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(+1)

Great visual style and nice mix of gameplay idea. The great yancha reference when you fail hehe.

I though that the idea of the cards defining your success and difficulty of the game was really interesting, but the perform part felt a little lacking in emotion unless I up the difficulty. I think that if you put the difficulty ramping of the perform part in the card gamble part of the game it will make for a more interesting relationship between the gameplays and give the player more opportunities to decide to take or not risks and control their odds in detriment to their gains. Like, adding card add keys that may appear. Add one more key to allow busting one time.

I liked the mixing of ideas in an unexpected way and have potential to become something even more unique.

Hey, thanks for your comment. I like your idea of the difficulty ramping up, which could change the dynamics of the risks you take and when. We were considering some ideas for the game gaining difficulty as time went on. Your idea of adding buttons to press is pretty interesting.