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The Fermi Paradox

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A member registered Feb 17, 2022 · View creator page →

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Dear Fermi Paradox Community,

We added a lot of new features in last weeks Ganymede update and needed to adjust the balancing a bit and fixed some issues with the robot uprising events

Early Access Build - 0.70.X.1 ( Ganymede Patch )

  • New Synthetic Species Event "Priority Framework : System X"
  • New Synthetic Species Event "System Development Analysis"
  • Bugfix - A successful "hacking attack" against a robot uprising that led to a drastic fall of tech levels used to destroy the bio civilization and let the robots win. This is fixed now.
  • Bugfix - The resource and population values of an incoming biological spaceship fighting with a robot civilization were set wrong, which caused strange results.
  • Bugfix - If a defending robot society fled from a biological spaceship attack, both parties were sometimes destroyed leaving only an empty planet.
  • Bugfix - The name of defending robots during an incoming biological spaceships attack was wrong and displayed something like "Master" instead of the proper robot name.
  • Bugfix - Some species-specific names for arms, brains, babies, etc were overwritten with more generic names of their type.
  • Bugfix - In the description text of second chance species sometimes a "__" was displayed instead of an empty space.
  • Bugfix - In the "Thieving Monkeys" event. ELEMENT_PREFIX Monkey should now be displayed as "Sand Monkeys" etc
  • Bugfix - Water Cats and Ocean Crawlers both have now the "Aquatic Species" status
  • Bugfix - If after a robot uprising the robots leave the planet or are destroyed (and they do not create a Tomb World in the process) it is possible to trigger a Second Chance Evolution event. But this event always produced Monkeys as the Balanced Species even if the creator Species was Unbalanced or Ambiguous. They will now spawn Cats / Crawlers.
  • Bugfix - "Justice" our industrial punk music score was not triggered by the "Battle of the Bands" event 
  • Bugfix - When using the keyboard and quickly pressing tab to leave the Character Screen after an event the Character Screen was sometimes visible in the Galaxy Screen again which was really annoying.
  • Bugfix - When using the keyboard and quickly pressing tab during an event it could happen that the small description window popped up behind the event text. That should not happen anymore.
  • Bugfix - The "Robot Rivalry" event was never correctly triggered.
  • Bugfix - When selecting a flare sometimes the subtitle says something like "Earth is the home of the Human Governments." was removed for 5 seconds. This is fixed now.
  • Bugfix - Blizzards should not happen in space regions anymore.
  • Bugfix - Fish species are not building naval frigates anymore 
  • Bugfix - Loading an old savegame from the Eros Update can produce dummy flare texts for stone age societies like "ai creates research" or "fear of technology". This should be fixed now.
  • Bugfix - When loading the save game at the end of the game the "Good Ending" and "Bad Ending" status was not saved and the player got the "Grey Ending" score.
  • Bugfix - The "Interstellar Data" event does not point towards the wrong star systems anymore.
  • UI Rework - Increased the spawning speed of flares.
  • UI Rework - The "Flare Panel" in the "How To Play Menu" now shows the new flare system.
  • UI Rework - The Mouse Over Popup of the flares will be shown much faster
  • UI Rework - No new Flares are spawned anymore when the game is already over
  • UI Rework - The text that displays on empty planets changes the type of the planet correctly if the planet is turned into a Tomb World or anything else.
  • Balancing - Positive Flares will only spawn Population Boost if one of these conditions apply

If the society is under 1000 population

If the population status is "Population Decline" and the growth rate is under 20%,

If the population status is "Sparse Population" and the growth rate is under 15%,

If the population status is "Balanced Population" and the growth rate is under 10%,

If the population status is "Dense Population" or higher and the growth rate is negative.

.

In all other cases a Consumption Decrease boost is spawned  

  • Balancing - When Harm Potential is really low a Positive Flare will not spawn a Harm Reduction Boost but will spawn a Consumption Decrease Boost instead.
  • Balancing - When the Research progress is under 10% a Negative Flare will not spawn a Research Malus but will spawn a Population Decrease Boost instead.
  • Balancing - Events that give Maximum Harm Potential increase the Harm Potential by 8% now instead of 3%
  • Balancing - Events that give Default Harm Potential increase the Harm Potential by 2% now instead of 1%
  • Balancing - Harm Increase Flares increase the Harm Potential by 0.05% now instead of 0.02%
  • Balancing - Synthesis Costs of Robot Evolution Events are higher, so it is harder to turn off (set to Idle Behavior) the robot civilization in the beginning.
  • Balancing - Synthesis Costs of Robot Resettle Events are higher, so it is harder to leave blooming nature behind when extracting everything from a planet.
  • Balancing - Spaceships avoid now to move back to the planet they came from, even if it would be a very short or optimal route.
  • Balancing - Robot Spaceship tended to pack not much resources, which led to weird situations where a newly founded colony instantly moves on to the next planet.
  • Balancing - Synthetic Civilizations with the Expanding Behavior do not send Spaceships out anymore if they have less than 1000 Robots.

We uploaded a hotfix

Early Access Build - 0.69.M.2

  • Bugfix - Fixed issue with the variable database that removed names and flare tags from aquatic and primordial world ancient ages
  • Bugfix - God variables for the Monotheism events are fixed
  • Bugfix - The "Pleasures of Eros" event can now only happen in the Sol System
  • Status Effect - The top event of "Fertility Rites" grants the "Hedonistic Society" status


    Dear Fermi Community,

    Our first update of 2023 is out. We did some work on our internal systems and took some time to add some long requested convenience features. Now the game can be played with mouse and controllers and we added a new status system to add or remove special conditions to a civilization depending on choices made in the game. 

