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gammamuse

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A member registered Dec 14, 2020 · View creator page →

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Oh! I see now. The prompt disappeared before I could read what ability 2 did.

Nah it’s my bad, it runs at 4K by default, with a bunch of full screen post processing. I need to provide some kind of performance test on launch to allow it to lower all the resolutions to improve perf.

Yeah if I did this again, I’d just provide the VC redist and let the user install if the game doesn’t run. It’s a little tricky with a self-compiled engine haha. 

Took a few tries but I beat it! Groovy undead jam, I like.

I was able to get a couple bonus items besides the target ones. Could totally see this with some procedural objectives with longer lists of items you have to get over time. Also the roombas are cool with the 3D glasses flashlights!

Yeah sorry about that. I think it's an issue with my use of OpenGL on some older computers. Not easy for me to test right now.

Gee, after finishing this, I don't feel like that great a person anymore lol, munch munch. Got the "I'm too young to die" voiceline and that gave me a chuckle. Well executed executions.

The art was great, and the music's atmosphere was effective.

Hey it's up! 

I was able to load and play, and I got a few organs playing. But then I couldn't find the 6th note, otherwise I would have finished it. Like others have said, the organ looks great. Glad you got the project uploaded!

Crowd enjoyment 100 babyyyyyy!!!

The mechanics for movement are quite ghost-like, with the ability to float through the platforms and lengthy jump times. The vision system also kept me rushing to the end

Tough maze, I can get 4 of the keys and then I run out of time. I wish the prompt to pick up clocks and keys was a little more lenient and had more range, but part of the game's appeal is the tight precision and timing so maybe it's better the way it is. Whatever the case, it's impressive for a weekend jam, great work!

I didn't have .NET 6 installed at first, but once I did this worked like a charm. I'm most impressed by the playback mechanic of this project. Though it did mean I had to hear my catastro-piece that I wrote a second time!!

Nice work on this, mate!

Neat mechanic for altering time in the surrounding area. Eventually I figured out how to beat it. Like a moron I tried to shoot the ghosts, but arrows don't hit ghosts. Oh well.

Thanks for sharing!

Aha, I was able to get it to play now, and it's fun! Cool fusion of time clone mechanic and platforming to get a tight rhythm. I kinda messed up and mostly got B's, B for Bach!?

Thanks for the help!

Reminds me of Flappy Bird of all things! The way the main character flops around is quite fun and it gets tricky with the note combos. Wish there was more ceiling to get some sick air time, but it's great for a jam overall.

Those are some wicked satisfying particles, insane polish for a weekend jam. Nice one!

Two words:

Certifiable bop

This feels a lot like the indie game Minit if you've ever played it. The art's superb, sound, theming . . . top class. Oh and the dialogue's witty too, amazing.

FYI there's a funny softlock that can happen if you beat the game just before you run out of air. It plays the fail sound and fades to black with nothing to do but refresh the page lol. Even without patching that, it's a bee-autiful game.

My favorite part was when I discovered that pressing 'reset' was creating clones of the silencers. By the time I made it near the end, there was an ocean of them and I couldn't clear them out in time!

Then I went to the main menu to reset that and won the game for real (after learning about the devious 'CV control swap'. But whaddya know, I beat it, good fun!

I literally had to turn the game off I was so spooked, nice job!

Top runner for sure. The theme implementation, the hilarious story, monochrome art style, and the tight time-based platforming challenges. Nice one!

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Loving the graphics, and the use of pipes from a pipe organ as the platforming challenge is great theming! No way I'm getting a score of 617 like that other jammer, but I can at least get over 60 lol.

I can make it to the exit, but I'm always 'out of time' when I get there. ;)

Loved driving my vehicle around, felt great, and smacking the organs into submission was awesome too!

The setting is great, and I like the rings for health bars. I have no idea how to get past the 3-minute mark, but I tried my best and it was fun to beat up the enemies.

I want the secret scrolls in the house, I must read them!!

It's really quick movement on the enemies, but eventually I got used to it and mowed 'em down!!

I like that every time you replay, it adds another pipe piece to increase the difficulty, even when you lose.

Hardcore, just like that background bop.

Appreciate the spatialized organ music to keep me oriented in the world.

I could find 3 out of 5 of the pieces, then I run out of time, so the theming is on point haha!

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Definitely a top runner in this jam. The full package is here: graphics, sound, and theming. The animation is especially good and definitely strikes me as very professional. Although at it's core this game is a QTE sequence, it's a freakin' awesome QTE sequence!

Well played and superb work.

It's like patting my head and rubbing my belly at the same time: tricky! It's a nice little rhythmic runner, would have played more levels!

It's like patting my head and rubbing my belly at the same time: tricky! It's a nice little rhythmic runner, would have played more levels!

Still seems to be missing the game files on day two. :(

Looks really fun, but I can't seem to figure out how to get past the main menu! Do I click play? That doesn't seem to be working for me unfortunately.

The story and theming was lovely, and I was making it through alright. Then Teava yeeted herself vertically in the the sky and never came back. :'(

Was fun to smoosh some slimes tho!

Quality writing for a jam! The theming all makes sense, and one of the only submissions where you are playing the organ yourself.

Top-of-the-line for the whole jam I'd say, excellent!

Gorgeous polish in this project. Once I got the hang of controlling the knights, it got pretty fun. Pretty difficult to keep them alive!

Also, that was an awesome cutscene to start off the game, immediately understand my motivation.

This is graphically impressive for the time frame! Great HUD to indicate the guard's alert level too.

Have to say though, that level 2 . . . it's impossible haha. I tried half a dozen times and I can't find an opening through the guards. Do I have to blitz past them?

Ah well, it was fun to try new ways not to get caught. Thumbs up!

Once the zombies are able to survive a grenade blast, I'm toast.

That was fun to play! I'd be down for some sick musical organ riffs playing in the background, would really elevate the theme. Otherwise, great zombie shooter!