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Swapiti

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A member registered May 22, 2020 · View creator page →

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Yeah, I agree, the player movement can be frustrating when trying to reach a task.
Thanks a lot for your kind review ! :)

Can i print this and play on a table with my friend ?

I really liked this game.
It was a bit hard to understand the final jump of the level. The boss is really cool, but too hard for me, one pattern was impossible.

I was in love with the music !
Your game was really like undertale, a bit junky but really really charming !
And your level design is on point !

The player is a bit floaty and you don't have acceleration or deceleration so it feel a bit rigid. Also you have no deformation to increase the feeling of movement (may be something to implement for futurs entries)
Appart from that your game have it all. Good job !

Uniqueness : 5 Stars.
I ve never seen a game without game.

I have low sens so turning at 360° quickly was hard and got bomb eveytime from behind.
I like the color palette and those simple 3D.

The game feels good, good job !

(May be a special attack would have been cool)

So you did two gamejam with one game ? Damn !
The game is really really cool, those visual are perfect and the gameplay is also nice when you get used to it.

Good job !

Thanks for the review :) !
You are right, i shouldn't have put the difficulty on the hitbox of the item, it can be frustrating. I'll try to better think how, where, why i put the difficulty .

Oh yeah, i've only played this Ratchet and Clank on PS2. And now that you are saying that i think i remember a thing a bit like that. (Very old flashback are coming  to me)

The introduction was cool.
The game lacks immediate player feedback clue, like i launch an attack nothing happen they just stepped back.

It felt playing a bit blind and  a bit lost, but i think the overall idea could be a cool game.

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Please no more white loading screen ! My Eyes are burning.

At first didn't understood that you could glue to wall so i was blocked at 1st Level.
But then, the gameplay felt smooth and those simple level were gorgeous, i don't know if it was the music too, but it felt really calm to play the game (appart from those loading screen).


Really good job on the feel of the game :) !

I also like that you can change the two colors how you like.

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Damn, great game !
The first scary game that i play ! Those two colors really set the athmosphere of the game.

I have no complain about the game, it was really smooth to play it, good job.

Edit : I almost forget to tell that those drawing are really gorgeous !

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I like the movement of mod2, but yeah the game need a new mechanic above this.
May be some explosion and shooting at the square would have made the game feel better.

But you can be proud to have finished this game. I really like the color duality

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It can become a good game, the idea is there, but for now it a bit small.
I have seen that you have entry late, that's may be why ;)

I hope to see what you can make on the next Jam with 4 days :)

Thanks for this kind review :)
Ahah i'm glad, i think, that it reminds you your past customers.
It's for this kind of feedback i want to make more GameJam !

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Good game and good concept.
I felt a little a bit bad for not letting them choose the color they liked :'( .
I liked that you added more color zone. But may be, making a way to work faster would have been more satisfaying (the gameplay is a bit repetitive).

Good choice of music :)

Your take on the theme is unique and for that for it's 5 stars for uniqueness and use of theme :)

I don't want to "Dye" ahaha !

Really solide work :), the wall jump is so good and the dash too. The player lacks animation but the feeling of moving it still quite fun.
I also liked the athmosphere of the game, the intro and the boss design, the identity of the game is quite strong.

Level design is a bit repetitive but the difficulty is well managed ! And i don't mind making 4 wall jump because it feels good ^^.

Overall simple concept but really nice game design, good job !

This game have one of the best level design of this Jam.
The progression and difficulty is really on point, and that make the game feel really good.

Perhaps a little more fine-tuning of the player's movements or polish on the effects would have made the game really very good.
Nice concept and realisation overall :)

Nice game :) !

Oh okay i see !
The game is may be hard and your level design needed more test, but the presentation of your game is on another level compared to everyone else and for that i hope you get rank 1 in presentation ;)

Thanks, yeah i did  a take on the  theme different from everyone. I know the 2 colors thing to describe a state of mind works in the french langage but may be not as well in english.

Noted for WASD.