    For starters we played around with the "Hedonistic Society" status which marks that the culture of a civilization became focused on pleasure and passion. For this reason we also added a new event type the "Disarmament Event" that lowers the harm potential of a civilization. With the rework of the alien contact event from the Jupiter update and the upcoming "Robot Uprisings" the harm potential value will have more significance than in earlier versions.

    Also we optimised the size of the game so it will not take away 10 GB on your hard drives anymore.

    Early Acess Build - 0.69.K.6 ( Eros Update )

    • Background Art : New “The Dancers of Sirius" picture
    • Background Art : New “The Fallen Colony" picture
    • Background Art : New “Global Protests" picture
    • Background Art : New "Voyage of the Titans" picture
    • Background Art : New “Abandoned Highway" picture
    • New Sol System Event "The Pleasures of Eros"
    • New Sol System Event "Showdown at Eros"
    • New Stone Age Event "Geoglyphs"
    • New Stone Age Event "Complex Burial Rites"
    • New Stone Age Event "Nomadic Agriculture"
    • New Stone Age Event "Sacred Prey"
    • New Stone Age Event "Trap Labyrinths"
    • New Stone Age Event "Dead Rivers"
    • New Bronze Age Event "Axiology"
    • New Bronze Age Event "The Great Dams"
    • New Bronze Age Event "The Golden Leader"
    • New Digital Age Event "Photovoltaic Power"
    • New Digital Age Event "Green Politics"
    • New Cyber Age Event "Freedom to Maintain"
    • New Cyber Age Event "Garbage Eaters"
    • New Cyber Age Event "Moon Concrete"
    • New Solar Age Event "Photon Sails"
    • New Solar Age Event "Marine Energy Network"
    • New Solar Age Event "Robotic Replacement"
    • New Solar Age Event "Pararobotic Relationships"
    • New Solar Age Event "The Laws of Robotics"
    • New Garden Planet Event "The Pleasure Planet"
    • New Colony Event "The Wild Colony"
    • New Follow Up Event - Hedonistic Society Status "Expel the Deviants"
    • New Follow Up Event - Hedonistic Society Status "The Philosophy of Pleasure"
    • New Follow Up Event - Hedonistic Society Status "Signaling Interest"
    • New Follow Up Event - Hedonistic Society Status "The End of Deviancy"
    • New Follow Up Event - Hedonistic Society Status "Pleasure Optimization"
    • New Follow Up Event - Hedonistic Society Status "Indecent Aliens"
    • New Follow Up Event - Hedonistic Society Status "The Last Embrace"
    • Reworked Contact Event "Culture Clash" 
    • Reworked Contact Event "Perilous Transformations" 
    • Reworked Tech Level Event "The FTL Age" 
    • New Event Type : Disarmament The opposite of the Power event - the options reduce the Harm Potential instead of increasing it. For now we added just a few of these events but in future updates there will be more.
    • New Feature : Status Effects

    In Addition to changing values like research or resources an event can apply or remove a status from a civilization. This enables us to create more specific followup events; block events that do not make sense for a civilization with this status or even create longer event chains.

    The status can be seen in an info window when hovering with the mouse over the name of the civilization and as a symbol in the choice windows that would remove or add the status.

    As a testrun we added the "Hedonistic Society" status that is granted in events like "Goddess of Love" , "Sexual Revolution" , "Pleasure Bots" , "Space Swingers" … etc

    We added 7 follow up events that only get triggered for civilizations with this status.

    We will add more different statuses in future updates. 

    • Interface : Keyboard and Controller Input is now recognized by the game. Mouse Over text windows next to the buttons show which hotkey is assigned to which function.

    Note : The collection of flares can not be done with keyboard or controller, since we plan to rework the flare system in the next update.

    • Optimization : We reduced the disk space the game needs to 1.9 GB
    • Text : New Terms for Leaders, Governments, Settlements etc for all Stone Age to Industrial Age Paradigm Shift events.
    • Text : Scientific Building Names for Ancient Civilizations were added
    • Bugfix - Captured Spaceships are not counted internally as colonies anymore and can not trigger colony specific events like Send Signal that would crash when applied on a star ship.
    • Bugfix - Technology Age gain of of the Interspecies Integration event is shown correctly now
    • Bugfix - Rings of Planet in the Rigel System is now shown correctly 
    • Bugfix - The Status "Desert Planet Origin" and "Herbivore" was not correctly applied to the Prun species but now it is fixed
    • Bugfix - The "Answer Signal" event sometimes sent a signal to the wrong civilization. Now it will always send it back to the original sender.
    • Bugfix - Mouseover Text for Retreat and Small Crew Conflict Contact followup events now shows the correct amount of research gain.

    We found a couple of issues in the Jupiter update and uploaded a patch with a couple of bugfixes.

