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(1 edit) (+1)

Interesting idea with the theme. I wasn't ready for the complexity of the puzzles when I hovered the instructions icon :p.

I felt that I would preferer clicking to remove and add instructions to the loop, to be able to see and interact with them.

The fact that the robot respawn at the end of the comand loop felt very heavy to keep track of, especially at the beggining level. I don't know if the robot respawning at the end of the inputted comands would be better to shorten the loop time and become more manageable.

Really liked the potential, will save the game for later to see all the sother stages. Right now after the jam I don't have the mental to play all of the puzzles XD.

Thank you so much for the feedback! I'm definitely planning to develop this game further

(+1)

Piggy backing off of this a little: I think some hotkeys to go to edit mode, view instructions, run an execution, could be a nice QoL. I kept wanting to press "enter" to run my commands! Great game, unique take!

Thanks for the feedback! after this game jam ends, I'm probably going to implement the 'enter' to run commands suggestion.