That’s amazing! The idea of dragging and dropping items to change the game stats (like speed and difficulty) is a brilliant way to interpret the theme. It feels like you’re hacking the game to win. The visuals are nice too! My only suggestion would be adding a checkpoint system; it’s a bit frustrating to go back to level 1 if you lose at level 4. Maybe different character designs for each level would make it even better. Great work!
Play game
rules.txt's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #14 | 3.261 | 3.545 |
| Theme | #15 | 3.261 | 3.545 |
| Overall | #23 | 2.927 | 3.182 |
| Music | #29 | 2.509 | 2.727 |
| Art | #36 | 2.676 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you integrated the theme in your game?
I took the theme completely literally. The core mechanic of my game allows the player to open a terminal and manually break or rewrite the fundamental rules of the game world. To survive and progress, the player has to change the game's active code on the fly (for example, breaking the rule that "Walls are solid" to pass through them, or changing how deadly spikes are).





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