    Changelog of Patch 0.68.N.2

    Reworked Contact Event "Interspecies Conflict"
    Reworked Contact Event "On the Run"
    Reworked Contact Event "Overrun by Aliens"
    Reworked Contact Event "The Alien Next Door"

    Text - Civilizations and Spaceships with especially long names like "Digital Sibling Expert Communities" are shortened
    Text - fixed some small typos and empty spaces in various events and variables

    Bugfix - Every Spaceship was counted as a new Species - screwing up the end results in the Epilogue
    Bugfix - The trading option of the Coexistence / Adaption contact events that allows exchange for technology for resources does now give the correct side the techlevel boost..
    Bugfix - A spaceship should not be "trapped" between two alien star systems anymore and not do a back and forth ping pong course between those two planets.
    Bugfix - Species that survived the game are now properly highlighted in the Epilogue
    Bugfix - The "Total Annihilation" contact event is not triggered anymore for Industrial Era civilizations, instead "Battlefield Planet X" is triggered.
    Bugfix - Casualties of the Scarcity Crisis and the Hostility Events are now shown correctly
    Bugfix - A lost in Tech Levels was displayed in the Scarcity Decline events but it should have been shown in the Scarcity Mitigation events
    Bugfix - The Epilogue text stated that only one species received signals even if multiple species got signals.
    Bugfix - Wrong Background Artwork for "Cure for Sin" event
    Bugfix - The little decorative icon on the large mouse over window is now on the correct position
    Bugfix - In one color variation of spacefaring Prun the avatar without a helmet and with a helmet was swapped.
    Bugfix - Correct output text on event options when a native civilization is occupied by an invading alien spaceship
    Bugfix - Fire moles can not take out space habitats anymore
    Bugfix - The star system that is the next goal of a starship after a contact event is properly capitalized now
    Bugfix - When invading starships lose a battle and have to flee to another system the correct system name is displayed now
    Bugfix - "Jovian Colonies" Event can only be activated by Lightspeed Fleets or higher

    Balancing - Number of maximum Signals / Spaceships is increased in later phases of the game
    Balancing - Population Growth are less common on Spaceships.
    Balancing - Synthesis costs "Pickup Signal" && "Resource Depletion Crisis" events are cheaper

    Dear Fermi Community,

    This is our biggest update so far as we added more depth and detail to the Contact events, which always meant to be the climaxes of the game. We removed the randomness and made the outcome of the the different choices completely depended on the ethic values, harm potential, technology level, population and resources of the two alien parties involved. Also past contacts have a significant role, so it becomes more important to send out radio signals before embarking to an interstellar journey 


    The game rules deciding the outcome of a contact event or the result of an interspecies conflict are a bit more complex and can be looked up in detail in a new window that is shown when hovering with the mouse over the choice options.

    In future updates the mouse over feature will be added to other events and the extreme randomness will be also reworked in critical events like the Final Technology or the Resource Crisis.

    We are very happy with the contact gameplay now, but will also expand it in the future with more events that handle the contact with species with simple technology, returning of visitors, reencountering a former war opponent or follow-up events that happen after invasions or cohabitation events.

    Last but not least a big thanks again to our patient community providing us with constant feedback and encouragement. Also for coming up with great ideas for events and quotes.

    Changelog of Version 0.68.M.8 - Jupiter UPDATE ( contains spoilers )

    -  Background Art : New “Free Colonists" picture

    -  Background Art : New “Critical Hull Breach" picture

    -  Background Art : New “Infiltration in Progress" picture

    -  Background Art : New “Productive Coexistence"  picture

    -  Background Art : New “Alien Occupation" picture

    -  Background Art : New “Interspecies Warfare" picture

    -  Background Art : New “Planet Killer" picture

    -  Background Art : New “Iron Age” picture

    -  Background Art : New “Abandoned Colonial Base” picture

    -  Background Art : New “Decaying Spaceship” picture

    -  Background Art : New “Long Range Scan” picture

    -  Background Art : New “A day at the Harbor” picture

    -  Background Art : New “Senicide” picture

    -  Background Art : New "Perimeter Observation" picture

    -  Background Art : New "The War and The Plague" picture

    -  Background Art : New "Colonial Uprising" picture

    -  Background Art : New "Sol System" picture

    -  Background Art : Rework "The Tank Battalion" picture

    -  New Contact Event "The First Light" - quote by Shadowlancer

    -  New Contact Event "Colonized Homelands"

    -  New Contact Event "The Lost Homeworld"

    -  New Contact Event "Surprise Attack"

    -  New Contact Event "Repel the Invaders"

    -  New Contact Event "Temporary Guests"

    -  New Contact Event "Remote Adaption"

    -  New Contact Event "Suicide Run"

    -  New Contact Event "Leave only Ruins Behind!"

    -  New Contact Event "Space Battle"

    -  New Contact Event "Dramatic Exit"

    -  New Contact Event "Stranded Aliens"

    -  New Contact Event "Course Correction"

    -  New Contact Event "Alien Occupation"

    -  New Contact Event "Captured Aliens"

    -  New Contact Event "Interspecies Conflict"

    -  New Contact Event "On the Run …"

    -  New Contact Event "Overrun by Aliens"

    -  New Contact Event "Colonial Deception"

    -  New Contact Event "Protect the Colony!"

    -  New Contact Event "Colonial Integration"

    -  New Contact Event "Admiration from afar"

    -  New Contact Event "Mutual Destruction"

    -  New Contact Event "Destroy Planet X!"

