I think you should add collision to the game; when I'm white and touch black, It respawns me and I think it will bore the player a lot.
Batuhan Bolatkıran
Creator of
Recent community posts
GAMEPLAY
It has a simple and fun gameplay. However, instead of writing the controls below, I recommend making the first level a tutorial.
VISUAL PRESENTATION
The visual style gives a flash game vibe, but it is still wonderful.
SOUND DESIGN
The sound design gives an arcade-like feeling and is quite good.
TECHNICAL QUALITY / POLISH
There are no optimization issues; everything runs smoothly.
EMOTION - IMPACT
The sounds and overall feel are well done.
I like this game and want you to release it on steam, gamejolt or any platform.
1. THEME FIT
Having the whole game built around the theme can make it a bit boring, since everyone is used to this kind of approach.
2. GAMEPLAY
The game is quite hard for a beginner. It would be better if the first 2 levels were tutorials and the later levels gradually became harder.
3. CREATIVITY
It is the first idea that comes to mind for most participants
4. VISUAL PRESENTATION
Environment and object designs are really good. Everything fits the theme well.
5. SOUND DESIGN
The death sound is too loud; a different sound could have been used.
A chill music track could also work better.
6. TECHNICAL QUALITY / POLISH
After dying in the game, if I spam the “D” key, I die again.
Other than that, optimization is quite good.
7. EMOTION - IMPACT
Because of its slow and difficult pacing, players may lose interest in the game. Thank you for this game experience.
1. THEME FIT
I liked the idea of using “escaping the cage for more steak” as a theme, but it feels like it is not well integrated into the game.
2. GAMEPLAY
For some reason, the barking and interaction buttons do not work, or maybe it is just my mistake
But constantly walking around a huge map looking for things is very boring.
3. CREATIVITY
It is a truly original idea.
4. VISUAL PRESENTATION
It has a retro arcade vibe, and the designs are really good.
5. SOUND DESIGN
The music gives a nice arcade vibe, I really liked it.
But I wish there was a real barking sound for the dog.
6. TECHNICAL QUALITY / POLISH
There are no bugs or optimization issues, the game runs perfectly smoothly.
7. EMOTION - IMPACT
Constant walking makes the game boring, but the visual style shows how high-quality the game could become.
Thank you for this game experience.
1. THEME FIT
The theme is not reflected in the game at all. There is no connection between using my brain, breaking the rules, and the game itself
2. GAMEPLAY
The gameplay is only about defeating the slimes that appear in front of you.
3. CREATIVITY
It became an ordinary dungeon game. More mystical creatures or more unique mystical mechanics should have been added.
4. VISUAL PRESENTATION
The designs are very good.
The main character’s walking animation could have been better.
The main menu should have given more of a dungeon atmosphere.
5. SOUND DESIGN
The dungeon theme could have been applied better in the main menu.
During gameplay, while fighting slimes, epic music could have been played.
6. TECHNICAL QUALITY / POLISH
Thankfully, the game runs smoothly and I did not encounter any bugs.
7. EMOTION - IMPACT
When I hit the slime, I did not really feel the impact of dealing damage through the sound effect. Both visually and in terms of sound, this should be improved. Thank you for this game experience.
1. THEME FIT
The theme is used very superficially. Maybe it could have been used better with a “system error” theme.
2. GAMEPLAY
The number of levels is not enough.
Gravity feels lazily coded.
The escape sequence from the ban hammer is too fast, and the player has a very low chance of escaping.
3. CREATIVITY
The game is quite lacking in this area. More different mechanics or puzzles could have been added.
4. VISUAL PRESENTATION
To be honest, I think you probably made this game using a Scratch mod, just like me
You should prefer arcade-style fonts instead of pixel art fonts.
The graphics are simple pixel art, but more detailed drawings could have been made or ready-made assets could have been used :)
5. SOUND DESIGN
There is directly no sound or music in the game
6. TECHNICAL QUALITY / POLISH
At the final part, when I lose and press restart, for some reason the battle does not continue
Optimization is already good (because it is made in Scratch mod)
But the game feels very incomplete.
7. EMOTION - IMPACT
The game is very boring. In my opinion, I would recommend using different techniques while developing the game. Thank you for this game experience.
1. THEME FIT
We can only see the meaning of the theme slightly in the game, and it is not enough. Maybe it could have been a game where we sabotage the lesson by disturbing students during class, or a strategic game where we escape from school without getting caught by cameras and security.
2. GAMEPLAY
Interactions in the game are very limited, and the part where the game explains itself to the player is very weak. It is quite hard for the player to learn everything by experiencing it alone.
3. CREATIVITY
The idea is well thought out, but the game does not support this idea enough.
4. VISUAL PRESENTATION
Pixel art style is used.
Animations are quite good.
The interface is clear.
The art style fits the game well.
5. SOUND DESIGN
The music is disturbing. Maybe the volume could be lower, or a different music choice could be better.
6. TECHNICAL QUALITY / POLISH
There is no problem with optimization, but playing the game on a laptop with 1920x1080 resolution is difficult. When I move downward, I cannot see my character.
Also, for some reason, our character feels too large and cannot easily pass by other students’ hitboxes.
7. EMOTION - IMPACT
Because there is nothing much to do except walking around, I got very bored while playing the game. This definitely needs to be improved.
Thank you for this game experience.
It could have been more mechanical like this https://yeetgench.itch.io/memory-leak-magarajam3

