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(+1)

Oh, thank you, honestly I was more inspired to do something more akin to megaman, but I had to put in metroid-vania mechanics to give a sense of progression.

Also thanks for the heads up I’ll look into this topic, the jumping I did was pretty basic, I just rewrote the player model of the platformer example with some tweaks for me, that’s why the jumping feels a little bit meh, because it was rushed.