    -  New Contact Event "The Struggle over System X"

    -  New Contact Event "Clumsy Disappearance"

    -  New Contact Event "Shipwrecked on Planet X"

    -  New Contact Event "Diversion towards Planet X"

    -  New Contact Event "Occupied Colony"

    -  New Contact Event "Prisoners of the Colony"

    -  New Contact Event "The Struggle over Planet X"

    -  New Contact Event "Escaping Planet X"

    -  New Contact Event "The Aliens are Everywhere!"

    -  New Contact Event "Battleground Planet X"

    -  New Contact Event "Fratricidal War"

    -  New Contact Event "One Last Look"

    -  Reworked Contact Event "Alien Contact"

    -  Reworked Contact Event "Planet X is occupied by Aliens!"

    -  Reworked Contact Event "Full Onslaught"

    -  Reworked Contact Event "By any means necessary"

    -  Reworked Contact Event "Initiation of Talks"

    -  Reworked Contact Event "Exchange of Ideas"

    -  Reworked Contact Event "Alien Invasion"

    -  Reworked Contact Event "The Conquest of Planet X"

    -  Reworked Contact Event "The Wormhole Invasion"

    -  Reworked Contact Event "Wormhole Refugees"

    -  Reworked Contact Event "Interstellar War"

    -  Reworked Contact Event "Swift Attack"

    -  Reworked Contact Event "Safe Observation"

    -  Reworked Contact Event "Secret Visitors"

    -  New Cohabitation Event "Perilous Transformations"

    -  New Cohabitation Event "Culture Clash"

    -  New Cohabitation Event "The Alien next Door"

    -  New Cohabitation Event "Shared Colonies"

    -  New Cohabitation Event "Tense Cohabitation"

    -  New Cohabitation Event "Mutual Struggle"

    -  New Infiltration Event "Aliens Among Us"

    -  New Infiltration Event "No Witnesses"

    -  New Infiltration Event "A Breath of Fresh Air"

    -  New Infiltration Event "The Hand of the Gods"

    -  New Primordial World Event "The Giant Blister"

    -  New Primordial World Event "Onto the Molten Sea"

    -  New Primordial World Event "The Burning Legion"

    -  New Primordial World Event "Pyroductal Warfare"

    -  New Primordial World Event "Attack of the Fire Moles"

    -  New Primordial World Event "Voices from the Flaming Pits"

    -  New Colony Event "Xenobiological Incursion" - event idea by Someone Random

    -  New Colony Event "The Ancient Shipyard" - event idea by Bray Gallienne

    -  New Colony Event "The Jungle Colony"

    -  New Colony Event "Magmatic Bases"

    -  New Colony Event "Metal Rain"

    -  New Colony Event "The Circles of Hellfire"

    -  New Fallen Society Event "The Music of the Gods"

    -  New Fallen Society Event "Wasteland Punks"

    -  New Sightless Species Event "First Sight" event idea by 42Timezone

    -  New Bronze Age Event "The Game of the Gods" - quote by cat in a cardboard box

    -  New Nautical Age Event "The Leviathan" - event idea by Urmuux

    -  New Nuclear Age Event "Cultural Cross-Pollination" - quote by InanimateIJK

    -  New Nuclear Event "Mass Stigmatization of Wildlife" event idea by Brendan Eric Feay

    -  New Nuclear Age Event "Mazes and Monsters" event idea by Carey Neal Dunn

    -  New Lightspeed Age Event "The Basilisk's Curse" - event idea by Brendan Eric Feay

    -  New Singularity Age Event "Explosion of Friendly Intelligence" - event idea by Rakeela Detanis

    -  New FTL Age Event "Radiation Belt Harvesting" event idea by Carey Neal Dunn

    -  New FTL Age Event "Cheap Terraforming"

    -  New Futuristic Era Event "The Spacefaring Guild" - event idea by Urmuux

    -  Feature : "Alien Contact Rework"

    The options during a contact event are now "Talk", "Observe" and "Retreat"

    The follow up results of the options are not depending on a modified random roll but on the current ethic values, harm potential, resource scarcity and former contacts of both societies.

    The "Talk" option can lead to following follow-up event types : "Full Onslaught", "Surprise Attack", "Repulsion", "Brief Talks" and "Coexistence"

    The "Observe" option can lead to following follow-up event types : "Total Annihilation", "Full Invasion", "Interstellar War", "Observation" , "Adaption"

    The "Retreat" option can lead to following follow-up events : "Suicide Attack", "Scorched System" , "Spacebattle" , "Stranded" , "Hasty Retreat" and "Course Correction"

    A new detailed window that is activated via mouse over explaining which options leads to which choice

    -  Feature "Interspecies Conflict Rework"

    A conflict between species can lead to more diverse results like the plundering of resources, tactical advantages or follow up events like "Occupation" or "Imprisonment"

    A new detailed window is activated via mouse over. It explains the result of a conflict between two species in combination with harm levels, technological advancements and ethical values.

    -  Feature "Cohabitation Events"

    Multiple species can temporarily reside on the same system as a result of a positive or neutral Contact Event resulting in Trading, Interspecies Tensions, Infiltration, Technological Uplifting or Environmental Engineering.

    In future updates it will be possible for highly technologically advanced species to merge into one singular Transspecies.

    -  Feature "Intraspecies Contact Rework"

    The gameplay when a spaceship encounters a planet with the same species is changed.

    The "Merge" option merges population, technology and resources and the faction with higher ethics becomes the dominant one.

    The "Division" option merges population, technology and resources and the faction with lower ethics becomes the dominant one.

