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Batuhan Bolatkıran

29
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A member registered Aug 03, 2025 · View creator page →

Creator of

Recent community posts

I think you should add collision to the game; when I'm white and touch black, It respawns me and I think it will bore the player a lot.

Epilepsy guaranteed game

Good luck Battlemon developer

I’m grateful, Adrian. I hope this game jam will be enjoyable for you as well. I wish you good luck.

GAMEPLAY 

 It has a simple and fun gameplay. However, instead of writing the controls below, I recommend making the first level a tutorial.

VISUAL PRESENTATION 

 The visual style gives a flash game vibe, but it is still wonderful.

SOUND DESIGN

The sound design gives an arcade-like feeling and is quite good.

TECHNICAL QUALITY / POLISH 

 There are no optimization issues; everything runs smoothly.

EMOTION - IMPACT 

 The sounds and overall feel are well done. 


I like this game and want you to release it on steam, gamejolt or any platform.

This game deserves more than just a high ranking in the game jam.

Bu oyun sonunda anladım ki mesele fedakarlıkta değilmiş, asıl mesele fedakarlığı kime ve neye yaptığındaymış

1. THEME FIT

Having the whole game built around the theme can make it a bit boring, since everyone is used to this kind of approach.

2. GAMEPLAY

The game is quite hard for a beginner. It would be better if the first 2 levels were tutorials and the later levels gradually became harder.

3. CREATIVITY

It is the first idea that comes to mind for most participants

4. VISUAL PRESENTATION

Environment and object designs are really good. Everything fits the theme well.

5. SOUND DESIGN

The death sound is too loud; a different sound could have been used.

A chill music track could also work better.

6. TECHNICAL QUALITY / POLISH

After dying in the game, if I spam the “D” key, I die again.

Other than that, optimization is quite good.

7. EMOTION - IMPACT

Because of its slow and difficult pacing, players may lose interest in the game.  Thank you for this game experience.

1. THEME FIT

I liked the idea of using “escaping the cage for more steak” as a theme, but it feels like it is not well integrated into the game.

2. GAMEPLAY

For some reason, the barking and interaction buttons do not work, or maybe it is just my mistake

But constantly walking around a huge map looking for things is very boring.

3. CREATIVITY

It is a truly original idea.

4. VISUAL PRESENTATION

It has a retro arcade vibe, and the designs are really good.

5. SOUND DESIGN

The music gives a nice arcade vibe, I really liked it.

But I wish there was a real barking sound for the dog.

6. TECHNICAL QUALITY / POLISH

There are no bugs or optimization issues, the game runs perfectly smoothly.

7. EMOTION - IMPACT

Constant walking makes the game boring, but the visual style shows how high-quality the game could become.

Thank you for this game experience.

(1 edit)

1. THEME FIT

The theme is not reflected in the game at all. There is no connection between using my brain, breaking the rules, and the game itself

2. GAMEPLAY

The gameplay is only about defeating the slimes that appear in front of you.

3. CREATIVITY

It became an ordinary dungeon game. More mystical creatures or more unique mystical mechanics should have been added.

4. VISUAL PRESENTATION

The designs are very good.

The main character’s walking animation could have been better.

The main menu should have given more of a dungeon atmosphere.

5. SOUND DESIGN

The dungeon theme could have been applied better in the main menu.

During gameplay, while fighting slimes, epic music could have been played.

6. TECHNICAL QUALITY / POLISH

Thankfully, the game runs smoothly and I did not encounter any bugs.

7. EMOTION - IMPACT

When I hit the slime, I did not really feel the impact of dealing damage through the sound effect. Both visually and in terms of sound, this should be improved. Thank you for this game experience.

1. THEME FIT

The theme is used very superficially. Maybe it could have been used better with a “system error” theme.

2. GAMEPLAY

The number of levels is not enough.

Gravity feels lazily coded.

The escape sequence from the ban hammer is too fast, and the player has a very low chance of escaping.

3. CREATIVITY

The game is quite lacking in this area. More different mechanics or puzzles could have been added.

4. VISUAL PRESENTATION

To be honest, I think you probably made this game using a Scratch mod, just like me

You should prefer arcade-style fonts instead of pixel art fonts.

The graphics are simple pixel art, but more detailed drawings could have been made or ready-made assets could have been used :)

5. SOUND DESIGN

There is directly no sound or music in the game

6. TECHNICAL QUALITY / POLISH

At the final part, when I lose and press restart, for some reason the battle does not continue

Optimization is already good (because it is made in Scratch mod)

But the game feels very incomplete.

7. EMOTION - IMPACT

The game is very boring. In my opinion, I would recommend using different techniques while developing the game. Thank you for this game experience.

(1 edit)

1. THEME FIT

We can only see the meaning of the theme slightly in the game, and it is not enough. Maybe it could have been a game where we sabotage the lesson by disturbing students during class, or a strategic game where we escape from school without getting caught by cameras and security.

2. GAMEPLAY

Interactions in the game are very limited, and the part where the game explains itself to the player is very weak. It is quite hard for the player to learn everything by experiencing it alone.

3. CREATIVITY

The idea is well thought out, but the game does not support this idea enough.

4. VISUAL PRESENTATION

Pixel art style is used.

Animations are quite good.

The interface is clear.

The art style fits the game well.

5. SOUND DESIGN

The music is disturbing. Maybe the volume could be lower, or a different music choice could be better.

6. TECHNICAL QUALITY / POLISH

There is no problem with optimization, but playing the game on a laptop with 1920x1080 resolution is difficult. When I move downward, I cannot see my character.

Also, for some reason, our character feels too large and cannot easily pass by other students’ hitboxes.

7. EMOTION - IMPACT

Because there is nothing much to do except walking around, I got very bored while playing the game. This definitely needs to be improved.

Thank you for this game experience.

More levels could be added. They have some really cool puzzles.

PEAK 🗣️🗣️

The animations could be faster. The pace is quite slow.

The levels could be combined, but I really liked the visual theme.

You should add skip story btw. But I love this game and I felt like simple business man

It could have been more mechanical like this https://yeetgench.itch.io/memory-leak-magarajam3

The text is too slow. It disrupts the game's pace. We need to be able to skip the text.

I focusing but I cant double jump bro

We've made similar games, but you've used the theme much better, congratulations!

(1 edit)

LET HİM COOK BRO 🗣🗣️🗣️


This game is my favourite right now. But I think you should add Parry mechanic like ultrakill 

You should add sound effects but I love this style of game

It's a great game where instead of breaking the rules, we expose those who break the rules. Good job bro

You should improve the narration of the game

How should I pass first level?

You should edit your page to narration of the game but I liked this  biodiversity theme

(1 edit)

The narration and camera part of the game should be corrected. The map hitbox feels like it matches the camera position. Btw you should use penguinmod to make better UI

https://ex-ocutive.itch.io/project-f