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Studio Hazy

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A member registered Jan 13, 2019 · View creator page →

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Atmospheric and well written, I could easily see this as the narrative backbone for a lighthouse survival simulation.

Very enjoyable, a real Douglas Adams style to the story.

I like the tone of the narration and its contrast with the story makes the little boat adventures we go on feel much grander.

A cool time loops story, the mixing of catastrophe and domestic drama was done really well.

A nice little quest with a good sense of plaice! Mixes humour with deeper themes well.

Very atmospheric, the ending was a surprise but very fitting.  I was reminded a little of Simogo's early games, the story was well written and the presentation was effective with the mysterious views through the porthole. I think leaning into the SFX a bit more, with some creaks, groans and thuds would really push this one.

Good use of the card mechanic to tell the story, and great interpretation of the theme!

There's a lot to like, the punchy writing, starting in the thick of the action, and how the lore drops provide quick context without being overbearing. If you get to expand this story, I think it would benefit from some of the back and forth between the brothers being weaved in elsewhere to save the confrontation carrying everything, but a good start!

A fun and silly adventure, I enjoyed the narrator's characterisation throughout.

Very funny, I love the absurd escalations as you resist the inevitable.

On Windows? So annoying, I can’t reproduce this bug, but it’s been plaguing me for a while. Thanks for letting me know, and sorry about the time wasted watching it spin its wheels.

Yes :)

Glad you’re enjoying Citizen Sleeper! This game was Unity with Adventure Creator and Ink (obviously).

I enjoyed how the story skips around and got the sense that the decisions I made would impact how my life turned out. Like everyone else mentioned the endings are abrupt and would benefit from better signalling that this game is meant to be replayed.

Feels epic in scope, with the various civilisations, their rise and fall and the impending end. Was very disorientating to begin with, but then you start to settle into how the story is developing only for the end to come, which mirrors the AI's own 'impotent wisdom' very well. 

I loved the presentation, very clean. The story had the pulp vibe that I love, the switch to a case officer’s report was a nice touch. Good job!

As I’ve already read, you were short on time this jam, but it’s a compelling start, hope you get the chance to expand it or use it as a jumping off point for something new:)

Nice game, good presentation and a tense climax, I wasn’t sure if going back was a good idea or not! I’ve appreciated all the Binksi games this jam, they’ve added some good variety to the entries!

This was well written and compelling. The time skips made it feel much bigger as you imagine your friends living there lives while you toil away on your monster. Good job!

I like the setting, hope you can expand upon it.

That's a lot of work for three days, must've been hectic getting it done! Good presentation and cute story, I liked the POV switch and the twist at the end.

Thank you for the feedback, really useful!

Cute game, I like the Binksi games that have appeared in this jam.

The art, the story or me?

Very nice, felt like a pulp novel from back in the day.

Thank you, glad you enjoyed it!

*** Spoiler alert ***

If you lie about the cost of things you can afford to get the things your wife asks for, I think if the story continued it'd make sense for there to be a long term consequence. However, there's a couple places you can cut corners for some short term consequences in this part.

More puzzles please! 

Thank you! That's a good point it could be streamlined, I was thinking of it being the same as you placing a card down. As for the multiple appearances, I was fighting Adventure Creator's inventory system, in the end that was a bug I could live with for the time we had:)

Thank you :D

This is bonkers and really fun, great presentation and the climax was really well done!

Great start, was pulled into the story from the beginning. I would like to be able to advance the narrative with mouse clicks, going back and forth from keyboard and mouse was awkward. Good luck finishing the full game!

Funny and well presented!

As a proud bearer of a type 52 shovel, I dig this story.

Dark, but sincere. Keep creating!

Thank you, I was very much inspired by Citizen Sleeper if you want more of the same.

I love the artwork and the surreal story!

Wow! An unexpected use of ink.

I enjoyed the  surreal artwork and feel.

Great atmosphere and voice acting, nicely polished too. 

Nicely done, an impressive amount of work squeezed in to two weeks as always!