I really love this mechanic idea and the level design incorporates really good puzzles for figuring out where to place your platforms! However the character is really slippery, as others mentioned. I think it comes down to the fact that it seems like the character collider is round on the bottom and so you slip off the edges of platforms when you should be standing on them. I think the horizontal movement and jumping feels really good however. Great work!
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Organ of Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #8 | 3.231 | 3.231 |
Fun Factor | #17 | 3.077 | 3.077 |
Graphics | #25 | 2.923 | 2.923 |
Audio | #27 | 2.538 | 2.538 |
Overall | #28 | 2.744 | 2.744 |
Special Object Implementation | #34 | 2.462 | 2.462 |
Theme Implementation | #37 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
In this game you are trying to fix a time anomaly created by an organ
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