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sudoDavi

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A member registered Apr 09, 2019 · View creator page →

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Really cool, I think I’m going to use this to plan my schedule

Thank you, and also thanks for contributing with the music, everyone enjoyed it, if I could have made it better it would have more boss and power up diversity.

Abi will receive an amethyst, just you wait!

Really liked the no AA pixel art style, really fits the game, good job!

Thank you, the music was made by my friend ohcurtains. Funny you mention the checkpoints, those were actually the hardest thing to implement and I actually think I made a bad job at it, but that’s a lesson I got out of this jam, I need to structure the scene better.

Interesting game, pretty fun to play around, just wished there were pre-built levels.

Keep up the good work!

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Thanks, if I had more time and knowledge I would have more fleshed out boss fights, but the ones I developed took quite a bit of time, but that’s mostly because of the way I structured the project as a whole.

Btw, all the music was made by ohcurtains, please, if you have time, check out his entry, You’re Toast.

Thank you for the suggestions, I know the sounds are a bit too loud, I just didn’t have enough time to implement a menu, but duly noted, next time I have to have more care for the UI.

Thanks, it almost wasn’t like this, I did the backgrounds, UI and added the sounds 4 hours before the deadline, Thank you very much for playing.

It was a nice learning experience for me. Glad you liked it as well!

Thanks, I’m glad you found it cute, because at the moment, it’s the maximum I can do with some quality.

Thanks, glad you enjoyed it, I would have had a 4th boss, but it was scrapped due to the jam.

Thumbs up for suffering

Thanks for playing, the music was made by ohcurtains, checkout his entry, it has even more awesome music

No problem man, it’s pretty solid for what it is.

On my machine it works fine.

Pretty cool game, loved the Isometric style. Ran fine on linux with wine, although I don’t know if the bug I encountered was because of it, the enemies would not damage me upon contact, only if I moved into them after contact it would damage me.

And also, just a heads up, the debug controls on the game description are inverted, the boss controls spawn an enemy and the enemy controls spawn a boss.

I also liked the Isometric style of your game, was that difficult to do in gamemaker studio? I’ve actually been learning c++ just so I could use javidx engine to do an Isometric game, as he demonstrated in a video.

Oh, thank you, honestly I was more inspired to do something more akin to megaman, but I had to put in metroid-vania mechanics to give a sense of progression.

Also thanks for the heads up I’ll look into this topic, the jumping I did was pretty basic, I just rewrote the player model of the platformer example with some tweaks for me, that’s why the jumping feels a little bit meh, because it was rushed.

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I don’t remember the wave number, I just remember that the jets started coming and I had only one attack drone to defend everything, then it got destroyed by the jets

The Music, OMG THE MUSIC!!

Thank you, the music was made by my friend ohcurtains, please check out his submission “You’re Toast”, it’s a really cool top down shooter where you are a toaster.

For embedding the game into the page, when submiting, I selected the option for a browser playable game and uploaded a .zip file with the index.html together with the other files necessary for that page to work and the rest is itch.io magic, the engine I used let’s me export my game to HTML5, that’s how I got it to be browser playable, the engine exports it using web assembly and java script.

I made the MegaRob entry in this jam, it is the only fully playable game I’ve done so far

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Very cool game, nice style for the pixel art and VERY NICE SFX and MUSIC!!!

The downloaded file comes with the source, so it can be compiled on linux, you just need the headers and to change the main function from int WINAPI WinMain(HINSTANCE, HINSTANCE, char*, int) to int main(), at the top of the file remove the #define USE_WINDOWS and replace it with #define USE_OPENAL, also fix the path for the #include "Extensions/olcPGEX_Sound.h".

While you’re at it, you can fix a bug in the game by going to line 261 and changing the if conditional statement so it looks like this: lvl.id == 4 && lvl.level_state == LEVEL_COMPLETED To compile it you will need openAL, apart from the standard PGE libraries, just run: g++ -o coredefender main.cpp level.cpp enemy.cpp tower.cpp -lX11 -lGL -lpthread -lpng -lstdc++fs -std=c++17 -fpermissive -lopenal

VERY COOL GAME, but I couldn’t beat it, it’s like a until the last man survival thing, but you’re a MACHINE.

Runned on linux with wine!!

Fun Retro game, I’ve run it on linux with wine!

Fun Tower defense!

Cool, but hard, game.

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Very fun game! But the linux version didn’t work properly on my machine and I needed to run the windows version with wine, which destroyed the sounds of the game

Very solid game, I know this took a lot of effort because it is MonoGame based. :P

Very cool tool and demo of the POWER OF EXCEL.