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A jam submission

SurveilledView game page

Take part in a corporate espionage as you dismantle the rules of a rival's carefully-crafted applications and tools.
Submitted by IgniFyris — 27 minutes, 58 seconds before the deadline
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Surveilled's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#233.0103.273
Music#272.5922.818
Overall#292.6972.932
Gameplay#322.6762.909
Art#382.5092.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How have you integrated the theme in your game?
Surveilled is a game where the player controls a computer virus evading detection by disobeying the rules and orders set by the "command line", eventually leading to the programs themselves completely breaking.

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Comments

Submitted(+1)

I like the minigame idea but the right one was very buggy. That or I misunderstood what was allowed or not there. But if you fail enough times you complete the level and I'm confident that is a bug at least.

Developer

Hello!

If you're referring to the "Connections Sector" (a.k.a the minigame where you have to infect the nodes and defend yourself from antiviruses), you have to do the opposite of what the command line says, meaning if it tells you to "proceed/move" in a certain direction, you cannot move in that direction at all. If it tells you to "not advance" in a certain direction on the other hand, you are only permitted to move in that direction. 

If it is legitimately buggy, I'm willing to fix it if you would like to provide more details! (e.g. What did you mean by 'if you fail enough times you complete the level'?)

Thanks for commenting! 

Submitted(+1)

Rule: Dont advance up. I advance down. It gives me damage.
Or, Don't advance left. I advance down (because it is the only possible move right at the start of the level) and I get damage.
Eventually it just said I cleared the level, right after respawning. That might have also been because I kept walking after I lost the previous attempt.

Developer(+1)

Ah, I see, "Don't advance left" means you are forced to go left, likewise for "Don't advance right", you are forced to go right. You're not obligated to move when the command line's rule changes, so if you are given "Don't advance right" but you can't move right due to there being no node there, you're supposed to stay still  and defend yourself while waiting for the command line to give you a new rule. 

And for the clearing the level right after respawning, that is indeed a bug! I checked it out myself and have fixed it already, but I'll only be able to update the game after voting ends.

If you find any more bugs, or have other concerns or suggestions, let me know! I really appreciate anyone taking the time to comment these things.

Submitted(+1)

The music and visual design are just great. This game is very atmospheric. I really enjoyed reading all the inscriptions. Great job!

Developer

Thanks for checking it out!

Submitted(+1)

The idea is really cool and I love it :D!

Developer

Thanks for playing!

Submitted(+1)

I can see the potential of this game being released keep up the good work! 

Developer

Thanks for taking the time to play!

Submitted(+1)

The text is too slow. It disrupts the game's pace. We need to be able to skip the text.

Developer(+1)

Thanks for your feedback! I just updated the game to include skippable dialogue. 

Submitted(+1)

WOW! this game is really good! I love the dialogue, and the creative minigames. Bravo. 

Developer

Thank you for your kind words! Likewise, your game is fantastic and really well-made!