    The "Intraspecies War" option leads to a war between both factions.

    -  Feature : Signals and Direct Contact can have a positive or negative impact. The society remembers the last interaction, and it has an impact on the next contact event with the same species. A past interspecies war will also be remembered forever.

    -  Feature : After a great disaster that leads to a massive population drop or the loss of many tech levels, a civilization, starship or colony is marked as "Fallen" and a lot of basic events are not triggered anymore. The "Fallen" status is removed when a new tech level is reached.

    -  User Interface - Mouse Over Window for Event Choices - either a small, a large or, in case of conflict events, a complex window is displayed after hovering over the options with the mouse for a short time. This information shows which changes will be applied when an option is chosen. 

    This feature is work in progress. As of this update only the contact events have a mouse over window attached.

    -  User Interface : Epilogue Screen is rearranged to display the multiple species better. 

    -  Planets - Rigel, Ross and Alpha Centauri got more appropriate colors / planetary systems.

    -  Bugfix - A Civilization with a lot of population could not archive the final Technology. This is fixed now.

    -  Bugfix - Sometimes saving after a spaceship was destroyed corrupted the savegame.

    -  Bugfix - Signal and Contact information are now correctly transferred to starships and colonies.

    -  Bugfix - Some "Receive Signal" event text displayed the wrong system.

    -  Bugfix - Species that conquered other species sometimes where counted in the Epilogue as a different species.

    -  Bugfix - Dolphins and other aquatic animals do not flee to "refugee islands" anymore.

    -  Bugfix - The history of empty planets with ruins of a civilization destroyed by a "great war" event shows now the correct name of the WMDs in use.

    -  Balancing - Synthesis Costs of high level choice events like "Contact" , "Scarcity Crisis" and "Resource Depletion Crisis" are much cheaper

    -  Balancing - It is far more likely that an "Answer Signal" event is triggered when a civilization picks up an alien signal.

    -  Balancing - Events on starships are more evenly distributed and extinction events are less common.

    -  Balancing - Extinction Events and Paradigm Shifts are not triggered directly at the beginning of the game.  

    -  Balancing - "Rare Events" like Paradigm Shifts / Pre-Nuclear Extinction Events and Pre-Cyber Age Spaceship events are triggered more rarely.

    -  Balancing - The Phobos Spaceship is now counted as a rare event.

    -  Texts : Reefshaper Age aquatic societies have more diverse leader and government names.

    -  Texts : Terms for default colony settlements and professions are more varied.

    -  Attention Savegame Compatibility - Received signals and contacts are not correctly imported from older savegames.   

    See you up in the stars, voyager.

    Jörg from Anomaly Games

    Join our Discord server: https://discord.gg/n5bDJ7pRVM

    Follow us on Twitter: https://twitter.com/FermiGame

    We uploaded a small patch today ( version 0.67.B.1 ) that fixes some issues with the "Dark Side of the Moon" event and a couple of typos.

    (1 edit)

    EA Build - 0.67.B.1 ( Small Patch )

    • Bugfix - "Dark Side of the Moon" Signal event is not triggered before the Solar Age anymore
    • Bugfix - fixed some typos and spelling errors

    EA Build - 0.67.A.5 ( Farside Update )

    • New Feature - Autosave - The game progress is automatically saved. A timer in the exit menu shows when the last autosave happened.
    • New Sol System Event "Born on the Far Side of the Moon"
    • New Sol System Event "The Lunar Colony"
    • New Cyber Age Event "The Neon Wave"
    • New Solar Age Event "Robo Core"
    • New Lightspeed Age Event "Luminal Trash"
    • New Singularity Age Event "Neural Metal"
    • New Spaceship Event "Battle of the Bands"
    • New Signal Event "The Space Opera"
    • New Colony Event "No Country for our kind!"
    • New Population Crisis Event "The Final Concert"
    • Bugfix - fixed broken savegame, when saving during the tutorial
    • Bugfix - fixed broken savegame, when saving during epilogue
    • Bugfix - fixed broken savegame, when saving during certain final tech options 
    • Bugfix - names of stars, spaceships and civilizations are displayed correctly again after loading a savegame
    • Bugfix - colonies on Alpha Centauri are not invisible anymore

    EA Build - 0.66.A.8 ( Hotifx )

    • Bugfix - The the events "We come in Peace" , "Asteroid Tax Haven" and "Hydraulic Fracturing" are showing the correct texts again and not just "VALUE"
    • Bugfix - Several text and typo fixes

    EA Build - 0.66.A.7 ( Luna Update )

