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SuperGobo

42
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3
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4
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A member registered May 16, 2016 · View creator page →

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I like the zany pipes! Very satisfying to hit the targets and watch the score go up.

I think it would be cool to have some difficult choices to make, like reloading costs you time or hitting a pipe makes a target unhittable for the rest of the round.

Overall felt good to play, nice job!

Very tricky! Would have been nice to have more clear paths for the platforms, so you know when it will "turn around," but maybe that's part of the challenge...

Also, some of the objects (like the spikes) were difficult to read against the background. The character was very readable, I would recommend making the platforms & obstacles similarly readable.

I didn't quite make it to the end, maybe if was a little better at platforming haha. Good job!

Big fan of the organ-playing mechanic! It took me a minute to figure out some of the puzzles, and an even longer minute to nail the platforming, but I enjoyed every moment! I enjoyed the pixel art too.

Some easy area for improvement would be UI & SFX, which I'm sure you'd get to if you had more time.

Overall, great job! A strong game for just a weekend.

Cute graphics! I like the premise.

WOW that's amazing! I've barely broken 2K so far haha

Fantastic animations for a jam game! Terrifying monsters. I really like that you used the clock in the background to tell you how far you are--nice touch!

Polished controls and some variation in the enemies/moves would go a long way with this game, it already has an exciting setting, soundtrack, and visuals.

This is an awesome first jam game!! 👊🏻

Awesome music!! Wild and exciting visuals! I kinda spiraled into a trance as the graphics got more and more crazy--would be fun to see this polished with more gameplay, other levels, a menu system...all those things that you're out of time for in a game jam ;)

It feels pretty "slippery" ... maybe adding more friction would help. It also seems like some coyote time would be good. Particularly with platformers I want the player to feel "snappy" if that makes sense.

Cute idea! I like the platforming. The character is a little hard to make out from the background, maybe have a light character on a dark background or vice versa? Also, would be nice to have an indicator to know how much time is remaining.

Great job in just a weekend!

Cool mechanic! With  a little polish this could be a really fun puzzle game. I loved the detail of the flower dying :)

Great mechanics, fun & cute story. Well done!!

Lovely sprites! Cool setting and vibe. The controls were clunky enough I got frustrated while playing. Would also recommend having a "skip all dialogue" button. Good job!

Fun gameplay! My suggestion is to make it a little faster or add checkpoints, it takes a while to get back to where you lost.

Music really set the mood 👍🏻

Really fun playthrough! Good puzzles, fun art, interesting scenario. Great work!

Robbie is cute! Would love to see his second recital :)

That is a solid bop in the background. Was a vibe to play.

Agree with utkuyum that the character controller is kinda annoying. The spear mechanic was cool though! Would like to hear more about the time controlling organ! Where'd it come from? Where did it go?

PS: I think the "S" key needs to be disabled :)

Great game! Loved the puzzles and the simple style. The last level was my favorite :)

Glad you enjoyed it! Yes, all the assets are original including art, music, and sound effects.

Thanks for playing!

Makes sense. Only so much you can do in a week!

That's a good idea! I'll keep that in mind for the future. Thanks for playing!

Thanks for your comments, glad you enjoyed it! ^-^

Thanks for the comment, I agree it's a lot to jump into without easier levels or a tutorial level. A metronome is a good idea, I'll keep it in mind for the future. Thanks for playing!

That's a good comment, having easier/harder levels (including tutorial level) is probably what I would have attempted next with more time. Thanks for playing!

Wow this was wholesome. Loved the music and art!

I agree with the previous comment, I had to refresh the page ~4 times. Cool concept though, makes for a neat puzzler!

Very cute! Love the music and characters. The cutscenes were a nice touch, and I like the coop mechanic. I wasn't a fan of 'Q' being the move left button, and the cursor had a tendency to leave the window causing me to switch to another application. Those are my only complaints though!

No game?

Well this is absolutely adorable.

Thank you!

This is so cool! Love the concept of cooking the eggs just the right amount. It was very intuitive to pick up and play. Cute graphics too! Nice jam game.

Nice concept! I didn't make it past the first few levels because the platforming was too frustrating. The bounce pads didn't behave as expected; maybe they could completely reset the player's y-velocity? 

Other than the platforming, I love how the egg wobbles when it moves on the ground, and the musical jingle and lighting effects are cool. Wanted to finish but couldn't pass the first level with the locked door.

It's a too finicky for my taste. Cool idea, but the physics need to be *less* realistic to be playable.

Looking good!

SO CUTE

Haha! That's the correct way to play video games.

Great game! I can't wait to try this out with some friends, though it's fun already with just myself and the computer.

Duude, this is great! It's dang good fun to play, and it looks wonderful. Thanks for a great experience!

I've never had so much fun answering math questions! Nice game, small but sweet. The collection aspect makes you want to get more and more stuff to fill your house... great idea!

Dude, this is amazing!! I've only been playing 5 min and am in love. I think it's time to schedule a LAN party....