Oh! I see now. The prompt disappeared before I could read what ability 2 did.
gammamuse
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Tough maze, I can get 4 of the keys and then I run out of time. I wish the prompt to pick up clocks and keys was a little more lenient and had more range, but part of the game's appeal is the tight precision and timing so maybe it's better the way it is. Whatever the case, it's impressive for a weekend jam, great work!
This feels a lot like the indie game Minit if you've ever played it. The art's superb, sound, theming . . . top class. Oh and the dialogue's witty too, amazing.
FYI there's a funny softlock that can happen if you beat the game just before you run out of air. It plays the fail sound and fades to black with nothing to do but refresh the page lol. Even without patching that, it's a bee-autiful game.
My favorite part was when I discovered that pressing 'reset' was creating clones of the silencers. By the time I made it near the end, there was an ocean of them and I couldn't clear them out in time!
Then I went to the main menu to reset that and won the game for real (after learning about the devious 'CV control swap'. But whaddya know, I beat it, good fun!
This is graphically impressive for the time frame! Great HUD to indicate the guard's alert level too.
Have to say though, that level 2 . . . it's impossible haha. I tried half a dozen times and I can't find an opening through the guards. Do I have to blitz past them?
Ah well, it was fun to try new ways not to get caught. Thumbs up!