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Soul Sonata's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 3.525 | 3.525 |
Special Object Implementation | #5 | 4.250 | 4.250 |
Fun Factor | #6 | 3.450 | 3.450 |
Gameplay | #6 | 3.450 | 3.450 |
Theme Implementation | #6 | 3.750 | 3.750 |
Graphics | #17 | 3.300 | 3.300 |
Audio | #20 | 2.950 | 2.950 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Out of time: you must lead the lost souls back to the living world before they fade away
Organ: You play your organ to reconnect them to the physical world- making them faster and giving them mad hops
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Comments
Good game!
I enjoy the attention to detail: the slight visual noise effect (omg parrallax background!) and the double gameplay is quite clever. Although I must say divising the attention to two different place is quite challenging, and transform this platforming game into a strategy game of knowing where to focus and how much time to put into each action. Overall, even if some animations are missing to make everything smooth and fit togethers, the particules and differents effect there are is a very nice touch. The UI could use a bit of work, especially for the main menu scene, but the overall visual coherence of the main game mask it. Good game :D
thanks for the feedback! Yeah I never got a chance to update the ui beyond my first draft but I definitely would've liked to improve that aspect a lot haha
Exciting combination of platformer and rhythm game.
Sometimes gets me stressed, but that one is good.
thanks for playing, glad you had fun!
This was really fun! It was really hard to split your attention between hitting the notes and jumping at the right time, so I ended up switching between focusing on one or the other after the first level. Nice art and cute ghostie too!
glad you liked it! Yeah I decided against punishing for skipping notes to let people do exactly that haha
Interesting idea and well executed.
My only critique would be that it feels a bit too slow in the start.
Thanks for trying it out! Yeah I wanted to start it faster initially but the people who tested it for me didn't like that it started right away (because they always would miss the first note) and I didn't have time to implement a count-in for when you start a level which I think would have been an elegant solution. So I just made it slower at the start haha
Understandable! Hm, a count-in would be an amazing solution :)
It's like patting my head and rubbing my belly at the same time: tricky! It's a nice little rhythmic runner, would have played more levels!
Thanks for trying it, glad you enjoyed!
It's like patting my head and rubbing my belly at the same time: tricky! It's a nice little rhythmic runner, would have played more levels!
Neat Idea !
Thanks!
Exellent! Very cool idea runner + rytmh game and the graphics is good too. I waiting version to the mobile devices)
Thanks! Glad you enjoyed it!
Awesome, I love the difficulty scaling with faster tempo and increasingly harder level. Great job!
Thanks so much! Glad you enjoyed it
My lack of hand eye coordination didn't help me, but I still had fun! Definitely had points where I got stuck and tried to give my little ghost the maddest of hops haha well done! <3
Thanks so much for trying it!