    • New Feature - Epilogue Screen - After the game ends a summary of the history of the galaxy is shown and the player is rewarded with points depending which ending they reached; how many species survived and if contact was established. Note : The Epilogue feature is Work in Progress and shows only a small description of the galactic history is shown and the score is only saved as a simple high score. In future updates we will expand the Epilogue with more details and will save an overview of your playthroughs.
    • New Species “Wondor from the Kepler System”
    • New Species “Noya from the Kepler System”
    • New Species “V'kay from the Kepler System”
    • New Music Track "Born in the Desert"
    • New Music Track "Caves of Ice"
    • New Music Track "Lost in the Swamps"
    • New Music Track "Lava Lake"
    • New Music Track "Songs of the Ocean"
    • New Music Track "Hyperspace Journey"
    • New Music Track "The Galactic Project"
    • New Music Track "Raindrop Kingdoms"
    • New Music Track "Justice"
    • New Music Track "Born on a Strange Planet"
    • Background Art : New “Crossing the Lava Stream” picture
    • Background Art : New “The Robot Band” picture
    • New Sol System Event "Luna City"
    • New Primordial World Event “Obsidian Revolution"
    • New Primordial World Event “Alloy Adventures"
    • New Primordial World Event “Air Travels"
    • New Primordial World Event “Molten Riches"
    • New Primordial World Event “Lava Canals"
    • New Primordial World Event “Heralds of Fire"
    • New Primordial World Event “Smoke Pits"
    • New Primordial World Event “Magma Shapes"
    • New Primordial World Event “Enforced Eruptions"
    • New Primordial World Event “Stone Farming"
    • New Industrial Age Event “Public Housing"
    • New Industrial Age Event “Machine Gun Mastery"
    • New Nuclear Age Event “Radiocomputer Games"
    • New Nuclear Age Event “Global Medicine Distribution"
    • New Nuclear Age Event “Nuclear Submarines"
    • New Nuclear Age Event “Rising Radiation Levels" 
    • New Digital Age Event "Online Streaming Culture"
    • New Cyber Age Event "Embedded Streamers"
    • New Solar Age Event "Battle Royale"
    • New Lightspeed Age Event "The Robot Arena Battles"
    • New Singularity Age Event "ShipCraft"
    • New FTL Age Event "Lingua Cosmica"
    • New FTL Age Event "The Hyperjump Refuel Station"
    • New FTL Age Event "Space Folding Theory"
    • New FTL Age Event "Nomadic Space Fleets"
    • New FTL Age Event "Deep Space Arms Race"
    • New FTL Age Event "Interstellar Defense Forces"
    • New FTL Age Event "Speculative Cults"
    • New FTL Age Event "The Psychocardiogram"
    • New FTL Age Event "Emotional Hacking" 
    • New Colony Event "The System Stream"
    • New Colony Event "Colonial Streamers"
    • New Starship Event “Invasion Calculation Circle"
    • New Starship Event “Faulty Cryo Chambers"
    • New Starship Event "Gamified Computer Logs"
    • New Signal Event "Xeno Memes"
    • Bugfix - The Wormhole Invader event is fixed and should not spawn an infinite number of Invalid Invasion Fleets anymore
    • Bugfix - The Graveyard Galaxy ending was sometimes not triggered even when all civilizations perished.
    • Bugfix - Twitch Connection is not interrupted anymore for 60 seconds 
    • Bugfix - The Extinction Music track is not continue playing anymore when returning to the Main Menu
    • Bugfix - Outfits of the Odo species had inconsistent colors
    • "One of its kind" - A special ending is triggered if the first species goes extinct before a new one evolves.
    • Attention ! Save Game Compatibility Issues - Save Games of older versions will not trigger evolution events on Planet Ross or the Second Chance Evolution. Also savegames that were saved while an event was active might show the wrong picture of this particular event.

    Dear Fermi Community,

    After releasing our soundtrack we got inspired to write some events about mesmerizing music genres in the future. Let`s have a trip to the dark side of the moon together...



    Also no more lost games when you have a power outage! We implemented an autosave feature!
    Furthermore we fixed some annoying issues with broken savegames.

    Changelog of Version 0.67.A.5 - Farside UPDATE

     ( contains spoilers )

    • New Feature - Autosave - The game progress is automatically saved. A timer in the exit menu shows when the last autosave happened.
    • New Sol System Event "Born on the Far Side of the Moon"
    • New Sol System Event "The Lunar Colony"
    • New Cyber Age Event "The Neon Wave"
    • New Solar Age Event "Robo Core"
    • New Lightspeed Age Event "Luminal Trash"
    • New Singularity Age Event "Neural Metal"
    • New Spaceship Event "Battle of the Bands"
    • New Signal Event "The Space Opera"
    • New Colony Event "No Country for our kind!"

    New Population Crisis Event "The Final Concert"



    • Bugfix - fixed broken savegame, when saving during the tutorial
    • Bugfix - fixed broken savegame, when saving during epilogue
    • Bugfix - fixed broken savegame, when saving during certain final tech options
    • Bugfix - names of stars, spaceships and civilizations are displayed correctly again after loading a savegame
    • Bugfix - colonies on Alpha Centauri are not invisible anymore

    See you up in the stars, voyager.

    Jörg from Anomaly Games

    Join our Discord server: https://discord.gg/n5bDJ7pRVM
    Follow us on Twitter: @FermiGame

    (1 edit)

    The Fermi Paradox is a choice-driven sci-fi narrative strategy game in which your decisions in one corner of the galaxy can upend entire civilizations in another. Guide species through millennia and help them explore the vastness of space, make contact and, perhaps, create harmony.

    https://the-fermi-paradox.itch.io/the-fermi-paradox-early-access

    https://www.youtube.com/watch?v=RLL1Fid76YU

    We already released our Fermi Paradox game last year on GoG and Steam but with our OST release we finally arrived on itch.io
    Itch is always very special to me, since I put my game jam games here since forever and the Fermi Paradox Jam was a huge inspiration for our game.

