As everyone said, best puzzle game of the jam.
So simple but yet so interresting. The 2nd puzzle made me see the potential : "WOW".
Really good job, very elegant!
Swapiti
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Cool take on the theme and the character feel really good ! :)
It was a bit hard to understand at first that everything stay where you put them and that you should unzoom to see what brings the next level, i was a bit frustrated to have to go back a level to try to place well my inventory for the next level. May be inventory should carry on i don't know, i think i missed a part.
But overall great idea and creativity ;). A cool concept to explore more in depth for sure !
PS : i can't watch your youtube video, it's not working for me.
Cool game, the introduction/outro and the athmosphere of the game are really nice to build up the feeling that i'm a malicious virus.
It lack a bit of polishing i will say but the rest is top job, the goal is clear and pixel art on point.
Ps : I found a technique to beat the heart, you just have to stay in the corner and do aimlab against white cells eheh ;).
I really like a lot of things about this game but it lacks a bit of content to be less repetitive.
You really nailed the satifying feeling seeing the ennemy go "poof..". The player's feedback on building and killing is really on point. Overall, the polishing is very good.
The gamedesign is super, i could really play this game for long with more content, keep it up :) !
It remind me of my first gamejam, i did a similar game ahah.
I did not understood why sometime the gemstone make my guy x9 and sometimes only x6, and then the other gemstone did nothing more. May be a tutorial would have been cool, that and a few mores effects ;)
Continue on your path to video game developement !
I really liked your take on the theme, really creative!
And intro/outro/sound design really are funny ahah, i had a good time playing it.
I would have like to see my final art rotate, and compared to the intended final art ;). Also if we could turn the banana it would be easier.
But yeah really fun little game with good humour :) !
I really liked this game.
It was a bit hard to understand the final jump of the level. The boss is really cool, but too hard for me, one pattern was impossible.
I was in love with the music !
Your game was really like undertale, a bit junky but really really charming !
And your level design is on point !
The player is a bit floaty and you don't have acceleration or deceleration so it feel a bit rigid. Also you have no deformation to increase the feeling of movement (may be something to implement for futurs entries)
Appart from that your game have it all. Good job !
Please no more white loading screen ! My Eyes are burning.
At first didn't understood that you could glue to wall so i was blocked at 1st Level.
But then, the gameplay felt smooth and those simple level were gorgeous, i don't know if it was the music too, but it felt really calm to play the game (appart from those loading screen).
Really good job on the feel of the game :) !
I also like that you can change the two colors how you like.
Good game and good concept.
I felt a little a bit bad for not letting them choose the color they liked :'( .
I liked that you added more color zone. But may be, making a way to work faster would have been more satisfaying (the gameplay is a bit repetitive).
Good choice of music :)
Your take on the theme is unique and for that for it's 5 stars for uniqueness and use of theme :)
I don't want to "Dye" ahaha !
Really solide work :), the wall jump is so good and the dash too. The player lacks animation but the feeling of moving it still quite fun.
I also liked the athmosphere of the game, the intro and the boss design, the identity of the game is quite strong.
Level design is a bit repetitive but the difficulty is well managed ! And i don't mind making 4 wall jump because it feels good ^^.
Overall simple concept but really nice game design, good job !
This game have one of the best level design of this Jam.
The progression and difficulty is really on point, and that make the game feel really good.
Perhaps a little more fine-tuning of the player's movements or polish on the effects would have made the game really very good.
Nice concept and realisation overall :)
That's impressive, i did not manage to go higher than 16$ during my test.
Thanks a lot for your kind review :) !
I'm happy that enjoyed it ! And that you've understoodd my take on the theme ;)
I have put a bit to much time on the feeling of charactere movement so i'm glad you noticed it.
I'll think of adding a WASD support for my next game.
And yeah i didn't see the issue because i was holding X to catch the item during my test ^^
I love the introduction, that the fact that people thinking white and black are a color are not able to play with the player. (but i think i skip the tutorial about color changes when i pressed "B" to see what the punishement was.)
The movement feels juice, i really liked it. And nice landing particules too ! It really feels polished.
The game is too hard for me, to be honnest, but that's okay.
The color change was so scary because you don't really know if their is something under your feet, until you press it (and i was not quick enough to press it 2 time mid air). To me it's a really good horror game ^^.
Good job, may be i will give another go to see the gameplay more in depth.
At first i was like "how do i play this?", "what are those white square?".
But 10sec in and everything become clear, and each part of the gameplay make sence.
Those white slowdown thing shrinking really add to the feeling of "I need to escape quickly".
Really simple concept but yet really unique, i liked that you were inspired by the spot from spiderman.
Well done!
I didn't rated your game yet, cause i didn't finished it yet.
But here my review yet :
Really nice graphism ! The game feel finished and i quickly forgot that you made this in only 4 days.
I liked the exploration feeling, but before reading the note i was clicking everywhere to interact with something ahah.
I was bonking my head against stuff may be a bit to much to be a smooth experience, but the athmosphere of game was to strong for me to leave.
For the planks thing, i try to find a way to do something with them, only to figure out that it can be a physics based answer. (May be a clue on the physics engine, like rock that you can push arround would have been a good hint)
Appart from that, really good job on this game, i was really amazed.
For the plank i tried to put them on the bridge, i did not succeed to put them well, and they felt off, in the water. Can you tell me what did i did wrong ? And where do i need to put those plank ?