Nice setup, with the locked base, the fungus and the whole “stranded on an alien planet” thing, but it’s missing something to make it click: a source of tension. In the module you’ve written, captain Eyza has activated an emergency protocol with no clear end (when will she blow up the base, if nobody manages to persuade her the situation is under control? How can they persuade her?) against a threat which maybe isn’t even there (is there anyone infected by the fungus?).
I mean, it’s a nice setup, but it’s missing a good reason for the PCs to not sit there playing cards with the rest of the crew until the captain is satisfied that nobody has been infected.


























