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Thief at the Museum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #31 | 2.675 | 3.429 |
Fun Factor | #35 | 2.229 | 2.857 |
Gameplay | #36 | 2.118 | 2.714 |
Theme Implementation | #40 | 2.006 | 2.571 |
Overall | #43 | 1.802 | 2.310 |
Audio | #44 | 1.003 | 1.286 |
Special Object Implementation | #46 | 0.780 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Out of Time = We could run out of time because the heist is timed.
Special Object = We really wanted to do the theme at 100% so we ran out of time for the organ. sorry sorry :(
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Comments
Cool ai guards! You got a good foundation, maybe add some different shaped rooms or wall decoration to make various areas of the museum stand out more? The effect when you get seen is really fun and makes the sneaking around feel more sneaky!
I was able to get a couple bonus items besides the target ones. Could totally see this with some procedural objectives with longer lists of items you have to get over time. Also the roombas are cool with the 3D glasses flashlights!
This was a fun game but it didn't feel like I had enough time for the dropping items mechanic to be useful. I enjoyed having to plan out my path through the room, good job!
Unfortunately the implementation of the theme is not very intuitive, but the gameplay is fun, the AI is not too annoying and it feels balanced. I think it’s hard to make a mind map of the level as it’s so repetitive, adding little unique items in each section could make the experience much better.
the game is fun and feels dynamic. good submission :)