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takashi-san

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A member registered Dec 15, 2019 · View creator page →

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Really well made game! In the late game the aspect of mining deep down in the cave and getting back to deliver the cookies in time was fun!

One thing that bothered me was the machine that converts the chunks into cookies take 10 seconds to finish the process. I believe the time isn't the issue, the problem is that late in the game I collected so much chunks but I had to wait there at the top making the cookies instead of going back to the mines :/. This coud be a really good insentive for the player to invest in another machine or more efficient machines so I can go back faster to having fun in the mines instead of wainting cicles just making cookies.

Wich shows how much the gameplay cicle of going down the mine and back was fun taht I wanted to be able to do it more!

Cool game and nice way to keep it to the theme :).

Great art and very well made game!

I feel like this game would really benefit from playing against another person instead of the computer. It probably already is a great tabletop game! Despite of that, great IA and the selling of the idea that the computer is thinking about with cards to choose.

For me at least, the difference between a biscuit and a cookie is not so easy to grasp as a non native english speaker. Because of that I think that the cookie would be better represented as a cheese, since the main reason to have cookies is to protect from rat cards (and ocasional favors).

Really enjoyed the game and happy to see another game that uses the open card mechanic as a risk taking :).

Great visual style and nice mix of gameplay idea. The great yancha reference when you fail hehe.

I though that the idea of the cards defining your success and difficulty of the game was really interesting, but the perform part felt a little lacking in emotion unless I up the difficulty. I think that if you put the difficulty ramping of the perform part in the card gamble part of the game it will make for a more interesting relationship between the gameplays and give the player more opportunities to decide to take or not risks and control their odds in detriment to their gains. Like, adding card add keys that may appear. Add one more key to allow busting one time.

I liked the mixing of ideas in an unexpected way and have potential to become something even more unique.

Loved the characters! In the current build I felt like the seagulls where the ones risking it all for this biscuit haha.

I enjoyed the simple controls of the game. I like that the movement scheme makes the player always be in the moving forcing it to kinda keep away from the cookie or better reposition yourself to hit an attack. I felt that the close ranged attack was never worth it. A lot of the times the close ranged attack would fail me to kill the closer seagulls, maybe make it be an 360º short attack to make it stronger up close?

Simple and enjoyable game :)!

In the baking game I didn't felt the risk happening and I could maintain safely gains of x4 and x3 cookies. Didn't sense any strategy or risk to take.

In the 21 card game I didn't know how much more I was making when I win the game, not knowing the card pool and the card values making me not being able to understand the risks of buying one more card. One thing that was really confusing for me was that the A card some times is worth 1 and some times it is worth 11.

Good game, but I felt that the controls are a little too clunky to try to risk catching the more challenging coins. And thanks god for allowing us to disable the hardcore mode!

There was maybe an bug where I could pass through the knife handle in the level where a big knife falls through right at the beginning of the level.

I think that the cookie should have been the coins to fit more the theme :p.

Amazing game! By the time I finished the story I got used to the controls and realy felt like I was racing even though the game only shows the speedometer, quite fun!

The best feeling moment for me was around the last story level where while I kept the police risk high it kept giving Q and E actions closer to the speed peak and had to keep slowing a little to make the shortcuts. The game induces us to take the risks quite well and keep us that way.

The only thing that left me confused was the drift action, I didn't felt or understood what it did for me so I didn't know if it was worth it for me to go after it.

Very nice little and concise game! A short and satisfying game.

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I am very impressed with the amount of quantity and quality of content on the art and narrative side.

Of course the shark wasn't capable of swimming hahaha.

The gameplay aspect was very light, but that last level was brutal! Wasn't expeting that level of challenge at the end.

With the story highlighting the knot meanings and the gameplay showing how to make the knots, it is a shame that I can't in some way see with calm the step by step process to make the knots or look at then finished (when I finish the inputs the score screen hides the finished knot).

Great visuals, but unfortunately for me I got stuck on the first level, not being able to colide with anything.

Really liked the cozy feeling of the game :). Closing the spell was surprisingly harder that I thought.

Very neatly made game.

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Interesting idea with the theme. I wasn't ready for the complexity of the puzzles when I hovered the instructions icon :p.

I felt that I would preferer clicking to remove and add instructions to the loop, to be able to see and interact with them.

The fact that the robot respawn at the end of the comand loop felt very heavy to keep track of, especially at the beggining level. I don't know if the robot respawning at the end of the inputted comands would be better to shorten the loop time and become more manageable.

Really liked the potential, will save the game for later to see all the sother stages. Right now after the jam I don't have the mental to play all of the puzzles XD.

It took me too long to realize that I was driving on a mobius strip haha.

Good game with amazing sound effect and style!

Because the race track is translucent, some times I get confused if the obstacle/boost is on the same side of the track where I am or not.

The adjustments for the steering while boosting is very good but some times when the boost ends it complicates alot controling the ship.

My best lap was 35.12. I wanted to keep trying but my game wasn't responding to the controls and had to reload the page and the tutorial is quite long and gave up :p.

Interesting concept to loop the story with the board. I tried to find a good end bud stopped at the bad end in the third playthrough.

It was a little confusing how the loop on the table was affecting my story but the biggest problem for me was the lack of agency in the game. The dialog options didn't seen to lead me to new outcomes and the monopoly game in it self is quite lacking in agency.

The funny thing is, even tho the sanity meter ends the game, I can surpass the game's sanity with my own life sanity and keep playing anyway :D. A loop within the loop.

Very impressed with what your team was abble to achieve in such short time!

The puzzle was neat and well made. The beginning was a little stresfull but once I undestood the problem and the tools to solve the crisis everything went smoothly. Solved on the third try.

Great visuals that conveyed everything that was happening in the game.

Acabei tendo dificuldades em entender os controles e porquê que as vezes morria e as vezes entrava em orbita. Fiquei na dúvida se tinha alguma maneira de descobrir em quais planetas estão os combustíveis. No geral ficaram muitas coisas confusas de entender o que estava acontecendo.

Mas a ideia ficou bem legal e tem um dinamismo legal de gameplay. A arte ficou show!

Acho que criei a locomotiva mais bem protegida do universo, é um exercito inteiro kkkkk.

Apesar da falta de desafio da parte tower defense, é bem satisfatório a construção do trilho e ver o seu trem crescer. Fiquei bastante impressionado do trem continuar andar mesmo com o caos de ter que remanejar o trilho no meio do caminho e as vezes ficar sem estrada.

Thank you for your review and for featuring our game in your video :)!