. I think the lines could have been fainter.

Ah, the classic leftfield solution. I did notice that, but it felt like I'd be missing something better to the right.

I made it to what I think is the last level, without ever having to freeze more than 1 bird at a time.

Thereupon the game froze. I know we don't plan on having our games beaten, and I wouldn't have, without your help. Thanks, this is a really good game.


I got to the top of the screen but then I had no warning of where the next object would fall from and about 0% chance of hitting it in the right place when it did. Then when my empire melted, my ice gun stopped working.

I see that's intentional now. It didn't strike me as a puzzler. More a frantic platformer, but the distinction is arbitrary. Still, don't know what I'd do at the top next time.

I see in one of the screenshots you have 3 birds frozen. Can you give more of a hint on the second level, the one in the other screen, because I couldn't get my ducks in a row like you have in the one screenshot. Granted I'm rubbish at timing based platformers.

I feel there is a strong mechanic in here, it just needs revealing.

Masterpiece! Sometimes it is hard to know where a piece goes, but the game has so much going for it it is no bother using trial and error.