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(+1)

Interesting concept to loop the story with the board. I tried to find a good end bud stopped at the bad end in the third playthrough.

It was a little confusing how the loop on the table was affecting my story but the biggest problem for me was the lack of agency in the game. The dialog options didn't seen to lead me to new outcomes and the monopoly game in it self is quite lacking in agency.

The funny thing is, even tho the sanity meter ends the game, I can surpass the game's sanity with my own life sanity and keep playing anyway :D. A loop within the loop.