    Our game is 10% until the end of the month and our OST from our great composter Mona Mur is also available here : 

    https://the-fermi-paradox.itch.io/the-fermi-paradox-soundtrack

    Dear Fermi Community,

    We are so proud to announce the release of the OST album from our amazing composer Mona Mur! She worked on a lot of music tracks that were added to the game in this update and an assorted selection is purchasable here on itch.io And to celebrate our debut here the game and the soundtrack will be 10% off until the end of the month.


    Furthermore new species can evolve on the primordial world of Kepler 4 and we wrote a lot of new events with the focus on lava planets; more superluminal technology and some special stories to celebrate our Twitch integration.


    EA Build - 0.66.A.7 ( Luna Update )

    • New Feature - Epilogue Screen - After the game ends a summary of the history of the galaxy is shown and the player is rewarded with points depending which ending they reached; how many species survived and if contact was established. Note : The Epilogue feature is Work in Progress and shows only a small description of the galactic history is shown and the score is only saved as a simple high score. In future updates we will expand the Epilogue with more details and will save an overview of your playthroughs.
    • New Species “Wondor from the Kepler System”
    • New Species “Noya from the Kepler System”
    • New Species “V'kay from the Kepler System”
    • New Music Track "Born in the Desert"
    • New Music Track "Caves of Ice"
    • New Music Track "Lost in the Swamps"
    • New Music Track "Lava Lake"
    • New Music Track "Songs of the Ocean"
    • New Music Track "Hyperspace Journey"
    • New Music Track "The Galactic Project"
    • New Music Track "Raindrop Kingdoms"
    • New Music Track "Justice"
    • New Music Track "Born on a Strange Planet"
    • Background Art : New “Crossing the Lava Stream” picture
    • Background Art : New “The Robot Band” picture
    • New Sol System Event "Luna City"
    • New Primordial World Event “Obsidian Revolution"
    • New Primordial World Event “Alloy Adventures"
    • New Primordial World Event “Air Travels"
    • New Primordial World Event “Molten Riches"
    • New Primordial World Event “Lava Canals"
    • New Primordial World Event “Heralds of Fire"
    • New Primordial World Event “Smoke Pits"
    • New Primordial World Event “Magma Shapes"
    • New Primordial World Event “Enforced Eruptions"
    • New Primordial World Event “Stone Farming"
    • New Industrial Age Event “Public Housing"
    • New Industrial Age Event “Machine Gun Mastery"
    • New Nuclear Age Event “Radiocomputer Games"
    • New Nuclear Age Event “Global Medicine Distribution"
    • New Nuclear Age Event “Nuclear Submarines"
    • New Nuclear Age Event “Rising Radiation Levels" 
    • New Digital Age Event "Online Streaming Culture"
    • New Cyber Age Event "Embedded Streamers"
    • New Solar Age Event "Battle Royale"
    • New Lightspeed Age Event "The Robot Arena Battles"
    • New Singularity Age Event "ShipCraft"
    • New FTL Age Event "Lingua Cosmica"
    • New FTL Age Event "The Hyperjump Refuel Station"
    • New FTL Age Event "Space Folding Theory"
    • New FTL Age Event "Nomadic Space Fleets"
    • New FTL Age Event "Deep Space Arms Race"
    • New FTL Age Event "Interstellar Defense Forces"
    • New FTL Age Event "Speculative Cults"
    • New FTL Age Event "The Psychocardiogram"
    • New FTL Age Event "Emotional Hacking" 
    • New Colony Event "The System Stream"
    • New Colony Event "Colonial Streamers"
    • New Starship Event “Invasion Calculation Circle"
    • New Starship Event “Faulty Cryo Chambers"
    • New Starship Event "Gamified Computer Logs"
    • New Signal Event "Xeno Memes"
    • Bugfix - The Wormhole Invader event is fixed and should not spawn an infinite number of Invalid Invasion Fleets anymore
    • Bugfix - The Graveyard Galaxy ending was sometimes not triggered even when all civilizations perished.
    • Bugfix - Twitch Connection is not interrupted anymore for 60 seconds 
    • Bugfix - The Extinction Music track is not continue playing anymore when returning to the Main Menu
    • Bugfix - Outfits of the Odo species had inconsistent colors
    • "One of its kind" - A special ending is triggered if the first species goes extinct before a new one evolves.
    • Attention ! Save Game Compatibility Issues - Save Games of older versions will not trigger evolution events on Planet Ross or the Second Chance Evolution. Also savegames that were saved while an event was active might show the wrong picture of this particular event.

    See you up in the stars, voyager.

    Jörg from Anomaly Games

    Join our Discord server: https://discord.gg/n5bDJ7pRVM

    Follow us on Twitter: https://twitter.com/FermiGame

    The purpose of this thread is to give an overview of what features are planed for Early Access. 

    In general, we will continue fixing bugs, balancing the gameplay and adding more variety to the game. We aim to do monthly updates if possible.

    We plan to stay in Early Access for the duration of 2022 and these are the main topics that we want to tackle.

