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Lovely graphics and music and smooth gameplay.

Was a bit fussed about not being able to fly over things, but flying around them is bee-realistic.

The controls were actually nice despite my little grumble there.

If anything the graphics were a bit too high quality in that I can’t really see which subtly shaded flower I am supposed to be targetting given the timer at the top of the screen. Tired eyes maybe. I’m not using more than 960x540 again, unless I get good at 3D.

I don’t want to sound a total fascist, because it does its job, but Unity builds weighing in at 50+MB can’t be easy for developers to iterate. I swear (to myself) I’ll learn unity, and games like this do it proud, but it’s just so chubby compared to godot.