What makes this game a turn based tactics game?
the_syncr0
Creator of
Recent community posts
Thank you everyone who worked on a game for the jam.
However, as fans of turn based tactics we would all love to see more games.
So what would be best:
- Extension of the jam by a week
- Extension of the jam to the end of the month
- Make another jam in a few months with a longer duration
Please let me know what would work best for all of you
Thanks for playing! And I completely agree with the critiques. Because I didn't have time to add more complexity like guards and mini games to apply potions, I leaned more into the slower more deliberate gameplay. If I had an extra couple days I definitely would have liked to add more enemies. Thanks for taking the time to leave detailed feedback.
Thanks for playing! I definitely agree with the critiques. I ended up choosing the pacing for most of the animations so that you have to be very intentional about what you do in the time limit. But I think with larger levels and faster speed the game would be a more arcadey feel. And I also didn't have enough time to add a pause menu which you could reference what the potions did. But the game page has some more details and the game is short enough that it isn't a big problem