    • More Alien Species :  At the moment 21 different aliens are available in the game. We will bring you at least 30 alien species to play around with and will release them with regular updates. Since each planet will have 3 different evolvable species, we will unlock them per planet. Also, we would like to add more outfit variations to the existing species.
    • More Technology Levels :  What comes after the FTL Age? The current game ends when enough civilizations have reached the Superluminal Age. But we will go further and explore science fiction themes of Advanced Nanotechnology, Matter Replication and Technological Ascension.
    • More Endings :  We will add more good and bad endings to the game and will give more details to the endgame. Stay tuned for more ways to bring harmony to the galaxy and more ways to bring galactic civilizations to catastrophe.
    • Species Specific Evolution and Development :  Civilizations created by sentient plants should evolve differently than human mammals, and species born on an ice planet will have different challenges to overcome than creatures from Earth. This is a request we get a lot from the community and we aim to create a diverse range of events that are less similar to human history.
    • Full Utopia / Full Dystopia :  The behaviour and gameplay of utopian and dystopian societies will change. Maybe they will isolate themselves in happy bliss or will they turn the galaxy into a dark forest and try to annihilate every other civilization?
    • Interstellar Contact and Alien Invasions :  We want to add more depth to the contact events about alien visitors or distant travellers from their own species. Interspecies diplomacy and warfare will be more detailed and have more long lasting effects.
    • Generation Ships and Starship Armadas :  We want to flesh out more the life aboard starships drifting through space for countless years and the developments and conflicts of these galaxy crossing journeys.
    • Radio Signals and Interstellar Communication :  The sending out of signals from the industrial age on is a major part of the Fermi Paradox gameplay. We want to add follow up reactions and communication possibilities between far away star systems, be they from alien lifeforms or estranged colonies of the same species.
    • Xeno-Archaeology and Progenitor Technology :  We want to add the possibility to explore the ruins of long gone civilizations and rediscover their technological marvels. Will spacefaring archaeologists trigger ancient doomsday devices, start to worship alien artefacts as gods or learn from the mistakes of the extinct species?
    • Galactic Dominance :  Is only one species colonizing the stars? Beware! Maybe they will start forming a galactic empire with the aim to overpower and dominate all other species.
    • Synthetic Lifeforms :  Some civilizations may only leave their robotic servants behind, or worse, might get destroyed by their own sentient war machines. How will these artificial beings evolve and will they be a threat to the other biological species?
    • Devolved and Fallen Societies :  Civilizations that regressed to an earlier technology level or collapsed because of war or catastrophes will get more detailed post-apocalyptic or scarcity themed events.
    • Crossing the Species Boundaries :  Advanced technology will allow alien civilizations to grow beyond the limits of their species and even merge with other sapient lifeforms.
    • Storyteller Mode :  A game mode focused on playing around with the story elements and not the gameplay challenges.
    • Detailed History of the Galaxy :  We will add a summary of the entire playthrough and an overview of the development of all civilizations at the end of the game.

    In addition, there are some more technological features we want to add during Early Access:

    • User Interface Improvements  for better overview and explanation of the game features
    • Achievements and Unlockable Planets/Species
    • Difficulty Settings
    • Accessibility Features
    • Separate available soundtrack
    • Twitch Integration
    • Keyboard and Controller Support

    We are also evaluating these suggestions from the community and are a bit on the fence, if we should add them to the game and/or if it is something that could come in later updates after the Early Access phase:

    • Multi Species Planets :  We want to make the species to species interaction more meaningful. But having a permanent population of many different species in the same star system is quite complex and we are still not sure if we will add this feature to the game.
    • Dynamic Planet Appearance :  With evolving technology the appearance of a planet will also change. For now we only describe these changes in our description texts and are not sure if we should also change the visual appearance of our planets.
    • Custom Campaigns and Special Game Modes :  We have a lot of ideas for campaigns ( like we had in our demo version ) or game modes with very different starting conditions. These features will take a lot of balancing work so we may do them later.
    • Psionic Abilities and other Fantastic Elements :  Even if mental powers are a staple of many science fiction stories, we think that these elements don't fit well into the stories that we want to tell in the Fermi Paradox. But it might fit to a separate game mode or add on.

    We’d love to read your comments on the above and further discussions on it!

    We will not start to work on following topics during the Early Access phase:

    • Languages :  It only makes sense for us to finish the English text of the main game and then decide if we will translate “The Fermi Paradox” into other languages. We are always happy to hear what languages the community would like us to support, but we can't make promises right now if the game will be translated into those.
    • Platforms :  We will focus on making the PC version great and then decide if we create a version for platforms like Switch, Mac, Linux, Mobile, Xbox or Playstation after we finish Early Access.
    • Other Shops :  We want the game to be accessible to as many people as possible so with time we will make Fermi Paradox available on other places than Steam.
    • Modding :  Since we will add and change features constantly during Early Access it does not make sense to add a modding system before we finish with the Early Access version.

    Also, there are some things that are out of our scope for a small indie team or don't fit with the vision that we have for our game:

    • Multiplayer  ( cooperative or competitive )
    • Very detailed customization of characters
    • Classic strategy games elements  like moveable units or base building.
    • Detailed grand strategy elements  with the micromanagement of a lot of resources / values.

    I hope this gave you a good overview on what we planned for 2022.
    Game development is not an accurate science, so in the end something may turn out a bit different from what we thought. We are interacting constantly with our players to understand what is important for you and what you find really interesting about our game and plan accordingly.

    Finally, I want to give a big thank you to all the people supporting the Early Access version, writing reviews and feedback, providing us with ideas and suggestions on our Discord, the Steam Forums or other social media and sharing and streaming our game. That really helps a lot.

    Thank you and see you up in the stars, voyager.

    Jörg from Anomaly Games

    Join our Discord server: https://discord.gg/n5bDJ7pRVM
    Follow us on Twitter: @FermiGame