Glad it was fun :)

Thanks, to be honnest i did the player movement the first day and then once i had an idea, built the game around it. :)

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That's impressive, i did not manage to go higher than 16$ during my test.

Thanks  a lot for your kind review :) !
I'm happy that enjoyed it ! And that you've understoodd my take on the theme ;)
I have put a bit to much time on the feeling of charactere movement so i'm glad you noticed it.

I'll think of adding a WASD support for my next game.

And yeah i didn't see the issue because i  was holding X to catch the item during my test ^^

I love the introduction, that the fact that people thinking white and black are a color are not able to play with the player. (but i think i skip the tutorial about color changes when i pressed "B" to see what the punishement was.)


The movement feels juice, i really liked it. And nice landing particules too ! It really feels polished.

The game is too hard for me, to be honnest, but that's okay.

The color change was so scary because you don't really know if their is something under your feet, until you press it  (and i was not quick enough to press it 2 time mid air). To me it's a really good horror game ^^.

Good job, may be i will give another go to see the gameplay more in depth.

Thanks for the feedback :). Next time i will make an WASD support.

Playing other game, i can admit that may be i did an off topic on this one.

Inspired by real life ;)
Thanks!

How did you come up with this idea ?

It's simple and fresh, I mean there's no other game like it. I think it can become a real addictive little game, I'll be coming back to play your game from time to time.

Really good idea, and really nice game !

At first i was like "how do i play this?", "what are those white square?".
But 10sec in and everything become clear, and each part of the gameplay make sence.

Those white slowdown thing shrinking really add to the feeling of "I need to escape quickly".
Really simple concept but yet really unique, i liked that you were inspired by the spot from spiderman.

Well done!

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I didn't rated your game yet, cause i didn't finished it yet.
But here my review yet :

Really nice graphism ! The game feel finished and i quickly forgot that you made this in only 4 days.
I liked the exploration feeling, but before reading the note i was clicking everywhere to interact with something ahah.

I was bonking my head against stuff may be a bit to much to be a smooth experience, but the athmosphere of game was to strong for me to leave.

For the planks thing, i try to find a way to do something with them, only to figure out that it can be a physics based answer. (May be a  clue on the physics engine, like rock that you can push arround would have been a good hint)

Appart from that, really good job on this game, i was really amazed.

For the plank i tried to put them on the bridge, i did not succeed to put them well, and they felt off, in the water. Can you tell me what did i did wrong ? And where do i need to put those plank ?

I really like the idea and the realisation. The game feels good, switching world feels so smooth.
I was so scared when reaching the top to switch at a bad moment.

It can be a really really great game with a little more polish (tip : deformation of the square when jumping and landing always feels better a static one)

It was fun to play :)
And only in 2 days, good job !

Wow thanks a lot, following the fun was my priority.
I didn't follow strictly the theme, I thought about customers, and i tried to represent those two colors, making maybe a pun with true colors. But i addmit i was not sure about the people perception of the theme so i tried to emphasize the theme with two main colors.
Anyway, thanks for the feedback :D!

Ahaha, we had the same concept but did it differently !
I like the feeling of last second dodge :D. Good job !
It will have been adicting if the difficulty ramped up. (it's so to hard to quick for my skill)

Thanks a lot ! :D

I don't understand why the plant is destroying poor Gerald's furniture lmao but I gotta admit it feels very satisfying. The gameplay is great and the plants are pretty. Overall I really liked playing this game and will surely be playing it more!

I like the concept! The timer is a bit too quick, but otherwise well done!

Now that's an experience! I'll have to play it more to be able to finish it, but I like the concept and the style. The audio is nice too.

I didn't expect it to be so hard at the beginning, but once I got used to it it was a pleasant experience! The artwork is beautiful and that purple ball is so cute. I agree with other comments, this would be perfect as a mobile game.

I love the feel of this game, from the gameplay to the art work. Well done!

Fun little game, I wanted more levels!

The voice acting really is the star of the game, but everything else is also great! I like the simplicity of its gameplay, how polished it is, and the gradual difficulty with the new type of balls. Superb game!