On Windows? So annoying, I can’t reproduce this bug, but it’s been plaguing me for a while. Thanks for letting me know, and sorry about the time wasted watching it spin its wheels.
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I enjoyed how the story skips around and got the sense that the decisions I made would impact how my life turned out. Like everyone else mentioned the endings are abrupt and would benefit from better signalling that this game is meant to be replayed.
Feels epic in scope, with the various civilisations, their rise and fall and the impending end. Was very disorientating to begin with, but then you start to settle into how the story is developing only for the end to come, which mirrors the AI's own 'impotent wisdom' very well.
Nice game, good presentation and a tense climax, I wasn’t sure if going back was a good idea or not! I’ve appreciated all the Binksi games this jam, they’ve added some good variety to the entries!
Thank you, glad you enjoyed it!
*** Spoiler alert ***
If you lie about the cost of things you can afford to get the things your wife asks for, I think if the story continued it'd make sense for there to be a long term consequence. However, there's a couple places you can cut corners for some short term consequences in this part.
Thank you! That's a good point it could be streamlined, I was thinking of it being the same as you placing a card down. As for the multiple appearances, I was fighting Adventure Creator's inventory system, in the end that was a bug I could live with for the time we had:)
Great start, was pulled into the story from the beginning. I would like to be able to advance the narrative with mouse clicks, going back and forth from keyboard and mouse was awkward. Good luck finishing the full game!
Thank you for playing, I’m glad you enjoyed it. I made this deep into the COVID lockdown in 2020 so the themes of isolation and loneliness were quite prominent. The cat website, I feel, reflects nicely the chat job, the men you chat to can only do so through the screen. Then we find Miguel can only find connection through the screen as well. I never thought about the cats not being real, it’s a good idea but maybe too much for this small game, and I couldn’t be that cruel to Miguel during lockdown :)
After screaming to the abyss I got back to work and rewrote large swathes of code, I broke the Unity project and started again, finally I uploaded a new version, BEHOLD! (y'know if you have time and inclination, it has been a month and life goes on)
I was unable to reproduce the pausing on my PC, but this bug has been haunting me for a while, so after ferreting around in the dark corners of the engine I made some changes that might make a difference. If you have the time to re-download and check it'd be greatly appreciated :)
If you interact with the door it plays three notes at different pitches. With the echo monsters you need to recreate those pitches, but if they just echo what you say that's no good. However if you change the gas they breathe then it will change the pitch of their voice, ie helium makes it higher. Hope that helps :)