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I think there are some bigger reasons why they are not giving full information about what is happening. I think that if they tell the truth about how things really are, it will cause enormous and painful damage to the platform. That is why they are trying to avoid it or delay it as long as possible.

This is clearly not working, as more and more people are getting restless. I’m already considering moving my stuff away from this platform (where to is still an open question, but as a web dev I can, at worst, self-host something), I’ve seen people do the same and I’ve already come across three different groups of people talking about starting a competitor. Itch is burning through its community’s goodwill reserve at an alarming speed and this isn’t a resource you can easily replenish.

It doesn’t matter how bad the situation is, most people are pretty good at assuming worse if given the possibility, and this doesn’t consider the people who lost money and saw their games delisted because of obscure rule updates who are justifiably angry and probably talking with lawyers right now.

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Moving to a self hosted space is what we are actually doing.
As we have already stated (in case, see our developer's page), we are not dealing with the targeted games. Yet, we don't like at all this situation. This is why, coherently, we don't want to keep on feeding the involved money carriers.
Being based in the EU, a self hosted space will let us deal via SEPA; it's not yet as comfortable as a card, but it allows instant payments as well. It's also true, as someone said here in another thread, that in the EU we still have to use their cards in daily life. Correct, but, with a bit of patience, the upcoming digital euro will likely help even this. 
So, in the end, we guess our next step is offering our video games from our site, and eventually staying on Itch.io as a display page in which to give information about new issues.
It's not definitive, it's a road we wish to try.